#DarkSoulsDeaths
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| December 15th, 2011 |
12/15- 12:00PM EST
Welcome to another edition of Q&A! With
issues with War in the North
preventing me from continuing, I've moved on
to playing Dark Souls, and am having
a blast with that. Keep an eye on twitter,
as I'm posting all my spectacular deaths via
#DarkSoulsDeaths.
Let's see what you all have for me this
week...
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Hey Wheels,
Sorry I haven't written in for quite some
time. The premise of winning phat lewt has
spurred me on to do so... I feel kind of bad
but oh well. I will probably be forgiven,
no?
Wheels
Of
course you'll be forgiven! I
know people are busy and don't
always have time to write me, so
the contests are a reward for
you guys (and gals) who provided
such great content. Do not feel
bad!
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So, first off, I am going to give your top 5
Zelda
games a pop. I am guessing only official
releases, so the CD-i games are not in
there, right? >_<
Let's see.
*LIST
OMITTED*
Wheels
I
mean you're welcome to guess
those games, but I think you
know those aren't in my top
five! Anyway, that is a fine
guess but incorrect! I'm going
to omit the lists people send
in, because that would make
things too easy!
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And I have a question for you! And this is a
question of which the answer will inspire me
in my designs for Chronicles, which has
finally made a good sprint towards getting
finished.
What are your top 10 favourite "classes" of
any RPG? Every RPG, be they Action,
traditional, tabletop, MMO or any other may
be included, and even wacky or gameworld
unique "classes" such as Magitek Knight
are acceptable. And if you would be so kind
as to give me reasons why you like them, I
have something to read next week during
work! :D
-Daniel
Wheels
My
word, that is a fantastic
question, which I will of course
provide you with an answer to.
Here's the list, in reverse
order:
1. Time Mages - I'm a huge fan
of supportive classes with
abilities that aren't
necessarily damage dealing, and
this is one of the best. Though
the class often shows up with
damage dealing spells, the
classic haste/slow spells are
its bread and butter.
2. Saboteur - Kind of a
grab bag of ideas, this Final
Fantasy XIII class is
just a grab bag of debuffs,
which I think is pretty cool.
3. Summoner - There's nothing
like summoning giant monsters to
do the heavy lifting for you
4. Monks - Classic class
focusing on fist-based combat
and skills and often healing.
They provide a much more robust
"cleric" type class that is
often easier to equip thanks to
not using any weapons.
5. Ninja - Though I often don't
care for their secondary skills,
high mobility combined with
dual-wielding makes them a
powerful force.
6. Orator - Why fight when you
can talk your way out of
battles?
7. Geomancer - I like this class
in tactics games because it
makes the makeup of the
battlefield very important.
8. Black Mage - Classic damage
dealing powerhouse
9. Archers - I never cared much
for this class until Tactics
Ogre (the remake),
where they are incredibly
powerful ranged attackers.
10. Mounted Knights - Mainly
thinking of the Shining
Force centaurs and the
mounted knights in Fire
Emblem. With long
movement range and powerful
attacks, they are often the most
important troops in your force.
Hope the list is helpful!
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Mr. Wheeler and Dealer, is it time for me to
supply you with more content? Sure looks
that way! Last time, I managed to get you
started on the Star Wars series.
Considering Knights of the Old Republic
will undoubtedly stir fanboy urges within
me, I'm going to indulge them a bit and rant
on the movies for a bit. Just bear with me.
Be glad I'm keeping these condensed, I could
easily fill up a letter bigger than anything
I've ever given you before with talk on this
subject.
Wheels
Oh
boy, this is going to be good...
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The Phantom Menace I remember clearly
seeing on opening day back in 1999 with a
good friend who I haven't seen in 11 years.
At the time I convinced myself it was
awesome, and I remember putting that gospel
out to others. Watching it more recently
(and I did see it many times in the theater)
I can't avoid thinking how dull it is. The
Midichlorians were a stupid idea from square
one, but honestly having most of the movie
be slow-moving was not a good idea for
George Lucas. There are good elements to it,
most notably the lightsaber duel at the end,
but Darth Maul is really a blank slate.
Nowadays I watch it with the Rifftrax for
good reason.
