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Random battle encounters are one of the pet peeves of many console RPG
players. Many gamers have turned away from the genre simply because they
couldnīt take all the battles. Even though Iīm a hardcore RPG gamer, I can
completely understand their point of view; itīs incredibly annoying that the
characters canīt walk for more than a few seconds without getting into yet
another boring, repetitive battle. Sometimes it feels like the battles are
only on the way, simply hindering your progress. Simply put, random
encounters are not *fun*. Games are supposed to be entertainment, but the
random encounters are more annoying than entertaining. This is an obvious
problem, but since the random encounters makes most of the actual gameplay
of RPGs, is there any way to fix this? Methinks there are several solutions.
One must remember that experience points and levels are simple variables
that can easily be changed by the programmers of the game. Skies of Arcadia
had even more random encounters than most console RPGs. When the game was
ported to GameCube, the amount of battles was reduced and the amount of exp
recieved from each battle was increased. The gamer had to go though a lot
less battles than before, but the characters were just as strong. A very
simple, but effective way to reduce a gamerīs blood pressure!
Another simple solution to making the random encounters more bearable is to
simply reduce the amount of cinematics. Letīs face it, modern console RPGs
have more animation than gameplay. The victory poses and spell animations
are nice to watch... for about five times. After that, you just wish you
could get right to business. Itīs especially annoying to go through long
animations in an easy battle, where you spent two seconds on pressing
buttons and 30 seconds on watching animations youīve seen a million times
before. Can you say "bored"?
It is also boring to see the same battles in every RPG. Most console RPGs
use the same battle system with only small differences. You get easily bored
with the battles at the beginning of the game, because you have already went
through a countless number of similar battles in previous RPGs. If thereīs
not much variation in different battles, there should be at least variation
between different games!
Random battles are partly so annoying because they donīt really offer any
real gameplay value. Most encounters are easily won if you simply press "X"
for a few times. The only truly interesting battles are the harder boss
battles. So, you could simply reduce the amount of battles, while making the
remaining battles more difficult and worth more exp. This way the game takes
just as long to beat, but less of that time is spent on pointless button
smashing. Itīs much more rewarding to win a battle when there was actual
challenge.
The players should be more in control of when they battle, and when they
donīt. In Chrono Trigger you saw the enemies on screen, so you could either
engage in battle, or avoid the enemies. In Final Fantasy VIII you could
avoid most random encounters by walking on the road. Of course, the player
would still need to go into battle to collect experience, but the battles
would feel less annoying if they donīt pop up when you are trying to
concentrate on other things. Sometimes you just want to get quickly from
place to place, sometimes you might want to solve puzzles in peace. If you
canīt win a boss battle or new enemies because you have avoided too many
battles, you simply need to go back and level up for a while. You can even
have a certain amount of enemies in each place, and once you have killed
them all, you can walk around in peace without getting into fights at all.
Of course, there would have to be certain places where the enemies
regenerate and you can level up if you want. This has been done in PC RPGs
before, and it works great.
Speaking of PC RPGs, there are many good ideas that should be adapted to
console RPGs. Just like real pen&paper RPGs, PC RPGs reward experience
points from many other things besides battle. You can get exp from talking
to NPCs, or solving puzzles and optional quests. In some PC RPGs, like
Fallout, itīs even possible to play though the entire game without killing
anyone! You can talk or sneak away from any situation. This is much harder
than the fighting option, but itīs still possible. You can choose to collect
exp with side quests, or just go to the field and fight more monsters.
Unfortunately most console RPGs have very little innovation in terms of
gameplay. Certain issues are taken for granted by both gamers and game
creators. But annoying random encounters are far from a necessity. Even
simple changes in the gameplay can both reduce frustration, as well as make
a more varied and meaningful gameplay!
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