03/01- 7:00PM EST
Welcome to another episode of Ask Wheels!
These week we've got lots of Breath of
Fire talk, as people seemed to express
many wide ranging opinions about various
entries in the series. That was a good way
to distract myself from continuing troubles
in Elminage.
Anyway, time for the letters!
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"Didn't like Breath of Fire Dragon
Quarter? Tell me why and we can argue in
Q&A. E-mail me at wheels@rpgamer.com"
@AskWheels I humbly submit my 5.0 review in
EGM, which does not appear to be on the
Internet
@ShaneWatch
Wheels
Well, after extensive searching
it seems that you are correct,
and your old review is not on
the internet... until now. My
good friend @fanboymaster has a
collection of old issues of
Electronic Gaming Monthly and he
was able to track down the issue
with your review of Breath
of Fire: Dragon Quarter
and kindly transcribed it. So on
that note, let's argue (by the
way you actually gave it a 6.0)!
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"I've played through a lot of RPGs
over the years so it's awfully hard for
anything in the genre to surprise me. Well,
Dragon
Quarter did just that, throwing me
for a loop and leaving me for dead with its
obscene difficulty and whacked-out gameplay
innovations. Be prepared--this game is
obscenely and unfairly difficult by design.
Normal enemies will overpower you, healing
items are a scarce commodity, restorative
spells are nonexistent, and even saving your
game is an arduous prospect."
Wheels
Well, there's one part of this I
absolutely agree with, that
being that the game is
challenging. That said I
wouldn't call it unfair by any
stretch. Rather, the issue is
the game doesn't emphasize
enough that players are
inevitably going to have to use
the Scenario Overlay System
(which we'll discuss shortly).
Had it done so more players
would likely have taken their
first run or two as more a
different form of grinding. This
would make careful use of Ryu's
dragon powers less of a
necessity and alleviate early
difficulty. Once players get a
hang of the game mechanics the
difficulty lessens considerably.
I can see that the game can be
perceived as having unfair
difficulty, but it's just that,
a perception. Dragon Quarter
gives you all the tools to
complete it by making careful
use of the Scenario Overlay
System. I don't think forcing
players to use it makes the game
unfair.
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"Chalk it up to the blasted Scenario Overlay
System (SOL), wherein you restart the game
from scratch and keep all your experience
and items after you die, The game doesn't
force you to SOL, but realistically, you'll
have to do it in order to beat the game. You
even get rewarded with extra cutscenes when
you replay via SOL! In my opinion, it's a
cheap trick that ekes extra replayability
out of a fairly short (less than 20 hours)
RPG."
Wheels
I
see it a bit differently. RPGs
are notorious for requiring
grinding, which usually means
revisiting previous areas and
fighting the same monsters over
and over again. So rather than
being a way to force in extra
replayability, it's a different
way to incorporate grinding. The
benefit here is that instead
just aimlessly wondering around
the same areas over and over,
the game provides extra story
scenes and the opportunity to
try different paths from
previous playthrough attempts.
As for the length of the game, a
lot of RPGs of Dragon Quarter's
era tended to be way too long,
so a game that doesn't overstay
its welcome was very welcome.
The SOL does add some extra
optional replayability in
varying ways players can
challenge themselves to reach
the top rank, or just
challenging themselves to try
and beat the game in a single
playthrough. It's not a perfect
system, but none of its aspects
are a major detractor to the
game.
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"It's a shame that the game is so damned
tough, because I genuinely like every other
aspect of it: The attractive cel-shaded
visuals are cartoony yet dark and edgy, the
soundtrack rocks, the bleak plot unfolds
nicely, and the strategy-heavy battle system
is among the best I've ever experienced. If
only all of these elements could migrate
over to a normal, more fun RPG, I'd be in
heaven. As it stands, Dragon Quarter
remains a broken attempt at changing the RPG
rules. Try before you consider buying."
- Shane"
Wheels
I
agree on the visual, story, and
battle system. All were
fantastic and well outclassed
previous games in the series. I
think the structure helps to
enhance, rather than hurt these
elements though. Dragon
Quarter would not be as
good a game if its story and
mechanics were put in a more
generic RPG frame. Much about
the story and battle mechanics
are great because of how they're
integrated with the
unconventional SOL system.
Really, Dragon Quarter's only
sin is that it expects players
to play it in a way they aren't
used to. It's a shame we never
got to see the developers expand
upon this game's ideas in
another RPG.
