08/17- 12:00PM EST
Welcome to another edition of Ask Wheels!
This week sees the return of a long lost
reader who hasn't written in for quite some
time. We've also got some more Zelda
and Square Enix talk.
Let's jump right in!
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Hey Wheels, ready to continue our
conversation?
First, let's talk about pop-up final bosses.
Very rarely are they considered a good
thing, and that's at least in part because
they rarely get an explanation for their
existence. They just sort of... happen.
Zeromus from Final Fantasy IV is a
good example of one done right, where we at
least know that Zemus the evil mastermind
exists even though his first appearance is
soon his last appearance. Having Zeromus
coalesce out of Zemus as an avatar of his
twisted psyche just works in that instance.
Last week though, you mentioned the final
boss of FFIX, Nekron. There's an
example of "Where the smurf
did this come from?" if I ever saw it. After
a lot of thinking, I finally decided that
it's the incarnation of Kuja's personal fear
of mortality, passed onto the universe when
he came in contact with the Crystal. Nothing
else really makes sense, because no
explanation is given for its appearance, not
even a handwaving throwaway line.
Wheels
I
am, this should be fun!
See I always thought that seeing
how Final Fantasy IX was
originally intended to be a
tribute game for the rest of the
series, I figured Nekron was an
ode to the surprise last boss,
from FFIV and other
JRPGs. I can't remember the
exact explination in game, but
wasn't he there because the
Crystal was destroyed or
something? Largely the poorest
story segment in the game, it's
largely saved by the simple fact
that Nekron is a cool boss to
fight. Still, the game would
have been ended much more
cleanly had they provided some
setup for the boss beforehand,
regardless of if it was intended
as a tribute or not. Zeromus was
done much better for sure, but FFIV's
issue was it used this gimmick
already in the game when you
find out that Golbez isn't
really evil.
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Back onto the topic of villainry, it always
seemed to me that the Final Fantasy
and Dragon Quest series took
different stances on that character trait. FF
games usually have (and often attempt to
define themselves by) a central, major
villain and/or antagonist. Whether this
works well or not is beside the point. In
contrast, while the DQ games usually
do have a major villain in the end, the key
phrase here is in the end. DQ
stories are filled with incidental villains
who can be real characters for the small
amount of time they have in the spotlight,
but in the end they aren't important to
anything but their own chapter in the saga.
Like in DQ9, where you had several
incidental plots at the beginning (cunningly
rationalized, by the way). There was the
part with the succubus and the dark knight
as the villains for a short while in the
beginning, as well as the plague demon after
that. Then in the game's second act, there
were various minor villains, antagonists,
and cerberuses (not actually demonic
canines, but bosses placed solely to protect
something) who were connected to the Goddess
Fruits. It's not until the third act that a
potential major villain even becomes
apparent, and in the final act said villain
turns out to be a puppet in the hands of
someone whose existence was hinted at
throughout the game, just not as a villain.
There really isn't much focus on a core
figure of evil in that game, which sets it
apart from pretty much every modern Final
Fantasy title.
Wheels
I've
always enjoyed these differences
between the two series, as
despite their similarities at
times it gives each their own
unique flavor. I feel like Dragon
Quest games are more about
the journey than the end
destination, with the stories
you find along the way being
more interesting and eloquent
than the actual main plot may
be. This is especially true in Dragon
Quest IX, as the various
towns have some truly
heartbreaking and heartwarming
tales, which people seem to want
to ignore because of the weak
main plot. Missing the forest
for the trees, as they say.
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The only DQ game I know to have a
strong, central villain would be DQ8,
in the form of Dhoulmagus. And oddly enough,
the FF villain I would most compare
him to would be Sephiroth. This is because
they are both, at heart, macguffins. The
heroes spend a lot of time just chasing
after these guys, forcing the plot to move
along in the process. The big differences
here would be in how the macguffin-ness is
applied. Sephiroth enters the scene while
the heroes assault the Shinra corporate
offices, killing the President and then
vanishing. I can't even really recall why
everyone decided to chase after him, though
I know that a Cloud flashback had to do with
it. Considering how none of Cloud's memories
could be called especially accurate, that's
not much reason to chase a guy halfway
across the planet. And in the end, it turns
out that we were chasing phantoms the whole
time, and the real Sephiroth had been in a
sort of mystic stasis.
Wheels
Yeah
I always forget that element of
the Sephiroth story, that you
aren't really chasing after the
real one (is this ever explained
well?). Wait, so does this mean
Aerith is murdered by a ghost?
I'm so confused now.
