08/03- 12:00PM EST
Well, you may find this shocking, but
there's no real Suikoden talk this
week! I know, it's unbelievable, but instead
this week you've all provided me with
various lists to analyze. This should be
fun.
On to the letters!
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Hey Wheels, long time no write!
Sorry I've been bad about writing in, but it
seems you haven't been
lacking for content lately. I guess
I'll have to try these
Suikoden games sometime. I think I saw
the first one at the local
games store for about $10, so maybe later
this year....
Wheels
Yes
you really should get on that.
Since you can read Japanese you
can likely get the second game
for far cheaper than any of use
could! Get on that, and if you
play them be sure to write into
Q&A!
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I've been meaning to write in about a
side-tracked conversation from
the forums. On the "Final Fantasy
VII Does PC... Again"
thread, the topic got derailed and turned
into a discussion of whether
or not Jecht from Final Fantasy X
was a villain. It all
went on longer than it should have, so I
thought it would be better to
move the discussion over to Q&A.
My answer was that Jecht may
not have been the villain, but he was
certainly the major antagonist to
Tidus's protagonist. Everything that
Tidus did or was could be
attributed to his relationship with his
father. Whether he was
trying to emulate his father, distance
himself from his father, or be a
better hero than his father, it all did come
back to Jecht in the
end. I guess that's one reason why I
have trouble even
remembering the names of the actual villains
in FFX. They were
there, but their characters weren't nearly
as essential to the
story. You could replace them with any
number of psychopaths or
megalomaniacs and not see much of a
difference in the grand
scheme. But if you removed or replaced
Jecht, then you would have
to change the core conflict in the heart of
the game's main character.
Wheels
I
agree 100%, and this is one of
the many reasons that I loved Final
Fantasy X. There was a
villain, but he wasn't essential
to the story. The game instead
focuses on the whole Jecht story
obviously, but also spends a lot
of time developing the world and
the devastation that Sin causes.
It was a different kind of story
telling for the series, and it
worked out for the better. So
yes, Jecht, great antagonist,
not a villain.
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When it comes to storytelling, I think
Square Enix has forgotten
something. Villains are dime-a-dozen,
but good antagonists are
gold. Any whackjob with a sword and
outstanding emotional issues
can be a psychopathic villain, but those
sorts of characters rarely
make for good stories just because they are
ultimately
interchangeable. It's much rarer to
see a well developed
antagonist (who may be a rival, a villain,
or even a grudging ally) in
any sort of RPG these days.Let's look at the
Final Fantasy
series.
Wheels
Excellent!
This should be fun. As far as
great Antagonists go in the Final
Fantasy series, let's not
forget about Final Fantasy
Tactics, where the main
character's old friend is often
working against the player's
goals, but certainly isn't what
you would call a villain.
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XIII suffered from having a
vague
mastermind villain running in the background
for most of the game who
was difficult to connect with and had no
personal associations with any
of the cast. The first thirty or
so hours of the game were
spent running from place to place with
anonymous goons giving chase,
but there was rarely a face to attach to the
feelings of menace and
urgency that the game tried to create. Cid
and Jihl were the best
antagonists at hand, and even they were
largely out of the picture for
most of the game.
Wheels
I
love XIII but agree with
you completely. The upside of
this of course is the game
instead spent that unused
villain time heavily developing
the cast and their struggles.
The game really could have used
a good antagonist, especially
given that the main villain's
motivations are poorly
developed.
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IX on the other hand had two
antagonists,
Kuja and Queen Alexandria, who were also the
principal villains for
different parts of the game. They each
had strong ties to the two
principle characters, Zidane and Dagger, and
each had a strong presence
in the plot with the main characters often
acting or reacting against
them. This game even had a
counter-antagonist in the form of Garland,
who could have been used as a hidden
mastermind like Zemus in IV,
but
instead
became
a
source of plot progression and resolution,
adding
a lot to Kuja's character in the process.
Wheels
One
of the countless reasons that IX
is so good. Granted the game's
plot has some issues, such as
the completely random last boss.
Still, this remains one of my
all time favorites in the
series.
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VII, VII... I'm probably
kicking the
hornet's nest here, but I don't consider
Sephiroth to be that great of
a villain or antagonist. As I said
before, the lone psychopath
schtick can look cool, but it really doesn't
contribute much to the
story. For the entire first half of
the game, the real
antagonists are the folk at Shinra, and
literally the entire world of VII
has been shaped by the actions of that
corporate empire.
