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It's time to phase random battles out. They served a valuable purpose in
prior years of freeing up memory to be used in other ways, but nowadays they
simply allow developers to be lazy. Final Fantasy I-X, Dragon Quest, Skies
of Arcadia, Panzer Dragoon Saga, Phantasy Stars I-IV, and less consistently
praised titles such as Tales of Phantasia, Shining the Holy Ark, Albert
Odyssey, Golden Sun 1 & 2, etc. have all used the random battle - but
wouldn't they have been even better with some other system of fight
instigation? Let's move on to something, anything, else!
Too brusque, was that declaration? After all, random battles are a part of
RPG history that serve to intimidate newbies and forever differentiate the
genre from anything else. But many other parts of RPG history have been
excised over the years without undue distress. Opaque statistics and item
menus come to mind here, with numerous other examples varying according to
individual taste.
So random battles allow for rare enemies to oh-so-seldom show up and fill
out a bestiary? Have certain enemies be located in difficult-to-access
places that require extra effort to reach. Random battles allow super-hard
enemies to pop up occasionally, playing havoc with the player's confidence?
These enemies can be disguised as something else in groups of other onscreen
enemies to pose hidden threats. Random battles allow for potentially
infinite fodder to become stronger? I have yet to encounter a game with set
encounters that did NOT regenerate enemies when the player left the area,
and even if enemies did not regenerate extra areas with super-strong and
valuable opponents can be constructed.
I cannot think of an instance in which random battles would be preferable
to some other encounter system. Having a set number of enemies in an area
allows for a great deal more satisfaction in navigating the environment by
avoiding or confronting enemies, rather than simply being attacked
regardless of actions taken. Sure, surviving a series of random encounters
can be challenging, but there are other, better ways of ensuring a challenge
from an RPG. Stop the insanity! Start investing that extra programming
time into something that is NOT random!
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