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R P G A M E R . C O M   -   E D I T O R I A L S

Text RPGs: Graphics by Imagination
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Noodle
FAN EDITORIALIST



Text RPGs are probably the oldest form of massively multiplayer online gaming. Though less popular since the coming of graphical MMORPG's, several still exist today. One of these, which I have been playing for the past year or so, is Shining Worlds, a spinoff of the late Equinox series. But still, when hunting for a good MMORPG to play, the question asked more often than not nowadays is "What are the graphics like?" or "Does it lag?" instead of questions about the plot, or character classes, or even about the server. Text-based games I have played have handled between 500-5000 players at any given moment, with little to no lag, as the program requires less computer power to run. The short of it is that you don't have to worry about graphic quality or lagtime, and text rpg's lend more to the imagination precisely because of the lack of graphics.

In graphical RPGs such as Runescape or FFXI, you know what your character looks like. You can see where you are graphically, what houses look like, what other people look like, etc. It takes away from imagination. In these games you only have a set amount of different looks and clothing for your character. You can't just decide to wear your hair a certain way, or put on some different clothes like if you were a Sim.

Without graphics, you can imagine what you want your character to look like without any restraints. I believe this is a key advantage of a text interface. Every day you can imagine what you look like as a character, what other people look like, even what your surroundings are like. In the aforementioned Shining Worlds, you can enter the Inn and talk to the bartender. I imagine the bartender is big guy with dark hair that's pretty unattractive to look at, behind a wooden table with many different drinks behind him. He's a nice guy, and spends his time cleaning glasses with a cloth. Now, that's just me. Other players may have different interpretations of him. But, that's the beauty of it. You're free to think what you want in text RPGs.

You can enter the weapon shop and imagine what it might look like, rather then have a graphical RPG show you what the creators wanted it to look like. While it is fun to actually see your character, and have other people see you as well, modern RPG heroes tend to look like Heromachine creations than genuinely individual characters. Although text RPGs are also limited to certain faces, character sizes, hair color, et cetera, being unable to actually see 'clone' characters helps to differentiate them in the mind.

Despite games being more and more graphics intensive, text RPGs can still hold their own with a little imagination and some good programming. A text RPG can be just as exciting as a graphical RPG, all you need is just a little imagination.




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