Sephiroth mostly killed random people,
dropped bosses in front of the
heroes at odd times, and served as a
macguffin to chase rather than as
a real character. The "stoic psychopath"
path that he followed made it
difficult to connect with him, even
negatively. His saving grace
was the infamous death
scene, which did more to define my
feelings towards him than any
other event in the game. In the final
analysis though, which would have
changed the game more if removed or
replaced, Sephiroth or
Shinra? Since I could honestly see
Rufus replacing Sephiroth as a
principal villain in that game, I know which
answer I'd give.
Wheels
I
can't really argue with any of
your points. Shinra should have
stayed the main focus of the
story in my opinion. Sure, they
took the easy "evil corporation
destroying the environment"
route to make them an effective
antagonist group, but it worked.
Sephiroth being the spawn of
some weird alien creature that
spawned bosses when he threw her
body parts at you never really
worked for me. The part where
Shinra becomes less of the focus
is the part where I started to
care less for VII's
plot.
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VI, though, there's a good example of
antagonist and villain meeting
properly. Kefka isn't just a
crazed killer, he's the face of the Empire,
the frontman for the
invading forces, and the guy who was
personally behind the more
hate-inducing moments in the game. He
pops up multiple times in
the game's first act, while the player is
still getting introduced to
the main cast, and he's the reason why many
of the characters join the
party in the first place. And then,
after he has literally shaken
the world to its core, he sits in a throne
of rubble in a fortress of
destruction just enjoying the results of his
actions. He may not
have had the best character development (we
never do find out his
motivations for half the things he does over
the course of the game),
but he still comes out as an iconic villain,
possibly the best one in
the series.
Wheels
That's
the thing though, just like the
Joker in the Batman comics,
Kefka never needs any sort of
real background or character
development. They're both
crazyed psychos who just enjoy
seeing the world burn. The
difference of course, is that
the Joker never has any real
power beyond his crazy
brilliance, whereas Kefka deftly
steals the power of the statues
and becomes a world destroying
monster. One of the best moments
in the game involving him is
when you meet him for the final
battle, and he randomly fires
off beams destroying parts of
the world just for giggles. If
anyone ever wants a model to
base a truly evil villain on,
this is it right here.
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Sometimes I think S-E's current team of
writers should go back and play IV,
VI, and IX, and take notes
at the same time. They may be
cliché, they may not be the
best plots on the planet, but they were
handled well and had
villains/antagonists that made you want to
hate them.
Your thoughts?
--Gaijin
Wheels
I
think they should go and look at
Final Fantasy Tactics as
well (since they can no longer
just call on Matsuno to do
writing). There's also some
examples to be taken from their
other great franchise, Dragon
Quest. It has been way too
long since we've had a good
antagonist in a Final
Fantasy title.
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P.S. You still owe me a letter.
Wheels
I
know! I've been insanely busy of
late, but I haven't forgotten
it. I've got a good villain idea
in mind and just need to find
the time to sit down and type it
up. I'll get it to you soon, I
promise!
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Hello Wheels.
I've stayed out of the letter fray for the
most part, but a recent one
ruffled my feathers and forced me to pop out
of the woodwork, if only
for a moment.
That is, I take great exception to the
characterization of Sieken
Densetsu (known in the
States as "Final
Fantasy Adventure")
as a "lemon". This was a game that came out
on the original Game Boy at
a time when the most complex stories the
system had were "save the
princess". This was THE game that
established the Mana series. It had a
vast,
expansive map. It had a complex,
plot-twisting story. It managed to
superbly mingle RPG style mechanics with
action-style adventuring. And
it had Moogles!
It's offensive to think that someone who
considers themselves to be a
true RPG player would put such a game down
like that.
-Daniel
Wheels
I
didn't even really know what to
say in response to that when I
read it last week. Final
Fantasy Adventure is an
absolute classic, and I played
the heck out of that game back
in the Game Boy days. It's a
shame the remake was so
mediocre. Anyway, it was an
amazing game and I can assure
you it will never go in any of
my bad lists. Don't forget it
had a Chocobo as well! Also, you
may not realize this, but the
actual Japanese title was
Seiken Densetsu: Final
Fantasy Gaiden, which
means all the little references
to Final Fantasy in the
game were intentional. You would
be surprised how many people
don't know this! Anyway, do not
worry, at the very least your
Q&A host is a huge fan of Final
Fantasy Adventure. Just
please don't force me to play
the remake!