Wheels
I
think we all got sucked in back
then just because it was a new Star
Wars movie. I mean the
very idea of anything new in the
series just seemed an impossible
dream. Sadly, as many
re-watched, we all realized it
just wasn't very good. I don't
know if I can even blame the
actors for some sub-par
performances, it seems like the
script just stunk. I think Lucas
needed to hand off
writing/directing, or at least
the directing like he'd done in
the past.
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Attack of the Clones has bad points,
I can't deny. The love affair between Anakin
and Padme has become legendary for its bad
writing. Even when I caught it on the
opening night midnight screening back in
2002 however (yeah, I was really into the
movies, can you tell?) I found things I
really liked. The opening chase through
Coruscant's streets is great stuff to me,
because no matter how bad a director of
actors George Lucas is, he can direct
comprehensible action sequences that are
thrilling. Obi-Wan's storyline is full of
good stuff, and the duel between him and
Jango is very good. Having Christopher Lee
as count Dooku was a masterstroke, and while
you have to read into the extended universe
to know more about his motivations, he's
already a more interesting villain than Maul
was. I can't exactly argue that it does
everything well, but the movie works
superbly for me, and the many action
sequences it contains have become embedded
within my memory -in a good way.
Wheels
Yes,
Attack of the Clones
was a far better film.
Though it had some issues with
what should have been the most
well developed part of the story
(Anakin), the action scenes were
great, and there were a lot more
of them. It still can't touch
the original films, but that's
OK. Even the Yoda fight at the
end, which seemed to clearly be
a bit of fan service, was a lot
of fun.
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Revenge of the Sith could have been
better. I read the novelization, which
expanded Dooku's motivations at the
beginning and gave him more reason to be in
the movie than to be quickly killed.
Anakin's need to become a Jedi Master was
made clearer, because it was made clear that
only Masters can access the Jedi archives in
which he hoped to find a cure for the death
he foresaw Padme suffering. It was also
clearer that he was on extremely low
stamina, going days without sleep after that
scene in which he and Padme shared a bed,
plus a lot of the dialogue was
better-written (notably him offering Obi-Wan
a chance to escape based on all they had
shared together when they're about to
initiate the Mustafar, instead of yammering
about his new Empire, though there were many
other incidents like it that the book wrote
better). Still, the movie does a lot really
well. I remember seeing it with a group on
opening day (noticing a theme here?) and
everyone coming out of the theater very
subdued. Then I saw it with another group,
same result. Honestly, for me both the two
later prequels are a lot of fun. Lucas
should have given directorial duties to
someone else for both, but their themes and
characters come out strong even so. You want
a Star Wars movie that REALLY
deserves being dumped on? Clone Wars
is what you want. I hoped it would be okay,
and it was a lot worse than that. I'd also
say the Star Wars Holiday Special,
but that can't be legally purchased due to
Lucas refusing to acknowledge it exists. Go
see it on the internet if you want to see
something really atrocious. I understand
there were a couple of Ewok movies in the
80s also - never saw them so I can't
comment.
Wheels
I
did enjoy Revenge
of the Sith a lot,
despite a bit of silliness near
the end. Your talk of the book
makes me wish perhaps the movie
was a bit longer to expand on
some things. Anakin's fall isn't
well enough developed in my
opinion, but it wasn't horrible.
I think this is the thing with
very popular sequels to things,
fans tend to overreact if they
aren't as good as the originals.
The prequels do not approach the
quality of the originals for
sure, but neither are they
offense to cinema that they are
often made out to be (well, not
the second two anyway). They're
some decent movies. Even so, I
think Lucas should hand the
series off to others with fresh
ideas. Which Star
Wars film is your
favorite? (I'd go with Empire)
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Here's a relative softball connection
challenge: link Tag: The Assassination Game
to Sailor
Moon: Another Story.
Wheels
Softball
you say? I'm finding this one a
bit tough, so I'll have to delay
it a week for extra research.
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Okay, now for stuff that's actually
RPG-related! Playing the original Final
Fantasy Tactics has reacquainted me
with something I never liked anywhere - the
isometric perspective. Can't trust the way
it looks from that angle, gotta make sure
you're actually as close as it appears! It's
particularly anger inducing whenever a
bridge or arch is over the ground. Remember
those stretches, where the cursor stubbornly
refuses to align on the higher location you
want? Aren't those fun?
