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R P G A M E R . C O M   -   E D I T O R I A L S

Rinse & Re-use
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Angie May
STAFF EDITORIALIST




SPOILERS FOR: Final Fantasy Series

Being a female in a Final Fantasy game has never been an easy job. You're constantly being kidnapped, experimented on, fought over, drooled over, and even being sacrificed. Not only that, but you are usually just a remake of a past heroine. Sad to say, if you're a female in a Final Fantasy title, more likely than not you're nothing more than a rinse and re-use paper plate.

Before anyone gets angry and points out how original their favorite Final Fantasy female is, I'd like to point out a few trends SquareEnix has used in the past. I'm going to focus mainly on Final Fantasys 6-10, as most of you are quite familiar with these titles. The most obvious trend is using three females as the quota: Celes, Terra, and Relm from Final Fantasy VI. Tifa, Aeris, and Yuffie of Final Fantasy VII fame. Rinoa, Selphie, and Quistis from Final Fantasy VIII. Freya, Garnet, and Eiko from Final Fantasy IX. Yuna, Lulu, and Rikku from Final Fantasy X. You get the idea. Beyond this, there are personality traits that these girls share. There will always be the bubbly, cute, slightly annoying girl (Relm, Yuffie, Selphie, Eiko, Rikku). To be the ying to her yang, there will be an older, wiser, slighty "damaged" woman (Celes, Tifa, Quistis, Freya, Lulu). Lastly, to off set both of their personalities, there will be the angelic, soft spoken, "special" girl (Terra, Aeris, Rinoa, Garnet, Yuna). I will now explain why these girls are the way they are, and why they are important to their games.

The Bubbly Girl is essential to the story. Annoying as she may be, she has an important job. She is the naive one, the one who will follow the hero to the end of his journey, ask the appropriate story-advancing questions, and attempt to create some comic relief in the meantime. She is never a powerful fighter, and usually ends her battles with an "ultra-cute" pose. Also, she may have a rather useless skill that fails quite often. For example, Relm's "Sketch" ability and Yuffie's "Steal". Yes, they work to some extent, but they never get you the good stuff.

Contrasting to her younger team mate is the aforementioned Damaged Woman. She's been down the hard road before, she doesn't take crap from anyone, and she is likely to have a crush on the adventerous hero. He's exciting, he's fast paced, he makes her feel all warm and fuzzy inside. The events that made her "damaged" usually occur before the story begins. Quistis was shoved into a posistion of authority early on in her life, and may feel some resentment towards others, as she was not able to be a kid when she wanted to be. Celes was a powerful general who was turned away from the only people she ever trusted. Tifa's family was killed at an early age, leaving her an orphan with no one to turn too. Lulu's lover was killed by Sin, with his brother hanging around her as a constant reminder. Freya had loved and lost as well. This leaves the Damaged Woman with a feeling of remorse and uncertainty about her future.

Lastly is the ever important Gifted Girl. She is dainty, physically weak, yet strong willed and passionate. She usually has a special power or birthright that makes her more than necessary to the storyline. Aeris is a Cetra, or Ancient; Terra an Esper-human hybrid; Garnet a Summoner, which is a rare occurance in the Final Fantasy IX world; Rinoa a Soceress; Yuna a martyr: All unique, important beings in their respective worlds. They will most likely end up with the hero, as he is smitten by her demure nature and gentle tendencies. This makes the Gifted Girl and Damaged Woman have a competitive relationship. They may be friends, but they want the same thing: the hero.

Another aspect of the Gifted Girl is the fact that she is usually the one who gets in the most trouble. This involves the entire party going out of their way to help her, if they are able to. Terra freaks out and uses her Esper powers to fling herself to a new continent, making the party stop pursuing the Empire and go on a wild goose chase. Aeris is captured by the Shinra, necessitating a raid on the Shinra tower, then sacrifices herself, leaving the party with a new found hatred of the villian. Rinoa is shot into space, causing Squall of Final Fantasy VIII to lose all sense of judgement and follow her out into the black void. Garnet runs away from her kingdom, leaving all responsibility behind. Yuna agrees to marry Seymour and gives everyone a heart attack. It's almost a guarentee she'll end up doing one thing or another that sends the party into a tizzy.

It's not just the Final Fantasy series that incorporates these archetypes with success. For instance, the character of Arwen from Lord of the Rings is a Damaged Woman. She loves the hero Aragorn enough to grant him her immortal life, only to have to leave him at her father's wish. The Gifted Girl is a widely recognized female sterotype, from biblical times (The Vrigin Mary) to modern day (Princess Diana). The Bubbly Girl will always have her place in sitcoms everywhere. (Jennifer Aniston has mastered the craft playing Rachel on Friends) These women are found everywhere, and have proven time and again that these classifications can be a recipe for success.

As you can see, SquareEnix has a formula, and it works. Yes, these females are, in essence, clones. But they are redeemed by their nuances, the individual details given to each; it's these little things about them that makes us love them. Aeris's upbeat attitude, even when faced with death; Eiko's shameless flirting with Zidane; Quistis' smart remarks. They all make these women unique, even if they serve the same purpose within the context of their respective stories. SquareEnix had the opportunity with Final Fantasy X-2 to introduce a new kind of female protagonist with Paine, and yet they use the Damaged Woman mold propogated by Lulu, Freya, and Celes. Why? Because it works. Sure, we could use a new type of girl, perhaps an over-the-top, hilarious woman with a smart ass comeback for everything, or a physically strong, cocky woman with tons of attitude. The result may be a success, and if it's appropriate, I'd encourage such a venture. But the use of tried and true character types can also be used for success. I'm not saying that change is bad, but there's nothing wrong with rinse and re-use paper plates; indeed, these recurring female archetypes can still be used to tell great stories.




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