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R P G A M E R . C O M   -   E D I T O R I A L S

Walkthroughs: The Heart of Evil
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Astrid "Carolina" Pearson
FAN EDITORIALIST



Game walkthroughs are evil. There's no middle ground here, no shades of gray, no exceptions to this rule. They are the ultimate expression of our society's love for soul-destroying, mind-numbing crutches. In the pantheon of insidious things poised for humanity's destruction (like cigarettes, or automatic transmissions) the game walkthrough stands among the highest ranks. They are the very antithesis of life itself.

At least, that's what I used to think.

And I thought I had some pretty solid arguments in favor of my position. I'm still convinced that there are gamers utterly ruin their gaming experience by playing entire games, start screen to staff scrolls, with a walkthrough in their laps to help them over every little problem. Some of these scamps actually BUY these game-cheatin' slices of perdition, which is crazy. Heck, one of my favorite parts of buying a game at the video store used to be the part where the clerk would inevitably ask me if I wanted to buy the strategy guide for the game. This gave me the opportunity to put an incredulous look - a look that suggested that I could not have possibly heard him right - and say "No sir! I am a purist. And even if I wanted such information (and here's where I would use a really condescending tone) I could get it for nothing on the internet." Ah, those were good times, at least until the clerks got to the point where they recognized me, and stopped asking me questions like that. All in all, back then I could only see the negative uses of game walkthroughs. I swanned though my days as a golden gamer - well, gold-plated tin, anyway - convinced that My Way was the right way, forever and ever, amen.

But then I got a job.

It is written: "Whomsoever the gods would destroy, they first make mad (i.e. employed)." In short, I graduated, got a job, and started earning some money (when compared to a graduate student's stipend). "But Astrid," I can hear you say "how can more money be a bad thing?" Well, at first it didn't seem like a bad thing at all. For the first time ever, I could buy an RPG without scrimping, saving, or waiting until Christmas or my birthday. Suddenly, every freakin' day was Christmas. But after a while, a new trend appeared: I no longer finished every game I bought. Some of the games turned out to be less attractive than others, so they got less play time. Eventually, they'd get shelved for months at a time. After a while, I built up a decent backlog of games that I couldn't get around to finishing, because newer games kept intervening. Mind you, I was still finishing games, more than ever before, despite the fact that I was losing a full two-thirds of my weekdays to work and sleep. But I wasn't finishing all of them. And that just felt wasteful. (Poor me, huh?)

Now, I recognize that some games aren't worth finishing, but I do my level best to avoid buying games like that, so my backlog of unfinished RPGs are either fairly solid representatives of the genre, or examples of "must-buy" games. But some of them just turned out to be less attractive to me than some of the other titles that I've been playing. And I'm attempting to become even more selective with the titles I buy, so that my backlog will grow more slowly. But I have been struggling with what to do with my remaining backlog. Should I just give up on them? The compulsive completionist streak in my psyche rebels at the notion, but that doesn't help me at all (in fact, that's the root of the problem). I was too stupid see the solution that has been under my nose all of this time, and my prejudice against walkthroughs wouldn't even allow me to think about using one. But then a small miracle occurred:

Suikoden V was released.

Now, I know that Suikoden IV has practically nothing to do with Suikoden V, but you have to remember that I'm a compulsive completionist where RPGs are concerned. I've been with the series since the first installment, and I want to finish each one. But Suikoden IV was a sticking point. There was no way that I would let myself play Suikoden V before I had finished Suikoden IV, and I wasn't able to get into Suikoden IV enough to finish it. All of that sailing around, looking for 108 Stars of Destiny was too monotonous, even for me. The release date for Suikoden V was looming, and I could only see one way out: use a walkthrough.

So that's what I did. And an amazing thing happened: I actually started to enjoy the game. That's crazy, because there's just entirely too much sailing around in that game for me to enjoy it. But using the walkthrough allowed me to sidestep so much of the rambling around you need to do when you're looking for the Stars of Destiny; as a result, the game was no longer grinding me down. I was able to quickly finish the game and move on to playing Suikoden V (which requires no walkthrough, since I'm enjoying it very much).

The experience has been humbling. A stubborn fool like myself hates to own up to being wrong. But I finally have to admit that there are circumstances under which using a walkthrough can be beneficial. This is a take-home message that is probably obvious to some of you audience members, but if you're like me (i.e., slightly off-kilter) it's a bit of a revelation. I'm now in the process of looking through my RPG backlog and deciding if some of them might benefit from a similar treatment. That way, I won't feel like I've completely wasted my money, and I might even enjoy some of it.




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