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R P G A M E R . C O M   -   E D I T O R I A L S

Rebuttal to Xbox.. The Next RPG System?
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Doug Hill
FAN EDITORIALIST



REBUTTAL TO: Xbox.. The Next RPG System?

It boggled my mind when I clicked on the Editorials link and found the only thing in the update was an editorial I had written two and a half years ago, and then I thought it would be quite clever to post a rebuttal of sorts to my own writing.

There are really two issues here: one is whether Fable lived up to its potential and the other is whether the Xbox has lived up to its potential. Fable, honestly, is pretty much its own editorial and with such I'm going to leave it alone. Granted, it does have innovation and from what I've read (note: still have not played it sadly) it still looks to be quite an experience, despite the amount of innovative ideas that were passed over for various reasons.

Now, in the previous editorial, I discussed several factors about the Xbox and about Microsoft and what they could do to boost the amount of quality games coming out exclusively on the system, especially RPGs, and why those RPGs could do things that no other RPG has done on a console system.

The first point that I did harp on quite a bit was the hard drive, which has been infinitely underused and ignored by developers, making me wonder if there are data access issues or if Microsoft limited the amount of space any one game could take up on the hard drive. It is hard to believe some of the things that many games have not taken advantage of with the Xbox, but it would not take much convincing for me to believe that, since the hard drive is only eight gigs, Microsoft had some sort of restrictions so that players could keep their music on the drive as well.

Another issue that I touched upon was Microsoft pulling the same thing that Sony did with the PlayStation, which was funding a bunch of smaller projects in hopes that the few that succeeded would pay for the ones that did not. In the long run, this was the case. Several of Sony's early successes were created in this manner. Microsoft has not done this nearly enough, and considering the financial hit they are taking just with the Xbox, I can imagine how investors might frown upon Microsoft throwing more money at companies that might not pay off in hopes of "killer aps."

I think the main difference, though, between Microsoft and Sony's influx of tiny development studios is just that there aren't as many tiny development studios. Honestly, the cost to develop a first-generation PlayStation game was microscopic compared to an average Xbox game. The money needed to invest is much harder to spend, and there just aren't as many independent developers that can handle it. The market has completely transformed since that time seven or eight years ago.

Now, this might all sound negative, especially considering many people do not believe Fable lived up to its potential at all, but there is a bright shining light of hope. First of all, as the next-generation hardware is released, development cost for Xbox and other current-generation systems is going to drop. That means that hopefully those who weren't willing to pay the price for development before will now find it much less of an issue.

Secondly, going along with that point, the life cycle of console systems have gotten considerably longer since they went to disc media, there is still a lot of life left in the Xbox, and with backwards compatibility now an industry standard, I find it highly unlikely that production of Xbox games is going to stop any time soon.

Finally, combining all of these points, I think that the Xbox, during the second half of its life, will see more titles with experimental gameplay. There will be ambitious developers and publishers who are trying to make waves, and to do that you've got to innovate. Considering that the Xbox is quite easy to develop for, I'd say there's a very good chance it will be the top choice for experimental gameplay on consoles.

Have I bought an Xbox? No. Is Fable going to make me buy an Xbox? Yes, although not quite as quickly as I had intended before. Do I still have hope in the Xbox to have some quality RPGs? Yes, I do, even if I have to make them myself.




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