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Dhoulmagus, though, there's a guy
with plenty of reason to chase. The details
weren't given until later in the story, but
his insane attack on Castle Trodain sets the
entire plot in motion. While in pursuit, the
heroes constantly have to deal with the
fallout from Dhoulmagus' passing through the
land. He is responsible for at least four
murders with plot consequences, enrages
random monsters for giggles, and when he
does reach his destination he locks the
heroes out, so they have to spend another
major plot arc finding a way to get past the
magical barriers and continue the chase.
Granted, in the end he does turn out to be
the cat's paw for another evil power, but he
has a remarkably long run for a DQ
villain.
Wheels
What
I like best is when you have to
deal with the fallout of his
actions. There's some excellent
stories that pop up, and make it
really feel like this guy is
really screwing up a living and
breathing world. Too many games
fail to get an emotional
reaction out of players due to
the evil actions of their
villains. With it's focus on
individual people and towns, Dragon
Quest more than any other
RPG series manages to make
players feel for this little
fictional towns. I'll never
forget doing that quest in Dragon
Quest VIII, where you have
to console the young king who
has lost his wife, and bring him
out of his mourning.
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And that's all for now! I'm always afraid
I'll run your column well beyond any sane
length. I'll talk at you later.
Your fellow columnist,
Gaijin
Wheels
Hey,
long letters are good.
Never be afraid of length! I can
always break them up between two
weeks of Q&A to keep things
a manageable length. Write as
much as you'd like!
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Hey wheels,
How did twilight princess get such
universally good reviews(more like excellent
or perfect)? For the second time I'm trying
to give it a chance but the beginning of the
game is so terribly long and boring. For
reference, I'm 2 hours in and some light
creature just told my stupid wolf thing
something about other light sources or
whatever, I still have 3 hearts, haven't
entered a real dungeon yet, and still feel
like I'm in the opening tutorial. Herding
goats and fishing are stupid, I'm not a
smart guy so I don't know any other way to
put it. These last two hours have felt like
a trial in human endurance for boredom. I
feel like eventually I'll be in a dungeon
with a sword, fighting monsters and solving
puzzles, heck there was even an extremely
short section of fun stuff during this
terribly long drawn out opening. Am I just
an angry old man(31) that just can't
understand why the kids love the beiber and
the twilight and goat herding, or
did every reviewer ignore the fact that the
first couple of hours of the game make you
want to walk in front of a bus just to
remind yourself you're alive. Please, before
I play any more, assure me that the rest of
the game is fantastic(with swords, bows,
boomerangs, grappling hooks, and other
gadgets) and there aren't too many wolf
parts with the annoying gibbering guy. I
just can't take this slow, boring beginning
much more. What happened to the good old
days when you started the game and
immediately began fighting enemies and
dungeon crawling, even link in time balanced
fun start with enough story for it not to be
mindless, or how about when the opening of a
final fantasy was a couple minutes of
cutscenes then bam, cecil and kain, or even
cloud and barrett are battling across the
landscape...*sigh*
Wheels
I
can assure you that the rest of
the game is not only fantastic
,but brilliant. This is why it
got so many great scores. I know
the beginning can be a chore, I
think it's the biggest thing
people complain about in the
game, and it was complained
about in many of the
near-perfect score reviews you
mentioned. However, being
such a long game by the time you
reach the end you will have
experienced so many amazing
moments that the slow start will
seem like a long distant memory.
I can understand the
frustration, especially having
grown up with so many games that
start quickly, just like you.
Stick with it, and I think that
you'll find it will be worth the
trouble. I think Nintendo
understands they made this
section way too slow, as Skyward
Sword has a noticeably
quicker start to it. Let me know
if you manage to stick with it
and get to the good stuff! I'd
like to hear more of your
thoughts.
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Been following RPGamer for almost 13-14
years and this is only the third time or so
I've written in(My first question was
answered by the legendary Thor many moons
ago).
~Disgruntled old RPGrandpa
Wheels
Wow,
that was quite some time ago!
Glad to see you're still
following the site. As you know,
we're an all volunteer site,
doing our best for y'all, and we
always appreciate kind words,
and of course whatever feedback
you all have to help us do a
better job. Keep reading, and
good luck with Twilight
Princess!
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When people think square, they naturally
think Final Fantasy. That is not a bad way
to look at things, but it does a disservice
to their other series, which do deserve more
respect.
10) Valkyrie Profile - I
really like this series for its uniqueness.
What makes the series unique is its reliance
on chain combos. Also it employs a very rare
rpg side scrolling paradigm. Sprite based
graphics makes this one of my favorite
looking series.
Wheels
This
should be fun!
Well I'm confused, the first
game has those aspects for sure,
but isn't the second game more
3D? Also the SRPG game in the
series has no side scrolling
aspects. Regardless, it's a
series I have sadly neglected,
which is something I need to
fix. I've heard nothing but good
things about the first game and
have greatly enjoyed my limited
time with it thus far.
