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R P G A M E R . C O M   -   E D I T O R I A L S

The Great Aerith Question Answered
!
!

Glenn Morrow
FAN EDITORIALIST



Perhaps the most enduring matter of speculation concerning Final Fantasy VII is whether or not Aerith was intended to die, whether her death could be prevented, and whether or not she could be revived after her death. In the case all of these matters, I will touch upon them one at a time and reveal the truth.

First, to the matter of Aerith's death being preventable. It should be kept in mind that there is no alternate FMV in the scene where Aerith's death takes place. This can be ascertained easily through the use of the PC Version of the game and reading all the FMV data on the disc, or through any computer program that can read FMV data straight off of the PlayStation game discs.

Granted, perhaps there would be no FMV if she didn't die. However, in this eventuality, consider how much of the storyline would be altered if Aerith did not die:

Aside from all the dialogue that speaks of Aerith in the past tense, there's the fact that if she were to live, going to speak with Bugenhagen during Disk 2 would be rendered unnecessary, going to the City of the Ancients after, as well, as would the search for what became of the White Materia, in which Bugenhagen sends the party off to find the Key of the Ancients in order to activate the Ancient Machine in the City of the Ancients.

It was only after activating that machine that the party learned that the White Materia was glowing a pale green, meaning that Aerith's prayer had went through and the White Materia had already been activated. It was also the above incident that allowed them to learn that Holy was activated, but wasn't moving because JENOVA/Sephiroth was holding it back. Further, the party learns that the Junon Canon had been moved and that Diamond WEAPON was approaching Midgar while still at the City of the Ancients, which immediately preceded the battle with Diamond WEAPON, the apparent death of Rufus Shinra, and the final showdown with the Shin-Ra. This being the case, essentially the entire manner in which things play out for the rest of the game beyond Aerith's death would be altered in one form or another, with the majority of these being major changes.

Also, in regard to both this matter, and the matter of Aerith being revived, consider that the ending itself would have needed to be altered, as she is not with the main party in the Northern Crater, nor on the Highwind, and only a ghostly image of her appears in the wake of the Lifestream during the ending. Considering how much of the game would have needed to be altered, it's not at all possible for Aerith to be revived -- or intended to be so in regard to the final version of the script -- while preserving the integrity of the storyline itself. Granted, it may yet be argued that in earlier versions of the script, such a revival was intended but later removed -- and it's also true that in the first draft of the script, Aerith was not intended to die at all -- that simply isn't the case and is a matter which shall be touched upon later; as far as the original draft of the script goes, this examination is focusing solely on the developers' intentions at the time of conceiving of Aerith's death.

To those who may argue that Gamesharks allow for Aerith to be revived, and that there are even different lines that she will say from the generic lines random other characters will say when in her place at that point (such as the "I'm sick of this" line -- which can be seen farther down -- after the snowboarding crash incident), keep in mind that GameSharks only alter existing memory that is on the discs, and that her lines are still -- nonetheless -- pretty generic, and nothing significant in regard to the storyline, nor anything necessarily Aerith-specific based on what is said. It's basically a rearranging of what is already there, not something that can unlock new aspects of the game, or be a key to unlocking the hidden parts of its storyline. Characters such as Cid and Yuffie have lines as early in the game as the Mithril Mines beyond the Chocobo Ranch, yet they're also generic lines. With this in mind, any generic lines from Aerith beyond the point in the game where she should be dead should not be regarded as significant, nor indicative of a possible -- or intended -- resurrection.

It should also be pointed out that the Gamesharks don't provide access to any scene involving a revival of Aerith. They simply allow Aerith's battle and envrionment map renderings to be present when they shouldn't be, just as Sephiroth can be placed into the player's battle formation, as is shown in the pictures below:

Aerith in the Snow.

Sephiroth in the Party.

Sephiroth in the Party (Part 2).

Sephiroth in the Party (Part 3).