Wheels
They
are not fun, but I
think the worst offender is Phantom
Brave. You can stack
items and such on top of one
another, which makes targeting
infuriatingly difficult. The
Tactics Ogre
remake clearly realizes the
issue, as it allows you to
flatten the whole battle screen
down to a 2D view to make
targeting much easier. I'm not
sure why it took that long to
get such camera control, but it
is a great touch. Still I don't
think it is that bad, given that
Final Fantasy Tactics
is still an amazing game. We can
probably blame the isometric
perspective on the inception of
3D (no not THAT 3D) in gaming,
so that the classic 2D style of
tactics games was no longer
welcome.
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People wax rhapsodic about this game's plot.
I can certainly respect it for being far
more like a work of literature than most
RPGs ever attempt, but that just makes me
appreciate literature all the more. See, in
a book I can go back and refresh my memory
about a player I didn't necessarily pay
attention to in his first appearance, while
in a game I can't. Keeping track of the
motivations of multiple antagonists who all
have justifiable inspiration other than "I'm
bad" to attempt political overthrow is not
something I enjoy overmuch in a game,
because it gets in the way of actually
playing the game. Does it really matter
that, say, Balk (the guy who starts your
team off poisoned) is trying to protect his
nation from attack by any means necessary
when kicking his ass is just as much my goal
as if he were a psychotic chainsaw murderer
who somehow convinced people to follow in
his bloody footsteps? I'm really not sure.
Orlandu is great and I feel no shame
whatsoever in letting him smash as much
opposition as he can. The game was pretty
nasty in a lot of parts, now it's
manageable.
Wheels
Didn't
the game have some kind of
feature where you could look
back at events in the story? I
can't remember. Anyway, I'd have
to see I do like complex stories
in games even if it isn't
strictly necessary on a gameplay
level. I think your concerns
would be alleviated if more
games kept some kind of journal
of story events.
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Change of subject: how lousy is Nintendo's
marketing department if Fossil Fighters:
Champions hasn't attracted lots of
attention from all the Pokemon
addicts of our site? C'mon, you're reviving
dinosaurs to fight with each other - how
hard a sell is that? Seemingly pretty hard.
Wheels
Pretty
awful, no idea how they haven't
been able to turn that into a
big release.
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The idea was recently floated of having
someone retroview Unlimited Saga. I
guarantee I won't be the one to do it, and
even gaijin didn't finish the game
(admittedly he was playing it in Japanese
with less fluency than he's attained, so
that's understandable). How's the idea
strike you?
Wheels
As
long as I only need to finish
one character's story I'm all
for it. As much as I find the
game enjoyable at times, playing
through all the characters is a
bit much, and not really
necessary.
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I never played a thing on the N64.
I've been able to live easily with that.
Will you tell me different?
Wheels
No,
but only because pretty much
everything of worth has been
ported elsewhere. If you are
really interested in the
console's library, you're better
off getting a Wii and
downloading games there, since
you'll be able to use a better
controller. Don't get me wrong,
the system had great games, but
the controller wasn't great, so
the Wii is far more preferable
to play them on.
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Funny story about Terranigma. A good
ten years ago I got it into my head that
importing it from a PAL region, thus with
English language instead of Japanese, would
be easy. It was - of a sort. See, not only
is the PAL Terranigma an expensive
thing to obtain (that was ten years ago - it
seems to have only appreciated since) but
stupid me I never learned that PAL electric
currents have this infuriating way of not
being compatible with NTSC equipment. I
suppose I'm lucky the thing didn't blow a
fuse, but it was useless to me except as a
prop. In retrospect selling it back onto
eBay was unwise when I could've found a way
to work it with perseverance, but maybe I
can find it in an authentic PAL region and
play it on authentic PAL equipment in the
future. Until then, I haven't sampled
everything Quintet did.
Wheels
I
have actually never played Terranigma,
and it is somewhat odd that it
never made it out in the US,
given that Europe was often the
region getting the short end of
the stick back then. That brings
me to a completely different
question. Whatever happened to
Quintet? They seem to have
fallen off the face of the
earth.
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I'm going to be very mean to you now. I ask
that you recall everything about all the
post-Camelot Shining games and tell
me if anything was worthwhile. Shining
Soul and its sequel, Shining Wind,
Shining Force Neo, Shining Force
EXA, Shining Tears (I don't
remember if that came out in English but
still it's in the series), and Shining
Hearts which you could import if you
were of a mind. Shining Blade isn't
out yet, so I won't ask you to judge it.