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9) Star Ocean - I like this
series because its like anime star trek. And
for those of you who dont know. Anime rocks,
Star trek rocks. I also like how all the
games are super connected.
Wheels
The
games being connected is what
originally brought me to the
series, and as you know, my
original experience (Star
Ocean 3) did not go so
well. Still, I've enjoyed the
first game in the series and
have heard the second is far
better. I even greatly enjoy the
battle system in the fourth
entry. There's value in this
series that I think Square Enix
and tri-Ace have severely
under-used. If they can make
another very good entry in the
series with a stronger emphasis
on space exploration I think
they could have something
special. Of course, at this
point I think they should just
ditch the connected history of
the original games.
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8) The World Ends with You -
One game on the DS for now, but it isnt
going to stay that way. I think we are
destined to see a sequel at tgs this year.
What I loved about it was not only the
combat system which is totally unique as it
utilizes both screens. But the setting.
Taking place in today's japan. It utilizes
real regions.
Wheels
Not
a series yet, but as many on
staff are huge fans of this game
I think we're with you in hoping
it does become a series.
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7) Kingdom Hearts - Yeah
it has some FF characters, but it
has nothing to do with that franchise. What
some people hate about it I love. I love
that its spread on alot of different
platforms like gba, ds, psp, ps2, 3ds
because it makes the series seem way larger
than it really is. The action rpg gameplay
is super deep and fun. Who doesnt want to
slay jafar again?
Wheels
The
series is still very popular,
and despite a convoluted
narrative I still love the
action RPG combat and the Disney
nostalgia. There's a lot this
series can still do, and I think
people complain about it a bit
too much. We of course could
have done without some of the
side games, but that's alright.
Birth By Sleep and 3D
have put the series back on the
right track.
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6) Soft Boiled Hero - This is
the one series probably nobody knows about
as its japanese only and the last entry in
the series was on the DS in 2005. Its an
rpg/rts series, with humor not unsimilar to
the mario & luigi series.
This is what the game looked like on the ds
Absurd right?
Wheels
I
don't think I've ever heard of
this series.Looks quirky and
fun, so I need to read up more
on it. Shame we've never gotten
an entry.
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5) Bravely Default: Flying Fairy
- Another entry thats solo in its budding
series, and not even out yet, but looks so
good I had to give it a nod. Its classic
rpg..........jobs, turn based, party of 4,
towns, worldmap, its all there. Set to be
released on the 3ds this year in japan, I
pray every night it gets localized.
Wheels
Not
sure if this really counts as a
series, but being a spiritual
successor to Four Warriors
of Light, which I loved,
I'm all for more of this.
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4) Ogre Battle - A series
which consists of Ogre battle, Ogre
64, tactics ogre, tactics
ogre knights of lodis, and a japanese
only wonderswan gaiden, this series has been
the wet dream for many a strategy gamer,
myself included. In 2010 we saw a remake of
tactics ogre on the psp, which is by
far the definitive version of the game. This
is a unique series because not only is the
gameplay flawless, but so is the story.
Wheels
Ogre
Battle is brilliant, and I
don't really need to say any
more about this series.
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3) Chrono Trigger - Was there
any doubt this would be here? Really? There
is a reason why Chrono trigger is
known as the best rpg of all time. It was
made with a literal dream team of japanese
talent. The rpg is my favorite on the snes
for how innovative it is. Different endings,
team combo attacks, deep sub plots, ect. The
game had a sequel on the psx, and a remake
of the first game was fairly recently done
on the DS which is the best version of that
game.
Wheels
Chrono
Trigger is a brilliant
game that I hope most RPG fans
have played by now. I'd really
like to see Square Enix make
another game like it, not
necessarily connected by story
as time travel makes that
insanely difficult. Even if the
series is never revived again,
at least it gave us one of the
best RPGs of all time.
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2) Front Mission - I am sure
people didnt anticipate this to be my number
2. But I am a sucker for mechs in a
neo'ish kind of environment. In America only
games 1 ( this gen in a ds remake) ,3,4
are localized, while 2,5,2089
remain in japan. Unfortunatly most people
will remember this gen for that aweful
shooter side game, the newest main line
title 2089, was spectacular. The most
well known aspect of this series and what I
love, is the difficulty, its maddening.
Now, up to this point all of the series Ive
listed, I love alot, but in my heart of
hearts, I like FF more. Not this
next series. It is a true number 1.
Wheels
Another
Square Enix series I have not
played enough of. Not sure how I
really ignored 3 back
in the PS1 days, but I should
fix that soon. Anyway, not sure
why this series has never found
much of a following in the West.
With so many MechWarrior
fans I thought for sure it would
find a big enough following. For
whatever reason, that hasn't
happened.
