Dawn of
Q&A
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| October 28th, 2011 |
10/28- 12:00PM EST
Welcome to another edition of Q&A! This
week I finally finished off Persona 3
Portable, which was quite the haul
(because I stupidly played it on hard).
Didn't care much for the ending, but there's
no doubt this game is fantastic. Looking
forward to playing Persona 4!
On to the letters!
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Wheels,
Long time reader, first time writer. I'm not
sure if I really have any questions rather
than comments. I'm a long time rpg fan.
Ironically enough, my grandmother had an
eclectic collection of NES games and one of
them was dragon
warrior. I played it as a kid and
was intrigued. I never knew its significance
till later in life though. Anyway, my first
memorable rpg experience was FF3 (or
FF6
if it fancies you). After that I was hooked.
I essentially played any rpg I could get my
hands on. I have a very respectable
collection of Super NES and PS1 rpgs (as
well as later generation rpgs) that I am
proud of. I mean I was 13 when FF7
came out. If was fantastic at that age and
time. I could go on and on about rpgs but
I'd like to get to my favorites and get your
opinion on them (and if you think there's a
remote chance of sequels/remakes).
Wheels
Welcome!
Always glad to see new people
write in.
I had a similar start with Dragon
Warrior (many of us
did), but I really got hooked
with Gameboy RPGs like Final
Fantasy Legend, and
earlier SNES games like Final
Fantasy IV.
Though FFVI was huge
for me, and is still one of my
favorite games of all time.
Sounds like we had a very
similar route into console RPGs.
Anyway let's hear your
favorites!
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If I had to list my 5 favorite RPGs they
would be in this order:
1.) Secret
of Mana
2.) Lunar:
Silver Star Story
3.) Lunar:
Eternal Blue
4.) FFIX
5.) Chrono
Trigger/Xenogears
Wheels
Interesting,
I did not expect Final
Fantasy IX to be the
only representative of the
series in your list (no FFVI?),
but I can't really argue with Secret
of Mana. Such a classic
game, and one I can always go
back to. We'll get back to that
though. I've always admired the
Lunar games,
but for some reason have had a
hard time getting into them. I
don't know why that is! Chrono
Trigger we all know
about, but Xenogears?
Not a huge fan. Still, really
good list.
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Now I know you have discussed Chrono Trigger
and Xenogears
in depth so I'm going to stay away from
those. Well, except to say that they are
awesome but I'm more of a mid-evil kind of
rpg fan. That's why they are lower on my
list. With that said lets get to my all-time
favorite game: Secret of Mana.
Wheels
Yes,
let's! Secret of Mana
is an odd game. Its a very
slow-paced action RPG, almost to
the point of being
semi-turn-based, which sounds
like a recipe for disaster. It
worked though, and the
multi-player and brilliant music
helped make an incredibly
memorable experience. I'd be
curious to see if people enjoy
it as much if they hadn't played
it back in the day.
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I have played and beat that game at least 10
times. My brother and I play it at least
once every year. We've beat it on my Super
and on the Wii. I haven't played it on the
iPhone though. Anyway, it is everything I've
ever wanted in an rpg. You get to be some
nobody who gets placed into an extraordinary
situation with a couple of friends and get
to save the world. You get all sorts of
magic, you can level up as much or as little
as you want and the gameplay is perfect. You
get to play with at least one of your
friends and the multiplayer works great
(minus the item/magic wheels). The game
doesn't take itself too seriously but it is
fun and exciting to play. Plus the music in
the game is pretty much insane and awesome.
So I guess my question to you is do you
think that one, will we ever get a remake;
two, will we ever get secret of mana
2 (or the Japanese name I have
never been able to pronounce 3) in the US on
a virtual console; or three, will we ever
get a new mana game that is actually a Mana
game that resembles the excellence of Secret of Mana???
Wheels
As
great as the game was, there's
one thing it never seemed to be
that good at: selling. I don't
think it was a huge hit in Japan
or the US, and obviously the
latter games didn't exactly
revive the series in that
regard. However, they obviously
took the time to port it to the
iPhone, so re-releases of the
game must be selling well
enough. I'm not sure a remake is
going to happen, but if the
iPhone release sells a ton we
may finally see an official
release of its sequel outside of
Japan. That would be a much less
risky move for them than trying
to do new games like they did
with the whole World
of Mana disaster. I
wouldn't count on it, but you
never know! In that regard don't
expect any new Mana
games in the foreseeable
future.
