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R P G A M E R . C O M   -   E D I T O R I A L S

Mind Blowing Triangle
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Siddarta Jairam
FAN EDITORIALIST



To me, there is only three real forms of entertainment books, movies/Anime, and RPG's. Each one of these three forms of entertainment has its own completely different approach to the same things. Books can have deep sociological plots, mysterious foreshadowing, and tantalizing characters. Movies and Anime can give me mind-blowing action, sound and picture with a long range of comedy, action and light plot. RPGs, on the other hand, is like a combination of the two mixed together with a battle system and a long character development. These three are like a triangle full of water, if one of them is broken from my daily routine I'm then left with an empty prism of emptiness.

Books, they have been around for centuries yet some of us have forgotten our basic rotes. Books can give us different opinions, different views, and different ideas at the same time. Novels can given us epic adventures with brutal killing and violence, they can send us into a deferent plane of existence as we leap out of our own, and most importantly they can they let us stand on the shoulders of giants so we can look down to discover more. From novels to poems from opinion pieces to declassified CIA reports all literary devices are there only to give us knowledge and for a clear coherent message. With this in mind all fiction pieces are there for one clear purpose to entertain you, no fillers to tie greater things together like cliché plots. With books you can have extreme concepts and a different universe but more importantly they can relate these concepts back to the real world and your life. From changing your life to informing you about your life in general Books can do it yet only the most insignificant of things can trigger the keys to this realm and to the explosion of your mind with plot and in-depth plot twists. From deep space to the confines of you mind plot reins supreme in this alternate entertainment, yet with familiar faces, ideas, and personality as subjects and citizens in this world only the ignorant shall never enter its walls.

Anime to traditional black and white screenings there purpose is mainly to give you a connection to what you are seeing then to ether explode your mind to pieces with plot twists or to fill your mind with knowledge, laughter, joy, sorrow or any other emotion you can think of. With in depth characters and likable designs, voices, personalities and views this piece of the puzzle fits perfectly. Techniques, experience, and technology all expand the experience like nothing I have experienced before. With a extremely long list of objectives the main topic is hard to focus on and usually gets side tracked with, needless character development of secondary characters, trying to combine all styles into one and just generally changing of ideas, and staff during production. Using acting techniques you are drawn ever closer with expressions, graphics and sound. Usually most movies that come out of the market are brainless plot less pieces of trash that nobody in there right mind would ever pay 8 bucks to go for, but once in a blue moon there is one that blows your mind and will keep it for the next month. Anime on the other hand are usually just different levels of positive feedback, mostly because they usually try for a clear coherent view and reason for making it, even if it is for making money, they almost always have a good way off doing it; even with shonen anime they have a extreme view on it, not just a bad movie to get money basically on the commercials they put out. This form of entertainment is like the blowfish, if you cut it at the wrong place it is highly poisonous and could kill you, but cut accurately and the fish is juicy succulent and addictive.

Like I said earlier RPGs are a combination of the two in the lowest of compliments. An RPG can have blowing mind like plot twist and graphics to boot. With a usually long playtime you are attached to the characters like glue and leave this world to fight in their world. Character development is where RPG's in general really shine. Since you are fighting along side the party and it feels like if the party dies you die, when something drastic happens to anyone who you fought with and had to train for hours on end you are touched just as much as the party must feel. There is a RPG sense in all RPGs how little or large. One great example is Final Fantasy 4 or 2 in America. With so many people dieing here and there the whole environment is like a huge war without even saying anything really to give you that idea. Also since everything in that game is based on the fact that everybody has good and evil (yes it is if you don't believe me play the game again and see for yourself) everything then is all leading up to the end and when the end comes you are in absolute joy. As the ending rolls on after the credits your mind is just out of your head and you are forced by the RPG sense to sit threw the prelude three times. The battle system is just to tie everything together and to heighten the plot and character development in my opinion. The more complicated and hard to learn the battle system is the overall worst it is, simplicity is always the best solution. To have a good RPG in my book you need to have a great plot that can ether blow my mind or fill it with knowledge. Cliché plots are bearable in my opinion if it isn't entirely cliché. For example Wild Arms is a good cliché as it has one of the best individualism I have seen in many years. The cliché settings and situations aren't entirely cliché since it shows a whole other side. Unlike books though without likable characters the whole RPG sense breaks down and we are left with a steaming pile of 100's of hours of potential and a shell of ingredients.

A right triangle of entertainment, the books and the movies as the legs and RPG's as the hypotenuse. The legs are what give it its real name but without the hypotenuse it can never be a polygon ever again. The right angle binds the two totally different things just like the hypotenuse but without ether the water inside would be empty. The water inside is a symbol for the entertainment I receive from the three forms of entertainment. Without ether of the sides the water is cannot be contained or even gathered.




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