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Agarest: Generations of
Arguing
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Thank You for responding to my letter. You
are one classy writer.
I liked Agarest,
to each his
own I guess.
Wheels
No
problem! Thanks, as always, for
writing in, and for the
complement!
That's absolutely fine, you're
more than welcome to like the
games. Having little experience
with the series I just thought
it best to turn to someone who
had played them much more
extensively. I can tell you that
I bought and quickly sold Agarest
2. Not because it was
necessarily awful, I just didn't
like the battle system. It
reminded me too much of Cross
Edge.
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"Not sure where in the world you found this
story, but there is zero
truth to any of this..."
It comes from square, a square insider on
neogaf, and other writers
Wheels
I'm
sure it came from someone
calling themselves an insider,
but like I said last week, it is
simply not a true story.
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I declare Dragon
Quest my
favorite Square series ( including Final
Fantasy). I thought it would only
be fitting I flesh out my
reasoning with game choices.
Wheels
Excellent!
I shall prepare by queuing up
the series theme song as I get
ready to respond to these. You
know I'm a fan of the series!
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10) Dragon
Quest: Shōnen Yangus to
Fushigi no Dungeon (PS2) - The last
of the Dragon
quest mystery dungeon series
released (Jp only) so a lot of people
probably haven't heard about this
one. The game contains randomly generated
dungeons and uses turn-based
action combat. Although its part of the mystery
dungeon side DQ
series, its also a spin-off of Dragon Quest
VIII. The main
characters are yangus, red, and Morrie ( the
guy who looks like mr
satarn)
Wheels
I
really want to play this game.
I'm still sad that it never made
it over to the US. I know it
wouldn't have sold much if
anything, but a man can dream,
right? I enjoy the mystery
dungeon games, and the idea of
one tied into Dragon Quest
VIII got me really
excited. Oh well, I guess I'll
have to hope some fans translate
it?
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9) Dragon
Quest Heroes: Rocket Slime
(DS) - The first of the Rocket slime
sub series of action rpgs on the DS, but a
sequel to the GBA game ( a
sequel to the ds game exists on the 3ds).
This one improves on the
first in every single way. The main
character is, you guessed it, a
slime. I like this more than the others
because I played this one
first. The tank battles are deceptively fun.
Wheels
You
know that myself, and many here
at RPGamer absolutely adore this
title. It is a blast to play and
the story is filled with some
hilarious writing. It's a shame
we never got the first one. It
will be an even bigger shame if
we never get its sequel.
Everyone should play this game!
It doesn't have that much replay
value, but that one playthrough
is amazing.
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8) Dragon
Quest Monsters: Joker 2
Professional (DS) - Up to this
point, this game is my favorite
in the DQ
monsters sub series
which takes pokemon, digimon,
monster rancher and rolls it up
into 1 deep game. The game has
311 monsters, that can all be found in game
( for reference most
pokemon games have around 200). The game is
basically the game of the
year version of joker 2, with
not only new monsters, new areas, and some
new functionality.
Wheels
I
didn't much care for the first Joker,
so I was pleasantly surprised
when the sequel was far better
in just about every regard. It
even had a somewhat interesting
story, which you don't usually
expect from this kind of game.
Plus you can get the tank from Rocket
Slime!
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7) Dragon
Quest & Final Fantasy
in Itadaki Street Special (PS2) -
My Favorite in the Dragon Quest board game
side series
because for the first time it was like this
EPIC cross over between Dragon quest
and final
fantasy. The game plays
something like monopoly. The game also had a
great character list.