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And after that brings me to the Lunar
series. I love it. It is arguably the
perfect rpg (for me at least). I love the
mid-evil feel. There are two things I want
to play a rpg for: the story and the next
bad-ass sword I get at the next town. That's
it. I could really care less about graphics,
customization, seeing that my character is
wearing whatever I've equipped during a
random cutscene. Don't get me wrong, that is
cool, but it doesn't really make or break
the game for me. I love a linear story where
I get to know the outcomes of the characters
I have taken control of. I make enough
decisions in reality that I don't need a
game to make me make a decision so I can
second guess it later; I do that enough day
to day. Tell me a story with a game and let
me play it out like a novel. That's why I
love the lunar series. It's got dragons,
swords, villains and heroes that you can
love and in some cases connect with. It even
has comic relief. It is the perfect rpg. So
I ask once again, what as the chances of a
sequel? I know it's ultra slim to none, but
there has to be a market for it. Or at least
I would hope so. It would make an old school
rpg fan happy. I'm tired of all this open
world BS.
Wheels
As
popular as open world and
customization heavy RPGs like Diablo
and Oblivion
are, I think there is still a
large fanbase for games like
Lunar, that are just good fun
fantasy. The Lunar
games were quite popular
in their own right, despite
being from the niche publisher
Working Designs, and sold well
enough to have been
re-released as greatest hits
titles had Working Designs
wanted to. The problem? Titles
similar to this, such as the
fantastic Trails
in the Sky, are on the
wrong platforms to succeed in
the US. People like linear fun
stories, just look at the
success of Call
of Duty, so I
absolutely think there is a
market out there for this kind
of RPG. Since such games are
likely limited to Japanese
developers, they're our only
chance for this kind of game.
As far as a sequel to the Lunar
series goes, I have no
idea why it hasn't happened yet.
People are sick of them remaking
the original two already, and I
think there's still a huge
fanbase for a sequel. If they
make a PS3 sequel with a modest
budget, they could have a decent
hit worldwide. What is Game Arts
even working on these days?
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And for fun, try and connect Secret of Mana
to Brad Paisley.
Thanks for your time. Hope I didn't bore the
crap out of you!!!
Dave A.
Wheels
You'll
be shocked how easy this is!
Brad Paisley is signed to Arista
Nashville -> Sony owns Arista
Nashville -> Sony subsidiary
Columbia Pictures distributed Final
Fantasy Spirits Within
-> Square-Enix owns the Final
Fantasy franchise
-> Square-Enix published (as
Squaresoft obviously) Secret
of Mana.
Thanks for the letter, you did
quite the opposite of boring me!
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Dear Wheels,
I read your most recent column and was
absolutely disgusted when I saw what you had
to say about the Star Wars prequels. Awful?
AWFUL????? Sir, those prequels were not
awful! No, the word awful simply does not do
justice to how bad those movies were. Do
better next time!
Wheels
Ha!
I mean, I enjoyed the films to
some extent, they had good
action, but that's about it. The
concept is good, but it was
poorly developed, and Anakin
never becomes a likeable
character. I wonder if Lucas is
too focused on the special
effects. I have this strange
feeling that if he used the same
limited technology as in the
original trilogy things would
have been much different.
Regardless, if the original
movies weren't so amazing we'd
probably have a softer opinion
on the prequels.
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Also if you have your SNES hooked up still
I'm fairly sure I still have Lufia 1,
just borrow my copy.
Print this.
- Kyle
Wheels
Alright,
alright, I'll play your Lufia!
This better be good. You've been
talking up Lufia
for years, a decade even!
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Hey Poppa Wheelie!
Sorry to take so long getting back to
you. Life's been crazy lately.
You know how it is. It was nice to see
FriendOfAgnes take on our personal
challenge, though.
Wheels
It
was! I can say his idea was
quite fresh, I certainly didn't
expect a paring of indie RPGs.
Anyway, no worries, since I've
been so terrible about getting
you questions for your column, I
can't complain!
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I have to admit, I've been struggling with
it, though. I'm stubborn in that I try to
stick with my first choices in the matter.
When you asked for a East-meets-West mashup,
my first thought for a Western style RPG was
Diablo. Unfortunately, my first
thought for a Japanese RPG was, for some
bizarre reason, Community Pom.