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1) Dragon Quest - Anyone who
knows me knows I am a dragon quest
fanboy. Like FF it has many
different sub series aside from the main
branch line. We have the slime
series, the monster series, the mystery
dungeon series, the Itadaki Street
series, ect. All gold. But its the
main series that really gets my motor going.
Turn based combat, a deep world, characters
you freakin care about, maddeningly hard
bosses, grinding, it has everything. Also
what is unique to this series, is, it
literally only goes on the most popular
systems of the gen. The top 2 usually. This
gen it was wii and ds, last gen it was gba
and ps2, the gen before that it was ps1 and
gbc, the gen before that snes and gameboy.
To even get 1 game of this series on your
platform, means your system is doing ok. I
will probably be doing a top 10 list, just
consisting of the games of this series.
There you have it. Another solid list of
games. What are your favorite Square titles
that arent Final Fantasy related?
I leave you with this
-Alan
Wheels
There
is no doubt Dragon Quest
is a classy series, and it is
beloved in Japan with good
reason. Thanks to Nintendo
handling the series in the West,
it has increased a fair bit in
popularity here as well. I love
the way the series sticks to
tradition, even if they do so to
a fault at times. Dragon
Quest X is a new step for
the series, so we'll see where
it goes in the future.
Puff-puff!
As for my favorite Square Enix
series other than Final
Fantasy, I'm very
particular to early Mana
games, the SaGa series,
and of course Thief and
Deus Ex, which are now
Square Enix properties. Here's
hoping The World Ends With
You really does become a
series!
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EARLIER TODAY (well a few days ago):
BEAT: Hey wheels I've been feeling
creatively drained lately. What do
you want a letter about.
Wheels: Think of your favorite game
BEAT: Bangai-O
Wheels: and imagine it as an RPG made by
some shitty developers
Wheels: GO
BEAT: The very idea of Beautiful, Pure Bangai-O
as
BEAT: God
BEAT: I just threw up in my mouth a little
bit.
Wheels you're a monster.
Wheels
Oh hi Beat, long time no see. I
guess now would be a good time to
describe why Majora's Mask is
an awful game. I'm sure you could
contribute to such a conversation.
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Alright shoot. If Bangai-O, Were a
terrible JRPG, the game would probably never
even get to the best part, which is of
course, the Giant robot that flies all over
the place blowing the hell out of absolutely
everything. Instead you would slowly explore
top-down renditions of the levels that take
place in areas with an actual atmosphere
fighting robots and bad dudes with Riki and
Mimi. I guess Sabu would be the horrible
recurring miniboss who joins your party near
the end of the game, Dark Riki would be the
one on one fight, and the plot...
Wheels
So like some kind of turn based SRPG
similar to the Front Mission
games. What's so bad about that? You
could blow up all kinds of things in
a slow and strategic fashion. Why do
you hate SRPGs? We can have both
crazy action games and slow
thoughtful SRPGs in the same world.
We can have our cake an eat it
slowly turn by turn! I suppose if
you're just recreating Bangai-O's
action directly as an SRPG without
making many changes, it could be
quite awful...
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Actually the plot would be totally
unchanged. Because Bangai-O's plot is just
stupid enough to be able to fall into place
in an RPG without changing a single word.
Crazy, I know.
Now it's your turn punk. Your favorite
Non-RPG in terrible RPG form.
Go
-BEAT
Wheels
Well that could prove troublesome,
as most of my favorite Non-RPGs
already have RPG entries. I'm going
to go ahead and ponder what a Thief
JRPG would be like. We'll start by
replacing the cool protagonist with
an angsty teenager. Instead of
exploring a dark medieval city,
let's make it a colorful metropolis
run by animal people. In fact, let's
go ahead and make the main character
a raccoon. It'd be an action RPG,
with skills gained as you level up,
and it would terrible because
stealth would be based on random
rolls and not based on your skill at
all. You'd have a turtle companion
with an extremely obnoxious voice
actor who would assist on lots of
technical details.
Wait a second, did I just turn that
into a Sly Cooper RPG?
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That's it for this week folks!
-Wheels
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What I can't wait for:
1. Persona
4 Vita
2. Ys
IV Vita
3. Assassin's
Creed
III
4. Borderlands
2
5. Paper
Mario
3D
On my Playlist:
1. Valkyria Chronicles soundtracks
2. Calling All Dawns
3. Mumford & Sons
Hot Topics:
1. What is the best Shin Megami Tensei
sub-series?
2. Will Elder Scrolls Online do anything new
with the MMO genre?
3. Has the EA purchase of BioWare hurt their
output?
4. Does Nintendo of America hate RPGs or are
gamers making too much of the Xenoblade/Last
Story situation?
5. Is Final Fantasy Versus XIII going to reach
Duke Nukem levels of delays?
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