Characters from the Dragon Quest
series include:
Slime
Dragon
Quest
Monsters: Terry, Watabou
Dragon
Quest I:
Hero,
The
Dragonlord
Dragon
Quest II
Hero, Prince of Cannock, Princess of
Moonbrooke
Dragon
Quest III:
Kandar,
female
jester
Dragon
Quest IV:
Torneko
(Torneko
Taloon),
Ryan (Ragnar McRyan), Crift (Kiryl/Cristo),
and Arena (Tsarevna Alena)
Dragon
Quest V
Hero, Flora, and Bianca
Dragon
Quest VI
Hero
Dragon
Quest VII
Hero
Dragon
Quest VIII:
Jessica,
Yangus,
and
Kukule (Angelo)
Imp (Minidemon)
King Slime
Characters from the Final Fantasy series
include:
Final
Fantasy VII:
Cloud
Strife,
Aerith
Gainsborough, Tifa Lockhart, and Sephiroth
Final
Fantasy VIII:
Squall
Leonhart
and
Rinoa Heartilly
Final
Fantasy IX:
Vivi
Ornitier
and
Eiko Carol
Final
Fantasy X:
Tidus,
Yuna
(Summoner)
and Auron
Final
Fantasy X-2:
Yuna
(Gunner),
Rikku,
and Paine
Final
Fantasy XI:
Tarutaru
Final
Fantasy XII:
Vaan
and
Ashe
Chocobo
Moogle
Ramuh
Wheels
I've
never really been able to get
into this series outside of the
mini game from Birth By
Sleep that ripped it off,
but there's no denying the
appeal. I think if I had more
people to play the games with, I
would absolutely love this
series. Shame we've only gotten
the Mario one, and not
this entry with all the Final
Fantasy characters.
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Now we will start to get to some of the main
line titles
6) Dragon
Quest IV: Chapters of the
Chosen (nes,PS2,DS) - Very
innovative Dragon quest, in which the
game is
broken up into episodes where each of the
main characters has there own
time to shine, and in the last chapter, like
true jrpgness, they band
together to defeat the evil. This game is
memorable for alot of reasons
but for me, the torneko chapter was the
best. You didnt fight badguys,
you didnt save a princess, you simply ran
your store to accumulate
profit.
Wheels
The
first Dragon Quest game
I actually completed, and still
one of my favorites. The
individual stories and the way
they connect together at the end
make this a unique and
compelling RPG. Of course I
highly recommend the DS version
over the original NES version.
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5) Dragon
Quest V: Hand of the
Heavenly Bride (Snes, PS2,DS) -
Somewhat fitting that DQ V is
V
on this list. This game holds a
distinction for me. This is one of the few
games were I really hated
the villians. They killed your dad, your a
slave for 10 years, they
take your wife, ect. The enemies are true
fucking bastards. And when I
played it I felt the rage, as if I had been
a slave for 10 years (
sorry black people, it probably isnt the
same as what you went
through). The innovative part of this game
revolves around the main
character. You play as a the main character
in his child, teen, adult
forms, and overcome alot of obsticles. Also,
this game introduced a
very pokemon aspect to the game, as for most
of the game, you dont
really have a party of "characters" you have
one of monsters. You can
also choose from one of 3 brides to be (in
the ds version, 2 in every
other one)
Wheels
Everyone
should play this game, and I
need say no more than that.
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4) Dragon
Quest IX: Sentinels of the
Starry Skies (DS) - Radically
changed the formula up. No more
random encounters, no more defined party
members, no more main focus on
the story. None of that. It was all about
the side quests, world
characters, and the gameplay. It was also
the first main line Dragon quest
released on a portable
first. The game was designed to be the most
difficult title in the
series. What I remember most about the game
is the side quests, and
earning the legacy maps of each of the final
bosses of the previous
series. Its like a nostalgia rush to the
brain.
Wheels
I
really love just about
everything from this game. From
the visual style, to the
touching stories in each of the
games towns and cities, to the
great job system, there's so
much to enjoy here. Who would
have thought one of the best
games in the series could be
compressed onto a tiny little DS
cartridge. It was a bold move to
make IX a portable
title, and it worked out.
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3) Dragon
Quest Characters: Torneko
no Daibōken 3 - Fushigi no Dungeon
(GBA/PS2) - WHAT!?!?!?!?!
Another side game? Yep, and its my favorite.
First released on the gba
and later ported to the ps2 ( my favorite
version), it is the third Dragon Quest
spin-off game in the Mystery
Dungeon series. The main
character of the game is Torneko, originally
localized as Taloon in
North America, a merchant playable character
from Dragon
Warrior IV. The game is the
first in the series to feature 3D graphics,
and the game includes
multiple towns, villages, castles, and
dungeons. Some of the locations
are not randomly generated. The game
includes over 170 types of
monsters, and a larger number of items and
spells to use in combat than
previous Torneko games. Torneko might be my
favorite single Dragon quest character
because he
isnt a hero, simply a mam with a wife
running a store.
