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R P G A M E R . C O M   -   E D I T O R I A L S

Where the Heart Is
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!

Hobbes Lionheart
FAN EDITORIALIST




SPOILERS FOR: Final Fantasy Tactics Advance

When I finished Final Fantasy Tactics Advance, I thought of the story and remembered as how it regarded as weak by some people. I personally purely bought it for the tactics part, but after some thought, the story is not without merit. There are some philosophical themes and conflict of interest themes. The story is not as epic as a Xeno game or a regular Final Fantasy, but it does have a point with some questions raised to the reader.

The cast of characters could be considered one of the most eclectic ever to grace a game. You might think I’m joking, but let’s look at the characters. Marche is a normal new kid that gets picked at school. Ritz is a kid that has white hair and is very embarrassed about it along. Not only that, her mother’s depression bothers her. Mewt is a short kid that faces hardship at school and at home. His mother died, causing his father to become a drunkard. His father is unreliable and unable to keep a job. Doned is Marche’s brother who cannot walk and stays in a wheelchair for the rest of his life. Those are the kids from the present. Now, when they enter Ivalice, they all enter a position of power. Marche, Ritz, and even Doned are leaders of a clan of their own. Mewt is a prince, and his parents are both alive, judgemaster and queen of Ivalice. He has servants who care for him. All those people should see no purpose of going back. For them, this world is not terrible, in fact it is great. Ritz has her color hair which she always wanted. Marche is respected. Doned can walk, and Mewt has his mother back. What more can these kids want? Basically, the point of the story is that Marche wants to go home and his strife to convince others.

Home? Marche gets picked on, his brother is a cripple, and he is the leader of the most powerful clan in Ivalice. The bottom line is that Marche acknowledges that Ivalice is not real. Does it really matter if it is not real or not? This is very contrary to real life. Addictions are described as the escape from the real world. Some people flock to Everquest for the purpose of escaping real life. I would know because I did a term paper on that, and they avoid the issues that bother them. This world is much better because they don’t have to return. Things are not going to worse back home, and to them, how the hell can they get worse? Out of the group that is in Ivalice, Marche might be the most normal one and he can bear the harassment to want to go back home. Why does he want to go back home? He didn’t see Doned until later in the quest. Some would say that they are unaware of the difference between the illusion and the reality, but then later the group admits and acknowledges that it is an illusion. The group’s arguing case would be if you can perceive it with your five senses, is it not reality?

Because Marche suffers the least out of the group, he could be construed as being selfish for wanting to go home. Why is Marche selfish? His wants should be met too, no matter how selfish it would seem to us or to other people. Surely, Marche has no intention of destroying the hopes and happiness of his friends and brother. He is the only one that truly acknowledges that Ivalice is an illusion. According to the criteria for reality list above, Ivalice is as real as the world before them. Because Mewt, Doned, and Ritz want Ivalice as their home world, they all fight to protect their home as anybody will do. Mewt is the centerpiece of the story along with Doned because they are the people who suffer the most. Mewt is the resistance to Marche’s effort. Doned does try to prevent March from achieving his goals. They could be understood why they would want to stay.

So what Marche did was wrong? It really depends on the point of view. Marche wasn’t sure either. He felt that he should go back, but there was doubts instilled in him at the fifth crystal then he reaffirmed his desire to go back home. It reminds me of Star Trek’s episode, “The Inner Light” where Captain Picard gets teleported into a world and he takes the place of a person. He has no way of getting home and he accepts the world but deep down inside, he always long to get back. It could be ultimately summed up into this phrase, “Home is where the heart is!” For Marche, home is back in the real world. For the rest of the group, home is in Ivalice. It is too bad that worlds couldn’t compromise; only having one way or the other.

Spoilers of the ending

Marche goes out to complete his task which is to restore the world to its true self. After destroying the wish giver, Mewt, who was the fiercest opponent to destroying the world, finally concedes and becomes willing to return. Before returning, Ritz was told of the beauty of white hair by her friend Shara and Shara explained why maybe her mother is depressed. So, Ritz became more proud of her hair, and she has better self esteem for herself. Mewt’s father got offered a job from his former employee, and he started to become stable and more of a father figure for Mewt. A friend asked Doned for help on Final Fantasy Tactics Advance, and he feels involved. Mewt and Marche still gets picked on, but in the end, they have the last laugh. So things do get better, but the problem is that how was Marche to reassure them of this ending (Well for them, it is not an ending) or this fate? How were they to know that things were going to get better for Mewt and Doned or rather all of them? Calvin in “Calvin and Hobbes” said, “That’s the amazing thing about life. It’s never so bad that it can’t get worse!” That is how Doned and Mewt feel and who can really blame them?

End spoilers

This story along with any other RPG requires some close reading and close thinking. This story should raise some questions for the players to think about. If something was so perfect that the real world is terrible, would you want to go back? What would you do if you wanted to go back, yet other people doesn’t? How do you meet your needs without harming the opposition view if they are your friends? What is real or reality? Those questions might not be obvious to the player as the game format is not very smoothly organized, but yet these are questions that we should ask ourselves and we should analyze what the game’s response to those questions. In my opinion, this story overall could be considered weak, but once the story is broken down into essential questions, suddenly it becomes interesting, at least for me.




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