This function of Game Sharks and other gamecode-hacking programs is simply to rearrange the existing code within the game. That's why one can be at the Northern Crater on Disc 1. The entire game, in terms of environment and battle maps, was placed on the first disc, but the separate discs were needed due to the FMV sequences taking up so much space. Being that the ending FMVs on Disc 3 are longer than almost all of the other FMVs put together, it should be obvious that there's no extra space for FMVs depicting altered versions of the ending, featuring Aerith in the Northern Crater with the party, or on the Highwind with them. In fact, Aerith being alive and being there would completely screw-up what [i]is[/i] in the ending, such as Cloud seeing Aerith's hand after the mental battle that occurs against Sephiroth's form, Cloud saying "An answer from the Planet... the Promised Land...I think I can meet her... there," and then Aerith appearing in the wake of the Lifestream just as Meteor was being destroyed.

Further, being that there wasn't even enough space to take into account in the FMVs that the player might do something as simple as recruit Vincent or Yuffie -- due to them not being viewable in any FMVs -- it should be very obvious that no such thing would be done with Aerith in the event of a revival. For that matter, all of the FMV coding on the discs can be read and copied straight from the discs themselves with programs designed for just that purpose, and with the PC Versions of the game, all the FMV sequences on the discs could be saved straight off the discs. No alternate ending FMVs are present on the third disc of the game in either the PlayStation or PC format of any version of the game.

More to the concept of whether or not such a revival was ever intended, all the game's FMV sequences, including the one in which Aerith died and the ending FMV, were all made during 1995. They were the first things that were made aside from the script that the game would follow, made even before environment maps. The game wasn't released in Japan until January 31, 1997. The FMVs were completed more than a year before the game was released, and the final version of the script was completed even before the FMVs.

While it has long been claimed by many that Final Fantasy VII was incomplete, an intended resurrection of Aerith being left out due to time constraints -- and true that the original Japanese release suffered from time constraints, and despite pushing back the release date a full month to work on the game longer, they still failed to add in a pivotal scene of backstory (Cloud's flashback in the Shinra Mansion basement on Disc 3 in which remembers his and Zack's escape from Nibelheim) -- the game was completed in the half year of time between the game's Japanese release and its North American release. The additions made were on the order of a the flashback sequence in the Shinra Mansion's basement on Disc 3, boss fight against Diamond WEAPON, the two optional mega bosses (Ruby and Emerald WEAPONs), and a few other small things in regard to Materia, equipment, and items that were added into the North American release.

With the exception of the first addition mentioned in the previous sentence, none of these were of absolutely pivotal importance to the main plot, yet those who have argued that the game remained incomplete even after its North American release expect for one to assume that such comparatively insignificant matters were thrust to the forefront of the developers' priorities, rather than an Aerith resurrection, which would have been a massive plot element. Common consideration of the order of priority, as well as consideration of the fact that the pivotal plot addition of the flashback sequence in the Shinra Mansion's basement render such an argument ridiculous.

At this point, I wish to present the most important bit of information that argues against the notion of an Aerith resurrection having ever been intended: The proof. During an interview in the May 2003 issue of EDGE magazine, Tetsuya Nomura (Character Designer of Final Fantasy VII) and Yoshinori Kitase (Director and Co-Scenario Writer of Final Fantasy VII) speak on their respective intentions and hopes for Aerith's death, and touch upon the matter of a resurrection.

Nomura, concerning Aerith's death:
"Back at the time we were designing the game, I was frustrated with the perennial cliche where the protagonist loves someone very much and so has to sacrifice himself and die in a dramatic fashion to express that love. We found this was the case in both games and movies, both eastern and western. But I wanted to say something different, something realistic. I mean, is it right to set such an example to people?"

Kitase's follow up to Nomura's comments about Aerith's death:
"In the real world, things are very different. You just need to look around you. Nobody wants to die that way. People die of disease and accident. Death comes suddenly and there is no notion of good or bad attached to it. It leaves, not a dramatic feeling, but a feeling of emptiness. When you lose someone you loved very much you feel this big empty space and think 'If I had known this was coming I would have done things differently.' These are the feelings I wanted to arouse in the players with Aerith's death relatively early in the game. Feelings of reality and not Hollywood."