Wheels
It
is a crying shame that we've
only ever gotten one of the
Torneko Mystery Dungeon
games. I don't know if I'd rate
any of them up this high, but
they are a blast, no doubt about
it. Does this one have a fan
translation?
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2) Dragon
Quest VII Eden no
Senshitachi (PSX) - This game is
simply my second favorite for
3 reasons. 1) You fight god, seriously, hes
a boss 2) The game is
freakin long, taking me 200 hours to beat it
3) Your totally nailing
your childhood friend on the side. The main
flow of the game is
different than the other Dragon Quest
games; instead of exploring one large world,
the party goes to separate
continents by placing stone shards into
their appropriate pedestals.
Like most of the other Dragon Quest
games, this game has several mini-games to
participate in. The
Immigrant Town, similar to the one in Dragon
Warrior
IV, lets the player recruit people
from various towns. A
prominent feature in most Dragon
Quest games is the casino. Poker,
slot machines, and luck panel
can all be played in Dragon Warrior
VII. The Ranking Association allows
the player to compete for
the highest stats, like the Beauty
Competition from Dragon Quest VI. The
player can
also catch monsters, although they are only
displayed in the Monster
Park, unlike in Dragon Quest V
and VI,
where monsters fought
in the party. All in all, the game is
massive. Thats the best way to
describe it, massive.
Wheels
Oh
wow, the 100 hour opus. This
game is amazing because it seems
to be the only PS1 RPG to be
spread across multiple discs not
because it has a ton of
cinematics, but because it's
just that damn long. I wish the
job system was available much
earlier, but I can't deny I've
enjoyed this game a lot despite
not finishing it yet. The
writing on many of the stories
you experience as the game goes
along is fantastic, with many of
them being truly heart breaking.
This game needs a nice graphical
update.
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1) Dragon
Quest VIII: Journey of the
Cursed King (PS2) - The first game
to be handled by the Level 5
team (who would later go on to do IX),
nailed
it
on
the very first try. They didnt nail it, they
just did it
better than any other team did it. Dragon
Quest
VIII uses cel-shading textures for
the characters and
scenery and is the first game in the series
to have fully 3D
environments.The game retains most of the
series' role-playing game
elements, such as turn-based combat and the
experience level system. Dragon Quest
VIII follows the
silent Hero, the main character, and his
party of allies as they
journey towards the goal of defeating the
wicked Dhoulmagus. The
kingdom of Trodain has been cursed by
Dhoulmagus, with the King, Trode,
and his daughter, Medea, transformed into a
troll and a horse
respectively, and it is up to the Hero to
return them to their original
form and save the kingdom. This is the main
gist of the story. You had
4 main playable characters which I will let
you all research but I will
name them by what they are best remembered
for 1) Silent 2) Moron 3)
Titties 4) Womanizer. I put something like
250 hours into this game.
Not only is the main story path long, but
there are alot of side quests
like the monster arena, medal collecting,
the casino, and other one off
side quests. What most people dont know is
the game received voices,
specifically for the US version of the game.
I really put my time into this one. So
please give it consideration
-Tanto
Wheels
I
have given it plenty of
consideration, thank you for
putting it together! The images
weren't showing in my e-mail at
first, so I wasn't able to get
them in here, but Tanto had
screen shots and box arts for
each of the games here. Anyway,
Dragon Quest VIII is a
brilliant and enthralling game,
though not my favorite as I
don't care for the skill system.
This game needs an HD update in
the worst way.
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First, I'd like to list my top 5 worst jrpgs
I've ever played
Wheels
Excellent!
I'm curious as to what other
people will have on their lists.
As long as their lists don't
contain SaGa.
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1- FFXIII-
Yes, I am one of
those long-term bitter fanboys who hate what
Square has done with the
series in its last four installments
(including the MMORPG ones).
However, with this game there was plenty of
objective reason to
hate. In particular, the storytelling
was... less than inspiring,
even by recent SE standards. I'm not
going to go back into my
complaints about the flash vs substance
argument, though it is
tempting, so I'll end my complaint at this.
Wheels
I
have no problem with people
hating the game, I get it. I
would disagree about the reasons
you hated it, but this is about
an emotional reaction to a game.