Wheels
Oh
no, I was trying to block these
games out of my mind! I'd say
try the Shining
Souls games and ignore
absolutely everything else,
especially Neo
and EXA. The Souls
games at least took place in the
Shining Force
universe, but I don't think any
of the others really resemble
the original series in the
slightest.
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Don't think from all my talk on Scenario
3 that Shining Force III: Scenario
2 lacks memorable battles. I've
mentioned some, but the first one in the
land of Elbesem is nifty, as a pile of
civilians run away from the Bulzome monks
and rescuing them falls to you. Good thing
Donhort is there (though his AI control
means he may not help much) along with Hera,
another Elbesem monk rather like Khan who
can take a few hits on their behalf, and
starts with them while you're rushing over.
Or there's the battle immediately before
getting into Elbesem, when you're marching
over a beach and some stray boards in
shallow water as the tide moves out and the
Octopus slowly appears. Its head only
appears at the end, but the leg tentacles
start making your life interesting long
before that. Or the counterpart to the fight
in Scenario 1 where Synbios had to
deal with Franz, and was ambushed by some of
Edmund's troops. The rest were busy fighting
Medion.
Wheels
I'm
wondering if this is some sort
of subliminal attempt to get me
to finally play and complete all
three parts of Shining
Force III. Well whether
it is or not, it's working!
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I should have better connection challenges -
I blame the lack of Turner Classic Movies in
recent months. Still, linking Uforia
to Seventh Cross Evolution ought to
be fun.
Wheels
Also
going to save these for next
week as the previous challenge
already sucked up all my
researching time!
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Ah yes, you wanted more Tengai Makyou
stories. Strap yourself in, pardner... Did
you know that the Carlsbad Caverns take you
straight from Arizona to Texas? I didn't!
Such fascinating things one learns from the
game. Did you know that men from Jamaica
cannot stop dancing in a circle while
chanting 'Rastafarian' when reggae is played
from a boom box in Oaxaca? Neither did I!
Did you know that New England is actually
part of Michigan? It has to be, because
Michigan is on the northeast edge of the
North American continent, right? Did you
know that General Custer commanded the
Alamo, and that the Alamo is actually a
gigantic tank? Also that he was slain on it,
giving new meaning to 'Remember the Alamo!'
Wheels
I...wow,
is this karma for all the
generalizations we make about
the Japanese? Please continue..
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Did you know that Las Vegas was actually
founded and bankrolled through your party's
generous financial contribution in the game,
and that the WTC (which stands for exactly
what you think it does) was located there?
Did you know that Hollywood tycoons will use
the Silver Screen as a defensive maneuver
when you're attempting to fight them? Did
you know that Atlanta is actually in
Florida, and that chainsaw-wielding maniacs
patrol the wildlands of the state? All this
and more you will learn as a result of Tengai
Makyou: The Fourth Apocalypse. The
game also has something I wish more
multi-disc titles of the era would have
included, the ability to just put the first
disc back into the system if you want to go
somewhere the current disc can't store in
memory. Content has been provided, and the
column lengthened comfortably. Do enjoy.
JuMeSyn
Wheels
You
may have intended otherwise but
I really want to play this
series now. I have to wonder,
are they just trolling us? Did
the developers just know nothing
about America? Or perhaps they
intended it to be completely
silly? Regardless, sounds like
it provides a good laugh.
As always, thank you for the
content!
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People are definitely too hard on Chrono Cross!
The majority of the cast isn't as memorable
as that of Chrono Trigger, but the
gameplay is fun, the music is absolutely
stellar, and if you can get over the
avoidance of correlation between the two
until the eleventh hour, the story is pretty
good on its own.
Wheels
They
are! To be fair to fans though,
it is such a departure from the
style and tone of Chrono
Trigger that I can't
really blame them too harshly
for disliking it. Still, on its
own merits, it is a fine game. I
think it could use a nice
remake, especially to fix
certain characters that were
supposed to be characters from Trigger.