Kitase, concerning the fans' responses to Aerith's death, and the possibility of her being revived:
"The world was expecting us to bring her back to life, as this is the classic convention. But we did not. We had decided this from the beginning. There was a lot of reaction from Japanese users. Some of them were very sad about it, while others were angry. We even received a lengthy petition addressed to our scenario writer asking for Aerith's revival. But there are many meanings in Aerith's death and that could never happen."

Here follow pictures of the interview quoted above within the magazine, as well as pictures of the entire "Making of..." section for that issue in which Final Fantasy VII was featured that month, and also pictures of the cover of the magazine:

Kitase's declaration of no intended resurrection.

Kitase's declaration of no intended resurrection (Part 2).

Nomura's thoughts concerning Aerith's death.

Nomura's thoughts concerning Aerith's death (Part 2).

Nomura's thoughts concerning Aerith's death (Part 3).

Kitase's Thoughts on Aerith's Death.

Kitase's Thoughts on Aerith's Death (Part 2).

Kitase's Thoughts on Aerith's Death (Part 3).

EDGE Magazine: May 2003; Issue 123.

"May 2003".

The Making of Final Fantasy VII.

The Making of Final Fantasy VII (Part 2).

The Making of Final Fantasy VII (Part 3).

The Making of Final Fantasy VII (Part 4).

The Making of Final Fantasy VII (Part 5).

The Making of Final Fantasy VII (Part 6).

The Making of Final Fantasy VII (Part 7).

Here, we have proof from one of the core creators of Final Fantasy VII that no such resurrection was ever intended, even from the inception of the concept of Aerith's death.

Finally, I wish to emphasize once more that -- contrary to popular belief -- neither the Japanese nor the International Version of FFVII included an Aerith revival. As has been previously stated, the Japanese Version didn't feature as much as the North American Version. As for the International Version (re-release in Japan, and first European release), it is identical to the version that North America received, with the only exceptions being a few novelty items that are available within the game (such as Johnny's Jacket), and a bonus disc that came with the game in which vehicle schematics, an item list featuring pictures of the items, and concept designs could be seen. While North America has been shafted in regard to International Releases ever since, with FFVII it did receive it in every capacity that relates to the storyline itself. It was the first and only version released in North America.

In conclusion, with all the evidence born of logical reasoning, as well as the proof from the very lips of the Director/Co-Scenario Writer of Final Fantasy VII -- who also happens to be the Producer of Advent Children -- its is unquestionably fact that Aerith was never intended to be revived.

Points often brought forward to argue that a revival of Aerith was intended and why they don't actually support the notion:

(Note: These are taken from RTSmith005's contribution in falsehead's Final Fantasy VII Plot Analysis FAQ at GameFAQs. I've reworded the points that were made, but they still convey the same intention. Here is the URL to that FAQ:

(Note: Right click on it, select "Copy Link Address" or its equivalent on your browswer, then it into your address window and hit "Go," as direct links to GameFAQs' files do not work.)

Click here.)

Point: At the bottom of the Northern Crater, before going down to fight JENOVA, there's a spot for everyone to stand, but there's also a ledge that's empty where Aerith could have been intended to stand.

Response: Technically, there's more than just one spot where Aerith could have conceivably been placed. This, in and of itself, does nothing to suggest that the notion was intended by the developers.

Point: For the battle against Bizarro Sephiroth, if the player has acquired all the game's characters (this meaning including Vincent and Yuffie), they will have only 8 party members, not enough to form three full parties if prompted to do so when battling the boss.

Response: As with the matter of there being an "empty ledge" above the area of the final battles, this alone does nothing to support the notion.

Point: Throughout the game, Cloud has to make decisions that extend favoritism to either Tifa or Aerith (or Barret or Yuffie, as well), yet after Aerith's death, the matter is dropped and no longer affects anything. Surely it was intended to affect more than just who Cloud dates at the Gold Saucer.