The overall story was a bit
lacking, but I did love the
development of the characters.
As for flash vs substance, that
certainly applied to the
gorgeous FMVs that had little to
do with the overall story.
Anyway, you hated it, and that's
fine. As long as you don't try
and tell me it is an awful game,
there are no problems here.
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2- Ephemeral
Fantasia- If you
stumbled upon this game, you know what I'm
talking about, if you
didn't, thank your lucky stars.
Wheels
I
have never played it due to its
reputation of being horrible, so
we can just leave it at that!
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3- Star
Ocean 4- The only
thing to recommend this game for me was its
battle system.
Everything else was a symbol of either why I
have trouble with English
VAs (Welch's voice made me want to scream in
pain), a rather blatant
display of how the skill of matching music
to scenes has degraded in
the last ten years or so, or the sad failure
to manage to create a
sweeping epic with characters that engage
intensely enough to draw you
into the story.
Wheels
I
prefer dubs, even mediocre ones,
to listening to the original
voices, but these are often
worse than mediocre. Still, I do
find this reason curious given
the PS3 version has the Japanese
voices as an option. Regardless,
I understand where you're coming
from with this one.
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4- Dragon
Quest IX- A strong
example of why strengthening the dungeon
crawler elements in a series
that already had strong dungeon-crawler
elements to it and giving
a game no real story can utterly
destroy all interest in that
series.
Wheels
DQIX
had tons of great stories in
each of the locales you visit,
which has always been the
strongest story telling method
in the series, so honestly I
have no clue what you're talking
about here.
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5- FFXII-
Again, I am one of
the haters. However, in this case my
complaints mostly center
around the battle system, which was
basically an altered version of the
battle system I loathed from playing FFXI.
That
the
writers
utterly failed to make the characters come
to life was
a major issue as well... and the poor use of
the setting only made it
worse. If this game hadn't had the FF
label, it probably would have
gone down universally as a failure with a
few fans who had a taste for
the new battle system or were entranced by
the visual aspects being its
only champions.
Wheels
It
is not an altered version of FFXI's
system in the slightest. Where
is this comparison coming from?
FFXII has parties, no job
system, the ability to pause,
insanely customizable AI, etc.
The presentation of the battle
was similar, but FFXII
is more like Square Enix's take
on a BioWare game. The story had
issues yes, though based on
rumors and the like we've heard
Matsuno probably wasn't given as
much freedom as he needed to
make the story work. Unlike FFXIII,
I don't get the hate or your
reasoning here.
|
Now, setting aside my hate... I'm
going to grab my copy of Growlanser IV
from Gamestop
today. I'm more excited about this
game than I have been about
any other in years... and it occurs to me
just how sad that is. I
used to get excited whenever a new jrpg was
announced for
localization... but recent years have pretty
much been an endless
series of partial or complete
disappointments with a few gems waiting
in the rough. Mentioning gems in the
rough...
Wheels
The
reason we've seen more mediocre
JRPGs is because we've, simply
put, seen more JRPGs. You
honestly think, had we been
getting this many JRPGs in the
SNES age that we wouldn't be
seeing an almost equal amount of
garbage? Come on now. We've
become utterly spoiled. If you
think there are only a few gems
by the way, I've got an enormous
list of games to point you to.
Anyway, Growlanser IV is
something worth getting very
excited about. I've been very
impressed with what I've seen of
the series so far. The developer
clearly doesn't have an enormous
budget, so what they're able to
accomplish is quite impressive.
|
Here are my top 5 'games that tended to get
little attention but were
good enough to earn a place in my heart'
1- Growlanser
3- This game
pretty much displays all that can be done
with the silent protagonist
cliche to make it work to enhance the
story. Not only that but
visually this game was beautiful in both
artwork and the design of the
story. I still cry at certain
scenes... and some aren't even
particularly major ones. The
atmosphere of desperation that
envelops the world in this game is so
intense you can almost smell
it... but without giving you that sense of
absurdity that many games
with an 'end of the world' scenario get.
Wheels
I've
heard this one is quite good,
and I'll get to it as soon as I
finish up Growlanser 2.
I don't know if you can say it
got little attention, being a
Working Designs release and all.
It comes up a lot as one of the
reasons they were having
trouble, as they were forced to
bundle the two Growlanser games
together. Not that it matters.