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I love Pip because you can affect what his
appearance is, which is fun. I like the
mermaid girl too because who doesn't love a
mermaid? My favorites are Glenn, Harle, and
Kid, but they're all the expected
characters. I like throwing in Mojo (because
really, what is going on with that?), Leah
(sentimentality for Ayla), Starky (adorable,
but you get him so late), or Turnip (again,
what the hell). Sometimes it's fun to do a
group of the Dragoons, or only the crazy
plant/experiment/animal characters.
Wheels
It
may not be as good as a Suikoden
cast, but there's a lot of
different fun and unique
characters to play, and it gives
the player a lot of freedom. Not
that this freedom changes much,
but it still is a nice feature.
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Glad you love the game too! And it makes
replays so much easier with the fast forward
button. Why haven't other games utilized
this??
Wheels
I
have no idea, there's a lot of
games with new game plus modes
that could really use this kind
of feature. Final
Fantasy XII International
Zodiac Job System has
something similar, allowing you
to speed up combat, but that's
about all I can think of.
There's a lot of games with
multiple story paths that could
really use this feature!
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Quickie here: Have you (or do you know
anyone) who's played Sword &
Poker on the iOS? There are two of
them and I'm addicted. It's a poker battle
game where you earn money to spend on
equipment, get magic that affects the layout
of the poker board, increase damage etc.
They're fantastic and an absolute timesink
when you're on the bus.
Jarrod
Wheels
I
have not played them, but I've
heard of them and they sound
quite good. Genre mashups are
something we've seen a lot of in
recent years, and when done
properly they can be quite
amazing! I'll give it a try and
share my thoughts!
Thanks for the tip!
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WHEELS TOP 5 ZELDA GAMES: (hopefully):
*LIST
OMITTED*
Okay so my question to you is, I'm so glad Xenoblade
Chronicles is coming to the u.s.,
finally do you think NOA will bring over the
Last Story?
Since it's also getting a European release?
They did localize a Fortune Street
title over here for god only knows why,lol
it'll probably sell like 5 copies total.
what is their thinking behind this anyway?
as always be good, be safe, be strong, and
be playing games
gameremporium
Wheels
Close but incorrect guess!
Well, for starters I think you may
be underestimating the appeal of Fortune
Street. It's got the same
look of a Mario Party title
and may grab many of those players
looking for something new before Mario
Party 9 (even though they
actually aren't alike in the
slightest). It also has the benefit
of being the first entry in a long
running series to make it to the US,
so I'm sure fans of the Japanese
series will be picking it up.
Now, on to the Last
Story, I think they will
localize it, based on two things.
With Xenoblade apparently
doing well in Europe, Last
Story is likely to do
similarly and thus present a case
for it to be localized. Secondly,
though it has the benefit of being a
Zelda
title, Skyward
Sword sold quite well,
getting all the hardcore support it
deserved. Besides, with Nintendo of
Europe already localizing it, they
may as well just release that
version in the US! We'll see though,
it could be they just ignore and
focus on getting ready for the
launch of the WiiU.
Good to hear from you again, don't
be a stranger!
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Dear Wheels,
OK level with me here man. Diablo III in
First person? Great
idea or the best idea ever?
-Risingsuntzu
Wheels
I dunno, as cool as such a thing
would be (we don't really have any
First Person Diablo-likes), I think
it would actually be a terrible
idea. Diablo's style of
play is so designed for its current
perspective that I don't think it
would transition very well to a new
one. It would take so much
retooling, and probably be a huge
risk in terms of sales. Then again
it certainly worked for Fallout
3, so I could be wrong. I
wonder if it might work better going
to a third person view, similar in
style to Dark Souls. I
think that would be much better
received. Regardless, I wish Diablo
III was bringing something
new to the table.
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That's it for this week! Keep those guesses
of my top five list of Zelda games
coming in.
See you all next week.
-Wheels
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What I can't wait for:
1. Final Fantasy XIII-2
2. Tales of Graces F
3. Mass Effect 3
4. Grand Knights History
5. Tales of the Abyss 3D
On my Playlist:
1. Homestuck music
2. Etrian Odyssey 3 soundtrack
3. Zelda music
Hot Topics:
1. Will Dark Souls continue to raise FROM
Software's profile, or will it fade back to
niche status?
2. How do you think XSEED was able to succeed
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3. What franchise needs an RPG?
4. What RPGs do you want to see get an HD
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5. Will western developers ever return to First
Person Dungeon crawls?
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