Response: It does affect more than that. It affects the dialogue and dynamic between Cloud and Tifa when they spend the night together beneath the Highwind after Hojo's defeat and before the descent into the Northern Crater.

Here follows comparisons of the scenes if Cloud has high to moderate favoritism toward Tifa, or low favoritism towards her (note that variations between the two versions will be marked in italics):

(Low favoritism)
Cloud
"What are you going to do, Tifa?"

Tifa
"Did you forget?" "I'm... all alone. I don't have anywhere to go."

(Next scene.)

Tifa
"Everyone's gone..."

Cloud
"Yeah, we don't have anywhere or anyone to go home to."

Tifa
"You're right..."

Tifa
"But... I'm sure someday... they'll come back, don't you think?"

Cloud
"Hmm... I wonder...?"
"Everyone has an irreplaceable something they're holding on to..."
"But this time, our opponent..."

Tifa
"Hmm... But that's all right, even if no one comes back."
"As long as we're together. With you by my side, I'll never give up no matter how bad it gets."

Cloud
"...... Tifa......"

Tifa
"No matter how close we are now... We were far apart before."
"But when we were in the Lifestream surrounded by all those screams of anguish, I thought I heard your voice..."

Tifa
"...sniff... you probably don't remember this..."
"But deep in my heart I heard you calling my name... Or at least I thought I did..."

Cloud
"I see."
"I think I've heard it, too."
"Then, it was Tifa's voice."

Tifa
"Cloud...? Do you think the stars can hear us?"

Tifa
"Do you think they see how hard we're fighting for them?"

Cloud
"I dunno... But..."
"Whether they can or not, we still have to do what we can. And believe in ourselves..."
"I'll find the answer some day, as long as I keep trying."

Tifa
"Yes, that's right."

Cloud
"We've got a big battle tomorrow. We'd better get some sleep."

Tifa
"Umm. I guess you're right."

(Next scene.)

Cloud
"…It's almost dawn..."

Tifa
"H, huh...?"

Cloud
"Morning, Tifa. It's almost dawn."

Tifa
"Mmm… Good morning, Cloud."

Tifa
"Just a little longer… a little bit longer."

Tifa
"This day will never come again... So let me have this moment..."

Cloud
"......"

Tifa
"............"

(Next scene.)

Cloud
"We'd better go."

Tifa
"But, I still...!?"

Cloud
"It's all right, Tifa. You said so yourself yesterday."
"At least we don't have to go on alone."

Tifa
"Yes... That's right!"

Cloud
"Okay! Let's go!"

Tifa
"This airship is too big for just the two of us."
"Yeah, it's a little lonely without everyone."

Cloud
"Don't worry. It'll be okay."

Cloud
"I'll make a big enough ruckus for everyone."

Cloud
"Besides, I'm the pilot."
"No more flying around casually like before."
"We won't have time to feel lonely."

Tifa
"Huh!?"

Cloud
"It's moving......"

Cloud
"Barret! Cid!"

Barret
"O, oh...... is that okay with you?"

Cloud
"Red XIII!"

Tifa
"Why didn't you tell me!?"

Red XIII
"But, you know, Cid."

Cid
"Hey, Red XIII."
"If you butt in now, you never know what they'll say later......"

Tifa
"......Were you listening?"

::Tifa goes to the front of the Highwind and looks out the windows, tapping her foot::

(High to Moderate Favoritism)
Cloud
"What are you going to do, Tifa?"

Tifa
"Did you forget?"
"I'm... all alone. I don't have anywhere to go."

(Next scene.)

Tifa
"Everyone's gone..."

Cloud
"Yeah, we don't have anywhere or anyone to go home to."

Tifa
"You're right..."

Tifa
"But... I'm sure someday... they'll come back, don't you think?"

Cloud
"Hmm... I wonder...?"
"Everyone has an irreplaceable something they're holding on to..."
"But this time, our opponent..."

Tifa
"Hmm... But that's all right, even if no one comes back."
"As long as I'm with you... As long as you're by my side... I won't give up even if I'm scared."

Cloud
"...... Tifa......"

