Working at RPGamer is a little like level grinding in an RPG; it's
rewarding for the type of person it appeals to but it requires a hefty
investment of time, effort, and energy. Throughout my career with this
website I've held a number of job titles and done a little of
everything else there is to do, to boot. If you're interested in
knowing what it takes to get a job here and finding out how survive the
job longer than almost anyone else, you're talking to the right guy.
When I was originally hired in August of 2001, RPGamer was an almost
entirely different entity than it is now; Mistress Nightshadow was the
Editor, Googleshng was the Head of Interaction, and Stom was the Head
of News. My place in that proverbial "Golden Age" of RPGamer's history
- when our competition with The GIA was at its most heated - was as Paws' assistant in Points of View.
If you can imagine having to read fifteen pages of amateur writing per
week in addition to proofing said writing, offering feedback, and then
properly HTMLizing the whole lot, you can easily understand where on
the RPGamer totem pole I sat. At some point in early 2002 Paws decided
to step down as the Points of View curator and the job then fell on me.
It takes a lot more work than it otherwise seems to run the reviews
section of RPGamer, so when I set a long held record for consecutive
updates throughout 2003, I was quite proud of myself. Given that I
effectively compiled the content for and wrote nearly 100 updates to Points of View
I have always felt as though it were my pet project. Having done so
much work of an identical nature for so long a period of time, I
naturally began to feel the need to branch out in my efforts, and it
just so happened that as Roku took over the curatorship from me, the
Head of Interaction position became vacant.
So what exactly does the Head of Interaction do? Quite unlike the
Heads of New Updates, Alethea and Martyr, whose job entails them doing
a fair amount of the same work that everyone else in their department
does, e.g. writing news stories, posting media, etc., the Head of
Interaction job is almost entirely a task of organization and planning.
I try to organize the weekly meetings that the staff of RPGamer use
to share information, while also keeping tabs on the submission flow
and various other aspects of each section of my department (all of
which can be found under the "Community" tab on the left side of each
page on RPGamer) so that I can try to suggest potential changes and
ways to improve the readership that each of them receives. I do tedious
record keeping to make sure that each of the people working in the
department are actually doing work that is up to the standards that are
set forth in the guidelines we keep for such things. The Head of
Interaction is also in charge of setting the title text on the RPGamer
index so it can be used in our long running Q&A game, and updating
the RPGamer poll as close to once a week as is feasible. I also try to
help improve the overall quality of RPGamer by helping perform
maintenance on our release database, cracking the occasional "update or
be injured" whip on people, and creating all the handy dandy symlinks
that make navigating our game pages easier for all of you (although a
good portion of you probably don't know what that means).
I also perform several other tasks for the site, including Morale
Officer, Merchandising Manager, Developer, and currently some Designer
functions. What all of that sums up to is I send birthday cards,
holiday greetings, and E3 swag to everyone to help keep people happier;
I work with our affiliate companies to improve the amount of money that
RPGamer makes so that maybe we can get paid for this some day; I help
conceptualize new scripts and offer advice about improvements on
currently existing software like the archive systems for Theme Central, Fan Art, and Points of View;
and I occasionally make review images, a new page or two, and/or logos
so the New Updates department has a good looking one to use.
After working here for four years, I've basically become a
jack-of-all-trades and master-of-some. If you're ever interested in
some advice about what you can do to break in to the gaming industry or
otherwise just want to talk, just hop on over to our IRCFAQ and look me up.