It did not get massive amounts
of attention and by the sound of
it, it deserved that sort of
attention.
|
2- Radiant
Historia- Ok, so
this game is recent in the minds of a lot of
rpgamers. However,
it definitely did not get the attention or
interest it deserved for its
level of quality. I enjoyed this game
more than practically any
other on the DS, and it was definitely a
game worthy of the best of
Atlus in its golden years
Wheels
Well
I would say we are currently in
the Atlus golden years, and this
is solid proof of it. One of the
best games on the DS, Radiant
Historia is a
masterpiece. The fact that they
had to reprint it shows the sort
of word of mouth it likely was
getting. I look forward to
whatever this team of developers
work on next.
|
3- Digital
Devil Saga- Yes,
this is part of the Megaten
series... but in comparison to the Persona
side-series, these games have gotten almost
no attention from
mainstream rpgamers. Part of this was
the difficulty level of the
games, and the other part was that this game
came out before P3, thus failing to ride
the wave
of incredible popularity the series gained
after that one's release.
Wheels
Well,
before more new copies showed up
widely online these two games
commanded a high price, so at
least some were aware of its
quality. No doubt that it
doesn't have near the popularity
of the Persona series.
A nice HD collection of the two
games could fix that a big. Get
on this Atlus!
|
4- Wild
Arms 2- Ok, you don't
get more cliche than a lot of the story
elements in this game, and it
is generally not considered the best example
of the series'
storytelling or gameplay. However, it
holds a special place in my
heart as the first game where I got to turn
into a world-destroyer
demon that could unleash destruction upon
his enemies with horrifying
ease... and that really fed into my teenaged
megalomania at the
time.
Wheels
Didn't
this come out near the end of
the PS1's life? I remember it
getting a lot of mediocre
reviews that seemed to focus
primarily on the visuals, which
didn't tell me much. I never got
why this one never seemed to get
much attention given the
popularity of the first game. Oh
well, this series never seemed
to be able to capitalize on the
attention the first game got,
and seems to be in limbo as its
developer works mostly on the Chaos
Rings series.
|
5- Panzer
Dragoon Saga- This
game could be notable for any number of
reasons, whether it was the
unusual battle system, the lower number of
copies produced, or the fact
that it was pretty much the first game with
any sort of VA that used
the original Japanese ones in the
localization. Story-wise, it
wasn't any better than decent, but as an
interesting point for future
gamers to check out, it is worthy of more
attention than it has received
Well, that's it for today. Thanks for
reading through this long
letter.
Sincerely,
Travis Lucius
Wheels
I
paid $125 for this game and did
not regret a single penny. That
about sums it up right? Thanks
for the letter!
|
|
Alright, let's see how you feel this week.
Top 5 most loved RPG music pieces and why.
As for what you had last week, I was very
happy to see Dancing Mad
there. Fantastic final battle
music. Too bad I only have
the version that has the music for all four
forms in a row...
Wheels
Well, shockingly it is actually the
same list as last week! Glad you
enjoy Dancing Mad, have you
ever heard the version done by The
Black Mages?
|
As for Termination, did you know that there
is another Termination in Ys II,
as its final battle music?
Wheels
I did! but I still say the version
from Ys Origin is the best.
|
As for my top 5 RPG music pieces:
Dancing Mad (FF6). I
don't need to say more, do I?
Overdrive/Termination (Ys II).
The
final
two
battle musics from Ys
II, and some of the most played
songs on my iPod. It
changes every week which one I like
better. The jewels of Ys I & II's
fantastic soundtrack.
Wheels
A fine collection. There's an
amazing variety of great tracks in
the Ys catalog, as evidenced
by these two. I wonder though, which
version of them? PC Engine?
Chronicles?
|
Twister (The
World Ends With You).
I'm
kind of cheating with this one, as it is
remixed multiple times in
the same game, from the opening music to the
final boss music.
But if I had to say which version is best,
it's definitely the final
boss remix version. It meshes multiple
other songs and boss
musics from the game into one epic
confrontation.
Wheels
This is not cheating because all
versions of this song are spectacular.
|
Ray of darkness, ray of light (Valkyrie
Profile). Surprisingly, not
one of the many boss musics
from this game. As the field music for
Arkdain Ruins, it
perfectly catches the fast-moving pace of
the dungeons and
battles. It doesn't hurt that Arkdain
Ruins is one of the best
places to level up, so I ended up hearing it
more than any other music
in the game...