Tifa
"No matter how close we are... We were far apart... before this."
"But when we were in the Lifestream surrounded by all those screams of anguish, I thought I heard your voice..."

Tifa
"...sniff... you probably don't remember this..."
"But deep in my heart I heard you calling my name... Or at least I thought I did..."

Cloud
"Yeah... At that time I heard you calling me."
"You were calling me back in from the stream of consciousness in the Lifestream."

Cloud
"After all, I promised. That if anything were to ever happen to you, I would come to help."

Tifa
"Cloud...? Do you think the stars can hear us?"

Tifa
"Do you think they see how hard we're fighting for them?"

Cloud
"I dunno... But..." "Whether they are or not, we still have to do what we can. And believe in ourselves..."
"Someday we'll find the answer. Right, Tifa?"
"That's what I learned from you when I was in the Lifestream."

Tifa
"Yeah...... that's right..."

Cloud
"Hey, Tifa...... I...... There are a lot of things I wanted to talk to you about."

Cloud
"But now that we're together like this, I don't know what I really wanted to say..."
"I guess nothing's changed at all... Kind of makes you want to laugh..."

Tifa
"Cloud... Words aren't the only thing that tell people what you're thinking..."

Cloud
"............"

(Next scene.)

Cloud
"............It's almost dawn..."

Tifa
"H, huh...?"

Cloud
"Sorry. Did I wake you...? It's almost dawn, Tifa."

Tifa
"Umm... G, good morning... Cloud."
"Give me a little longer... Just a little bit longer..."

Tifa
"This day will never come again... So let me have this moment..."

Cloud
"Yeah... okay."

Cloud
"This is probably the last time we'll have together......"

(Next scene.)

Tifa
"............"

Cloud
"We'd better go."

Tifa
"But, I still...!?"

Cloud
"It's all right, Tifa. You said so yourself yesterday."
"At least we don't have to go on alone."

Tifa
"Yes... That's right!"

Cloud
"Okay! Let's go!"

Tifa
"The airship is too big for just the two of us."
"Yeah, it's a little lonely without everyone."

Cloud
"Don't worry. It'll be okay."

Cloud
"I'll make a big enough ruckus for everyone."

Cloud
"Besides, I'm the pilot."
"No more flying around casually like before."
"We won't have time to feel lonely."

Tifa
"Huh!?"

Cloud
"It's moving......"

Cloud
"Barret! Cid!"

Barret
"O, oh...... is that okay with you?"

Cloud
"Red XIII!"

Tifa
"Why didn't you tell me!?"

Red XIII
"But, you know, Cid."

Cid
"Hey, Red XIII."
"If you butt in now, you never know what they'll say later......"

Tifa
"......Were you watching?"

::Tifa runs away and falls to the floor, holding her head in embarassment. Vincent enters and everyone but Tifa turns to look at him::

Screenshots, as well as a script comparison of the matter, can be found here: Last Night Under the Highwind.

Point: Aerith's ultimate weapon, the Princess Guard, has only seven single slots for Materia and gains AP, whereas every other character's ultimate weapon has eight slots consisting of four linked segments, and with none of them gaining AP. This would suggest that this wasn't really intended to be her ultimate weapon.

Response: If the player were to suddenly acquire a weapon for Aerith that was far superior to the other weapons for her in terms of its flexibility, specifically if it gained no AP, that could possibly convey that this was intended to be her ultimate and final weapon, thereby prematurely conveying her imminent permanent departure from the party.

Point: Aerith's Umbrella weapon has a higher attack power than her ultimate weapon, the Princess Guard, yet every other character's best weapons have a higher attack power than any of their other weapons. This could also suggest that this wasn't really intended to be her ultimate weapon.

Response: Again, if Aerith were to suddenly acquire a weapon far superior to her other weapons in every regard, that could possibly convey that this was intended to be her ultimate -- and, thus, her final -- weapon, prematurely conveying that Aerith's permanent farewell would be soon.

