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R P G A M E R . C O M   -   E D I T O R I A L S

The Lost Langrissers
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Mike "JuMeSyn" Moehnke
FAN EDITORIALIST



Every RPGamer is aware of the multitude of quality titles forever stranded in Japan. Some have made their way to the English-speaking world eventually (see FFII, III, and V) while others remain Japan-exclusive to this day (see Feda, Treasure Hunter G, and Sakura Wars - among MANY others). To the privileged few who have partaken of a Langrisser title, its exclusion from the English-speaking world is most dismaying. Whether the English-speaking audience is ready for a new attempt at bringing Langrisser outside Japan would seem a moot point, for Tactical-RPGs sell in far greater numbers now than they did 15 years ago (witness the success of Nippon Ichi titles, which seem considerably quirkier on the outside than any Langrisser). Thus I espouse the grandeur of the series in hopes of it making a return appearance outside of Japan.

To the (probable) vast majority of readers without a firsthand experience in the Langrisser style, a bit of explanation regarding what makes the games special is in order. Scale is the single biggest factor here, as Langrisser uses commanders and troops. Depending upon the game, the exact number of troop units varies. Every unit in the game has 10 HP. Defense is paramount here, because damage is calculated (after factoring in environmental conditions which can improve defense substantially) by the simple offense-defense formula, with even troop types that have a natural advantage not being able to overcome stellar defense. But troop statistics are improved by being within their commander's zone of effect, which is another unique aspect to Langrisser. Within a commander's zone of effect, attack and defense bonuses are in place. These get very substantial later in the game. Also, defeating a commander means any surviving troops of that commander instantly die. Any unit can be healed if it still has 1 HP remaining, but once dead cannot be recovered until the next battle. Troops are bought before battle, incidentally, and are completely expendable - there is no reward for their survival or penalty for their death. Commanders receive all the experience. Other elements are not unique to Langrisser, although the commanders all have certain paths they can take along their class change routes that do not necessarily overlap. There is also a limit on the number of commanders the player has access to, making every one important. The presence of Noriyuke Iwadare as the primary composer for the series should also be mentioned.

The original Langrisser did receive an English localization, back in 1991 on the Sega Genesis (the Langrisser series being quite Sega-centered, with little but ports finding their way to other consoles). Unfortunately, Langrisser I (known as Warsong in English) came at a time when the Tactical-RPG market was not ready for that type of game. And even if it had been, the first game is rather unrefined. Battle animations cannot be turned off, and commanders can have a total of 8 troops under them, making battles drag on for well over an hour. More problematic, if the player should let a commander fall in battle, s/he is dead. Given that there are so few player-controlled characters in the game, letting one die will make the game much harder. The story is also rather typical for 1991, in that there isn't much of one - although what is there manages to be okay. The potential was there, and the game manages to be engrossing, but incredibly frustrating if one forgets to save in the middle of battle.

Langrisser II arrived on the Mega Drive in 1994, and sported a rather more comprehensive story along with commanders being injured and unable to complete the battle instead of dying. It also looks rather better, although the Langrisser series is not a visually splendid one even at the best of times. Langrisser II was redone for the Super Famicom in 1995, and while it became considerably easier the story was enhanced greatly by the ability to choose from multiple paths midway through. The standard Super Famicom enhancements are not really found here, as the graphics and music did not make an enormous leap from the Mega Drive. But the game is different enough from Langrisser II to be considered a separate play.

At this point I have not sampled the Langrissers of the 32-bit era, but that will change. Langrisser III is widely reputed to be the worst of the main series, as its battle system apparently borrows from Dragon Force, and not in a good way (no control of troops, bad camera). The game only exists on Saturn - no other system received a version. Langrisser IV and V returned to the turn-based commander/troop system, with the caveat that agility now determines when units move, instead of the player having a turn and then the enemy. IV seems to be the highest-regarded of the entire series. Both were ported to the PlayStation, but the PS versions are harder to find than the Saturn's. There is also Langrisser: Dramatic Edition, featuring Langrisser I and II somewhat redone for the CD era with new voicework and the enhancements of later games brought in. The Dreamcast saw Langrisser Millennium in 1999, but it is seemingly universally derided as far worse than Langrisser III...

So why has a new Langrisser title never arrived outside of Japan? The series packs a challenge, certainly, but other Tactical-RPGs do, and they have made the jump across the Pacific. No, the difficulty resides in the fact that Masaya, the developer of the Langrisser games (save Millennium) has moved on to the Growlanser series in recent years. Aside from budget re-releases there have been no new Langrisser games (again excepting Millennium) since before the PlayStation 2 launched in 2000. Obviously the Saturn will never see any of these games in English, and the PlayStation 1 has long since been swept from the forefront of gaming. But it seems remakes of some games have been hitting the PlayStation 2 in recent years... can this be read as an opportunity to let the series try the English-speaking world again? It is certainly the best hope for seeing these games receive the acclaim they deserve.




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