Wheels
I hadn't heard this
prior to you mentioning it, and
after listening to it I can see why
you enjoy it so much.
|
Undersea Palace (Chrono Trigger).
A
favorite of many from one of the best games
of all time (pun
intended). The music captures the
feeling of the strange,
technologically advanced structure leading
up to the most memorable
moment in the game.
Wheels
No need to say more, a classic piece
from a classic soundtrack. I could
listen to that song all day.
|
And for some runner-ups (this time with
multiple songs from the same
series, most from Final Fantasy).
Battle with Magus (Chrono Trigger).
I’d
probably get killed if I didn’t mention this
song here.
Wheels
One of the finest boss battle themes
out there, my only real issue with
this song is it ends just as it's
getting good if you beat Magus too
quickly.
|
Battle on the Big Bridge (FF5).
The
song
that keeps coming back. As long as
Gilgamesh keeps
appearing in Final Fantasy
related games, I think we’ll keep hearing
new versions of this song.
Wheels
I don't think there could ever be
too many versions of this song.
|
Battle to the Death (FF6).
The
first
time ran up to the strange-looking creature
on the Floating
Continent, I had no idea what it was (even
after it spoke to me).
Then the music started and I saw it’s name
on the battle screen.
Oh, $h!?, what the hell did I just
fight. I imagine that many
gamers were unprepared for him the first
time they fought him…
The Decisive Battle (FF6).
The
boss
music from 6. Nice and fast paced.
Wheels
All of the boss battle themes in Final
Fantasy VI are amazing. Battle
to the Death is an amazing piece
that successfully captures the
unsettled feeling you get when first
fighting the atma weapon. Shame that
song was only used a few times in
the game.
|
Fight On! (FF7).
As
Theatrhythm states, this is one of the most
popular musics from the
franchise. The super-fast pace really
matches well with the
feelings the characters have during many of
the boss fights.
Wheels
As many complaints as I have about Final
Fantasy VII, this amazing boss
theme isn't one of them. It captures
the tense and exciting feel of a
boss battle as good as any song.
|
Force Your Way (FF8).
The boss music from 8. Again,
nice and fast paced.
Wheels
A great theme from a soundtrack that
I believe to be highly underrated.
|
Maybe I’m a Lion (FF8).
Ultimecia’s third form. Pretty
accurate at depicting the
confusion the player must feel upon seeing
the monstrous form of a
combined Ultimecia and Greiver.
The Extreme (FF8).
Ultimecia’s final form. The song
begins with gentle melodies as
Ultimecia speaks to you before suddenly
changing into a fast-paced
battle music.
Wheels
See previous response.
|
Seymour battle (FF10).
The music for the final battle with
Seymour. No longer looking
anything like a human, it drives you to
finally rid the world of this
psychopath.
Wheels
Another great theme, despite him not
even being the final boss in the
game. It's odd that he got his own
final battle theme, and yet the last
battle with Jecht just uses the same
metal theme from the start of the
game.
|
Esper battle (FF12).
While I may not have much love for 12, this
music is just epic.
Wheels
I'm sorry to hear you don't have
much love for it, but this music we
can agree upon. Really makes walking
around causing destruction as an
Esper feel completely epic.
|
Saber’s Edge (FF13). The first
boss music from 13, and it
also plays during the opening chapter.
Eidolons (FF13). The super-fast pace
really helps to drive the
player in these timed boss battles.
Eden Under Siege (FF13). The song
really helps drive home that
the city is being destroyed around you and
captures the desperation of
the citizens, players, and soldiers all
trying to survive.
-Matt
Wheels
Final Fantasy XIII's
soundtrack is one of the best in the
series, and has really grown on me
more and more. I really love
Uematsu's work, but it is nice to
get some fresh music from new
composers. XIII-2's
soundtrack is even better in many
respects. Thanks for this long and
interesting look at some great
music!
|
That's it for this week folks!
-Wheels
|
|
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What I can't wait for:
1. Persona
4 Vita
2. Ys
IV Vita
3. Assassin's
Creed III
4. Borderlands
2
5. Persona
4
Arena
On my Playlist:
1. Valkyria Chronicles soundtracks
2. Calling All Dawns
3. Mumford & Sons
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5. Is Final Fantasy Versus XIII going to reach
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