Point: When the player acquires Aerith's final Limit Break, in all likelihood, she is already dead, as one essentially must know what they have to do to acquire and make use of it before her death, and must go out of their way a great deal to do so, spending a large amount of time in order to actually make use of it. This would somewhat suggest that the player has it before they should.

Response: But the fact remains that the player can have it before Aerith's death by making use of the Buggy supplied by Dio, riding it into Costa del Sol and returning the to the Midgar continent, then fulfilling the requirements for obtaining a piece of Mithril, and later giving it to the Weapon Seller east of Gongaga in exchange for the Great Gospel. Further, the player can make use of it before Aerith's death provided that they raise her Limit Break levels to the point that the Great Gospel item can be used to teach her this final Limit Break.

The fact that she can get it before her death and use it completely undermines this point in regard to reviving her. Further, consider that if Aerith were meant to be revived, or were meant to remain alive, that -- with her final Limit Break -- the latter Boss battles of the game would be made ridiculously simple.

While true that it takes a great deal of time to actually acquire and make use of it before Aerith's death, it's simply an extra challenge for players to take on during the course of the game.

Point: In front of the steps up to the altar where Aerith dies in the City of the Ancients, there is a doorway in the background that cannot be reached. Programmers usually don't waste the time and effort to put stuff like that in a game if there's not supposed to be a way of reaching it or going through it.

Response: Final Fantasy's programmers pretty much always have done that. For that matter, they do it in VII on more than once occasion. In the first few minutes of the game even, there's a door way right behind the first Save Point in the Mako Reactor that AVALANCHE blows up, yet one cannot pass through this doorway. The programmers even bothered to render doors that can be opened into small rooms that contain absolutely no items and where no cutscenes take place, such as what appears to be a storage room in the inn of Sector 6's Wall Market. One can merely open the door and take about one step forward before they can't go any further. Things like this are just there to give the player the feeling of actually being in a real world. The same is true of that doorway in the City of the Ancients. If all we ever see or interact with/in is all there ever was shown to be, it would be somewhat more difficult to immerse oneself into the fictional world of the game, as this would remind them that they are playing a game.

Point: If one looks at the floor of the altar when Cloud is almost forced to kill Aerith, there is a spiral staircase. While it's possibly intended to be the reflection of the spiral staircase above, the glass dome around the altar Aerith is kneeling on should already be reflecting it. There must be another staircase beneath the altar.

Response: There obviously isn't. Compare this picture of the support column of the altar to the reflection on the floor when Cloud stands before Aerith:

The support column.

The reflection.

Most obviously, the spiral staircase is too wide to go down through that column, and when considering what its depth would be in regard to that reflection, it would be far enough down that it would already be below the point of the column where it became narrow.

For that matter, Aerith's death scene and that environment map are riddled with mistakes as it is. Depending on the version one is playing, when approaching the altar, she either has her back to the stairs or is facing them. In any event, when Cloud gets up there and holds his sword above her, she's facing the stairs. As the FMV of her death begins, she is still facing the stairs. When the Sephiroth form descends, it isn't wearing gloves, nor is there glass dome around the altar any longer. When Aerith is skewered, not only is the Sephiroth form now wearing gloves, but the stairs are behind both Aerith and the Sephiroth form. When the FMV ends, the Sephiroth form is now facing the stairs and there a glass dome around the altar once again.

One more mistake added to that list is hardly a surprise.

Point: There are solo FMV shots of each character in the game manual or on its cover. All of these actually do occur in-game or realistically could have (Tifa sitting on the well in Nibelheim, Vincent sitting atop the Shinra Mansion and looking across Nibelheim, Yuffie overlooking Wutai from atop Mt. Dachao, etc.), yet the shot of Aerith depicts her looking at the Highwind at a close distance. When Cloud first saw the Highwind at such a distance, Aerith was not with him. Further, Aerith is dead before Tifa, Barret, and the others steal the Highwind from Junon later in the game. Also notable is that she's wearing a white skirt here instead of her pink one. This is a heavy indication that the developers intended to revive Aerith.

