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by Collin Otto
I remember the day when 'Zelda: A Link To The Past' was first released, The first time I played that game, I remember feeling such amazement and intrigue. The first scene was incredible, running in the rain after being awoken by a mysterious voice. Running into guards wearing golden armor. The flashes of lightning, the urgency of the voice, and the rain falling all around you. The openning scene of the game just told you that it would be an experiance to remember. And it was.
When the release of the next generation Zelda game approached, emotions were high, the time had come, after being half a decade since a Zelda game had been released people were eager. Too bad to my opinion many of these die hard gamers were let down. The beautiful trailer of 'Zelda: Ocarina Of Time' was amazing and so were the new 64-bit graphics. Now, let me say this, the game was good... just not good enough.
The old feel of Zelda wasn't there. I remember playing Zelda 64 the day it was released on American shores. I honestly liked the game alot, but as I progressed farther and farther I felt empty. Where was that feeling? The emotions I remembered from the SNES game? Times, like when I pulled the sword from the stone in the lost woods and all the fog faded away to brightness, or the time when I saw the boy in the woods who was playing the flute. What about the first time you entered the desert and read the sacred book. FOR HEAVENS SAKE! WHAT ABOUT THE WORLD THEME SONG! It just wasn't the same animal... the feeling was gone.
Many things about the new game just plain out bothered me. Here's a list...
But anyway, in closing, I truly did like Zelday:TOOT, but I think it could have been better. And when creating a Zelda for the 'Dolphin' (I'm sure they will) I think they should all replay through the SNES Zelda and try to regain the feeling that they lost in Zelda 64. Because it wasn't there, and I missed it. Beating Zelda 64 left me feeling empty.
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