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R P G A M E R . C O M   -   E D I T O R I A L S

The Importance of Medieval Settings to RPGs

'Giants That Came Gibbering From The Jagged Steeps'
-Sir Gawain and the Green Knight

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Tom Fay
FAN EDITORIALIST



You may or may not have pondered at some point in your game-playing life over the merits of RPGs with medieval settings versus those with a decidedly more futuristic, sci-fi tinged game world. Invariably, it may come down to personal taste as to which 'flavor' an individual gamer may prefer to experience when embarking on a potentially long-lasting role playing adventure. Indeed, it would appear that many RPG fans are perfectly capable of enjoying a traditional RPG with the obligatory medieval elements thrown in as well as sci-fi influenced RPGs which seem to have come into vogue in recent years if the popularity of the latest Final Fantasy games (excluding XI of course) and the likes of Xenosaga are to be considered. This is not to mention series' such as Star Ocean (and indeed many of the latter Final Fantasy titles once again) which combine the two elements into a generally convincing whole. The medieval world and sci-fi worlds both have their place in terms of the RPG genre, of this there can be little dispute. Perhaps most gamers don't care about the setting a great deal, if other factors such as story, characters, graphics, music and battle system take precedence. What is of most interest to me is the continued popularity of RPGs with a medieval setting, despite the relatively narrow scope for innovation and originality, especially when compared to the pioneering and limitless possibilities the sci-fi genre, by its very nature, can add to a game.

Nowhere more clearly is the popularity of the medieval setting seen than in Japan's top selling RPG series, Dragon Quest. For twenty years the series has remained a firm favourite, and at no point has this popularity diminished; if anything, it has only continued to increase. This is despite the fact that each entry in the series has remained very close to the series' original roots, and nowhere is this typified moreso than in, yeah you guessed it, the medieval setting of each game.

There is something about the medieval period which seemingly strikes a chord with those of an RPG persuasion, and this stems right back to the D&D board games which ignited the genre in the first place. This is seen through the romantic, idyllic, enchanting setting: a world of kings and kingdoms, dragons and dragon slayers, swords and sorcery. Why is this such a popular fantasy cocktail? I can only speak from personal experience, but such a setting seems to offer the possibility of adventure and intrigue. The commonly perceived notion is of lands filled with fairy tale castles, ruins and long lost treasure, endless rolling hills and forests, quaint little villages, bustling market places and strange creatures, and folk in funny clothes. It's a medieval ideal, passed down to us in countless stories, and yet it never seems to get boring. This can only be because it connects with something within us; those yearning for adventure will find 'ye old world' setting a palatable and satisfying remedy.

In many ways the RPG genre and medieval world are intrinsically linked, and certainly RPGs are ideally suited to such a setting, however far from the truth the perceived medieval notion may be. In reality, the medieval period was a rather grim time to live for the average man. Life was a constant battle for sustenance, and work in both the towns and countryside was tough. Interestingly, it would seem that even people of the time yearned for tales of adventure, despite living in the medieval fantasy world that many modern RPG fans like to immerse themselves in. In medieval stories such as Beowulf and Sir Gawain and the Green Knight, heroic men traverse the land, travelling across treacherous terrain and engaging in battle with great beasts. It would appear that humans throughout the ages have always craved adventure, only now we have the means to interactively pursue such desires in the form of videogames.

But still the question remains, why medieval? The answer can only be that this time period lends itself so perfectly to the RPG genre. It is useful that contemporary medieval society isn't so backward and alien that modern audiences would not be able to relate to it, and both societies have many things in common such as family values, business and commerce. Also the notions of humor, love, happiness and sadness remain, for the most part, the same. These things obviously lend themselves well to RPGs. Then we have the towns and castles, often fortified with the threat of war ever present, and although I'm far from the war-mongering type, there can be little doubt that this creates a sense of danger and excitement. Needless to say, the political intrigue and rise and fall of kingdoms and kingships in the medieval period can form the basis of a great RPG story; one only needs to look as far as the Suikoden series to see that. That's not to mention the unspoilt landscapes, importance of religion and tales of strange creatures which are not only prominent features of the real medieval world as far as we know, but are found as central themes in a whole host of RPGs.

All in all, the importance of the medieval setting to the RPG genre cannot be underestimated. Maybe it's down to personal choice, but I know I'd rather be wielding a sword, conversing in a castle or shopping in an old market town rather than having robots for sidekicks and exploring monotonous metallic corridors... but maybe I'm just old-fashioned...




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