Response: Aerith isn't wearing white in that FMV shot. She's wearing her standard outfit. The manner in which the light shines on her makes it appear as though she is wearing a white skirt, however, the pink hue of her skirt can still be easily observed: Linkage.

As far as it having never occurred in-game goes, that's hardly to be taken as an indication of the developers' intentions. For that matter, the FMV shot of Barret Wallace involves him holding Marlene while standing in Aerith's church. That hardly could have taken place during the course of the game, as Barret doesn't see Marlene during the game after leaving her in Elmyra's care, nor would the church have looked the same if the scene had taken place after the game due to the damage rendered to Midgar and the church during Meteor's descent (as can be seen by comparing shots of the church during the game to shots of the church in Advent Children):

Barret and Marlene in Aerith's Church.

Aerith's Church in Advent Children.

Supposing that Barret saw Marlene the day after Shin-Ra was defeated, he would have gone to Kalm to see her and not to Midgar anyway.

While one may argue that Barret and Marlene had visited the church before the game unfolds, that's rather going out on a limb, as it's never suggested and needs to be kept in mind that Midgar is vast in size and the odds of Barret having taken Marlene for a stroll through the dangerous city to Aerith's church before they even knew Aerith is unlikely. For that matter, just because Aerith wasn't with Cloud when he saw the Highwind doesn't mean she couldn't have gotten as close to it as he did. The other members of AVALANCHE had to find a way up to the upper level of Junon somehow, after all, and we're not told much of what they did or saw on the way, with the only exception being that we're told that Aerith did see the Highwind:

(On the Shin-Ra Cargo Ship)
A soldier "Umm.... It's me, Aerith."

Aerith "Hey, Cloud. Did you see the Airship at Junon?"

Cloud "...I heard it was big, but I didn't expect it to be THAT big."

Aerith "That was REALLY something."

Point: From a conversation between Cloud and Tifa rather late in the game, there's foreshadowing of a possible resurrection of Aerith, as Tifa speaks of Aerith having always been one to speak of the future:

Tifa "I wonder what Aerith felt... when she was on that altar...?"

Cloud "I'm sure she wanted to give her life for the planet..."

Tifa "Really? I wonder? I don't think that's it at all."
"I think she didn't think she would die at all, but that she planned on coming back all along."
"She always used to talk about the 'Next time'."
"She talked about the future more than any of us..."

Response: The point here was not that Aerith had intended to die and return, or that the developers intended her to do so. She, indeed, had no idea that she was going to die, which is why she spoke of the future and of coming back when things were finished with Sephiroth. Based on the aforementioned interview in the May 2003 issue of EDGE magazine, we can determine that the point of this scene was to emphasise the realistic nature of death: It's unexpected and there's no time to prepare for it:

Yoshinori Kitase on the Subject of Aerith's Death:
"In the real world, things are very different. You just need to look around you. Nobody wants to die that way. People die of disease and accident. Death comes suddenly and there is no notion of good or bad attached to it. It leaves, not a dramatic feeling, but a feeling of emptiness. When you lose someone you loved very much you feel this big empty space and think 'If I had knowni this was coming I would have done things differently.' These are the feelings I wanted to arouse in the players with Aerith's death relatively early in the game. Feelings of reality and not Hollywood."

Kitase's Thoughts on Aerith's Death.

Kitase's Thoughts on Aerith's Death (Part 2).

Kitase's Thoughts on Aerith's Death (Part 3).

Point: Probably the strongest piece of evidence toward the truth of this matter is that when you go back to Aerith's church on Disc 3 of the game after getting the Key to Sector 5 in the Bone Village, you'll see her ghost appear briefly. This is obviously part of a side quest that wasn't fully completed.

Response: That "ghost" will actually appear even on Disc 1 while Aerith is still alive, appearing in the same manner as it will on Disc 3 and disappearing just as quickly. One can return there after Aerith has been kidnapped by Tseng on Disc 1 and see the image the same as they can later in the game. For that matter, the children in the church say nothing which would suggest the presence of Aerith in any form. At best, it's simply Cloud's memories. In all likelihood, it's probably a glitch.




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