For a couple of weeks now I've been worrying
at this match-up in my head, trying to find
some way of reconciling the bloody mayhem of
Diablo with ComPom's
near-carcinogenic levels of saccharine
cuteness. There was a demon lord breaking
into ComPom in order to steal a
powerful source of magic and corrupt the
Poms into Mooms, only to find that the magic
was also the source of that game world's
unrelenting cuteness. About the time I
envisioned a cute and chibified Diablo was
the time I decided I needed to have a
lie-down.
Wheels
Hey
you could just make a super cute
Diablo style
game, where the cute characters
rip each other to shreds! That
might be a bit disturbing
though. I mean, at least you
didn't think of mixing Diablo
and Rocket Slime.
That would be a strange combo.
Actually I kind of want to play
that...
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Atelier Totori has had a solid hold
on my time for the last two weeks though. So
how about a World of Warcraft
expansion developed by Gust? I think it
would work fairly well. Young alchemists
would be taking quests to find rare and
unusual reagents for high-ranking members of
the Academy, or making simpler items for the
common folk. Exploration would be a major
focus, providing lots of nooks and crannies
to search for ingredients. And then there
are the bombs... oh the bombs... This could
be fun.
Wheels
That
would actually be fantastic, and
I think the colorful styles of
the two games would mix together
quite well. It would almost
serve as an extension to people
playing other parts of the game,
sending requests to those
playing the Gust expansion,
creating a dynamic quest system.
I could see this not being
completely out of the realm of
possibility(though I doubt Gust
would be involved). If Gust is
ever involved in an MMO they
should do something like this!
It could provide endless Atelier
fun.
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Anyhoo, it's getting late and I need to get
some sleep. Sorry it took so long to write
this in.
Your fellow columnist,
Gaijinmonogatari
Wheels
No
worries, always glad to hear
your interesting ideas!
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Well, you asked for it. Other Daniel
X – The Movie
Considering the history of games turned into
movies, you will not be surprised the
soundtrack is going to suck a little as
well. But hey... You asked for it.
We will start with Other Daniel waking up to
Blink 182 – All the Small Things
Wheels
Fantastic choice. That is like the
essential example of late 90s/early
2000s pop-punk. Personally I would
have gone for "What's
My Age Again?" but that's just
me. I guess you're a child of the
90s as well?
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The first battle will feature the song
The Monstars' Anthem – Hit 'em High
But it is not yet the end. A final showdown
between the two will come at a later time.
Perhaps a dream sequence with
The Real McCoy – Another Night
A later battle with some mid boss will be
accompanied by
Snap – Exterminate
Haunted by his ordeal, Other Daniel refuses
help from his close friends, and as you see
the look on their faces as Other Daniel
walks away, which then fades into a scene of
him looking over the river from the docks,
we hear
Alice Deejay – Better off Alone
But as he finds out he needs friends to
survive, we see a triumphant return with
K's Choice – Believe
Before the end battle between the two
Daniels, Daniel is hiding from Other Daniel
and we hear
The Fugees – Ready or Not
The final showdown between the two Daniels
will be fought while we listen to
Foo Fighters – Everlong
In a surprising twist nearing the end,
Daniel and Other Daniel join forces to fight
something even greater than them, and we
have
Scooter – Friends
This fight will be accompanied by
2Unlimited – Twilight Zone
And will end in slow motion with
Robert Miles – Children
As they brush off their wounds from this
terrible battle, we hear
Pearl Jam – Alive
And as they walk away from defeating the
nightmare, we hear
Dune – Hand in Hand and
Scooter – Friends
(possibly a mix version of the two songs)
Wheels
Lots of interesting choices here,
some of which I've never even heard
of! Perfect choice for your Foo
Fighters selection. That would be
the perfect song for an epic battle.
I'm actually surprised that it
hasn't been used in a lot of movies,
its just such a great song. A bit of
a stereotypical Pearl Jam pick, but
its a great song, so who cares? What
I like most about this list is that
it avoids a lot of the overplayed
bands and songs from the 90s such as
Nirvana (great band but can't use
their music every time someone
suggests a 90s themed playlist!),
certain early 90s one-hit wonders,
and best of all you didn't use Kriss
Kross. I'm sure you want to make us
jump,
but backwards clothes are so two
decades ago. Alright I'm starting to
babble now, that's some ice, ice
baby. My only complaint is that you
didn't somehow work some Green Day
in there. Come on! For your old
buddy Wheels!
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There... A list of songs from some of my
favourite 90s groups, and some songs that
just seemed to fit the theme really well. I
tried to put Spice Girls in there somewhere,
but I didn't want to make it TOO happy (the
happy hardcore did that for us already...
which on second thought I included far too
little of).
If I had more time it would've been awesomer
(with more happy hardcore), but you will
have to do with this for now.
Wheels
Man I'm not going to let you off
that easy. When you do have the time
I demand this fabled awesomer list.
I'll do the same at some point for The
Wheels SaGa - STOP...90s
Time. You'll probably hate
my list though. I have strange
tastes in music sometimes. By the
way, what the heck is Dune? Found
that song on YouTube and it was...strange.
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You wanted to hear more about that tabletop
game, right? Well, you were right about Warhammer,
for starters, and it may come as now
surprise that I am a Warhammer
player, so a lot of inspiration (and models
used) comes from there. But Warhammer
is a game of massed warfare, not small
groups of adventurers, and Chronicles
will be closer to D&D in that respect.
But the basic premise behind my game has
shifted a lot of times (I blame ADD) so it
started as an old school dungeon crawl game
(think Shining
in the Darkness), went on to a
really quick (and dead-end) D&D
lite type of deal to finally end up being
somewhat of a Tactics game on the Table,
like Final
Fantasy Tactics or Shining Force.
Wheels
Sounds like you're aiming for some
kind of cross between D&D
and Warhammer. I
always wanted to play Warhammer,
but it was a bit cost prohibitive. A
tactics game like this could be a
lot more budget friendly, maybe have
one "DM" and each player only
needing to buy one model for their
character. It would focus on battles
and ignore all that boring exploring
stuff. Is that about right?
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This has mostly to do with the focus on the
combative situation in terms of game
mechanics. There are no “Charisma” or
“Bluff” checks here. Story elements, while
possible to “role play”, are much more a
deal of “cut scenes”. I can hear the
tabletop role players going “Nooo!!
Railroading!! You will kill player
immersion! They will have no impact on the
story!” but that is not entirely true when
you just look at player immersion from a
different perspective. If we take Tactics Ogre
for example, the only thing you could do
with your own character was name him. His
face, his beliefs, his manner of speech,
they were all pretty much pre-determined.
However, the game gave you choices at
crucial moments. Story altering choices.
That is where I am focusing my game on, on
those choices. I mean, if player immersion
means rolling to see if you can convince the
guard to let you through, and ending up
beating him unconcious because you failed
your check, then I pass. If you give them a
choice to go left or right in a dungeon and
their choice merely affects whether that
encounter you prepared is to be found left
or right, then I will pass. Do we not feel
immersed when playing Final Fantasy
Tactics? Do we not feel immersed
when playing Suikoden? Or any other RPG that
has tons of cut scenes and the only choice
you make is what equipment to wear?
Wheels
Of course we feel immersed, not sure
what these players would be
complaining about. Fun is the most
important thing, and making
something more straightforward
doesn't detract from that. Plus, not
everyone has time to sit through
long campaigns that can often leave
several players bored as the party
splits up and each interacts with
different NPCs and what not. What's
wrong with having a game that
focuses on what we usually have the
most fun with, combat? I think this
is what must have gone through the
minds of those who created games
like Shining Force and
Fire
Emblem. I mean, we don't
have to please everyone with every
game, so who cares if some tabletop
players complain?
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I know this sounds very black and white, and
I am not dissing other game systems, it's
just those already exist, so why re-invent
the wheel, right? And I don't think my
approach has been done yet, and may just be
what console gamers looking for a tabletop
game might need. Maybe not, time will tell,
but I will continue working on it. I will be
sure to send you a notification when I have
a playable version done.
Until then, enjoy my list of 90s hits!
-Other Daniel X
Wheels
I think there absolutely is a need
for such a thing. I don't know how
well Warhammer does
these days, but there has to be a
huge barrier of entry. This is a
shame, because I think there's a ton
of people that want to play tabletop
games such as that. I think you'd
find a willing audience for your
game idea, and you're absolutely
spot on, why do what's already out
there? Keep me updated on the
progress of this, I'd love to give
it a try!
Also, more 90s lists please!
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That's it for this episode next week we'llOHBACON
I forgot the connection challenges I
postponed from last week. I am just the
worst sort of person. Look for those next
week!
See
you all next week!
-Wheels
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