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Dear sir,
I read your column every week. I very much
look forward to it. I decided months ago to
write in but have neglected to do so until
now.
I'm somewhat new to RPGs. I've been a gamer
since the Atari days, but avoided games like
Zelda
(which I know is RPG-lite) and Dragon's
Warrior, which my friends played.
That continued pretty much until this most
recent generation. I can't say why. I
pretended I didn't like turn-based combat,
but that wasn't really it. Anyway, I've been
catching up.
Wheels
Glad
to see you finally wrote in!
Hopefully you'll continue to do
so.
Better late than never to get
into RPGs! I feel like it's a
perfect time to catch up to old
RPGs given the presence of
Virtual Console on Wii, PS1
classics on PSN, etc. There's
many different ways to enjoy the
classics. You certainly won't be
needing to blow into an NES or
reset carefully to make sure you
don't lose your Zelda save!
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But in going back and playing the old
titles, I find that while they do have a
certain charm to them, I like modern RPGs
much better, both Western and JRPGs. I like,
for instance, the option to choose
difficulty levels. I like checkpoints. I
like non-random encounters. What are some
modern features in RPGs that you enjoy? Any
that you don't like?
Wheels
RPGs have evolved a lot over the
years, in many good ways. While
many of these classics still
play relatively well today,
some, such as Phantasy Star
2, just have not aged very
well. Thanks to the features of
modern consoles like the two
screens on a DS and the
technical ability to render much
larger worlds, RPGs have been
able to expand significantly.
You really have chosen a great
time to get into RPGs!
As for modern features in RPGs,
my favorite would have be
increased usage of maps,
especially in dungeons crawlers.
These games have a tendency to
use many generic looking rooms
so it can be hard to figure out
where you are going without a
good map. Thankfully drawing
your own maps (except in the Etrian
Odyssey games but it's a
good thing there) is a thing of
the past. I also enjoy games
allowing for multiple difficulty
settings, as I find some modern
RPGs tend to be more on the easy
side on standard difficulties.
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What do you think of the pricing of Persona 2
on the PSN? It's $10 vs. the typical $6. It
bothers me. I don't see any reason except
they know they can charge more. Also -- do
you recommend it? I have played some of P3, but
have yet to touch P4, even though I have the
Gold
edition for my Vita. Really what
I'm asking -- how challenging is it? I find
I don't have the patience for overly
challenging games.
Wheels
Well, there's been other $10
releases in many instances.
Heck, the now very poorly aged Tomb
Raider costs that much!
I'm not sure what the
determining factor is there.
Still, it's cheaper than what a
physical copy of the game
typically goes for by a long
shot. I'd rather pay more to a
smaller publisher than have to
pay for something that already
made a ton of money like Tomb
Raider.
As for the game itself, I do
recommend it, with some caveats.
Stick to P3 and P4
for now as they are more modern
and easier to dig into (and in
my opinion far better than the
earlier games). Also note that
this is the second part of Persona
2, the first being Persona
2 Innocent Sin
which is only available on the
PSP (digitally or on UMD) in the
US so you would want to play
that first to get the complete
story. Finally, the earlier Persona
games are very much products
of their times so you're going
to be dealing with some PS1 era
graphics and gameplay mechanics
that haven't aged well. Still,
they're very much worth putting
some time into at some point.
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And this is only kind of an RPG, I guess,
but have you played Silent Hill:
Downpour? I thought it was
fantastic. Scary, moody, smart -- and I
loved how it emphasized exploration. It kind
of just plunked you in this haunted city and
said, "Go. Figure it out." I loved that.
-- Sam V
Wheels
Sounds like a neat game to me!
I've actually never played any Silent
Hill game outside of the
dungeon crawler for Vita (which
I reviewed). I've always been
meaning to give the series a
try, though I'm not a huge fan
of horror games (because they
freak me out, thanks Dead
Space). Is this a good one
to start with? Look forward to
hearing from you again!
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Mega Man Soccer... of
Future Past
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Dear Wheels,
As I've given you a bit of break from these
recently I think it's time to get your brain
working again. Because I'm nice, however, I
will only demand the answering of one,
although there will be disappointment if you
wimp out and do that :P
Defend the Indefensible - I have no interest
in the PS4 until a HD remake of Blazing
Souls is announced.
Wheels
Why would do this to me?!?!? You
know what, I can complete this
challenge! So the PS3 had a good
number of PS2 HD collections,
and for the most part they
seemed quite popular. So I
expect, and would like to see, a
much more expanded collection of
HD updates on the PS4. I would
love to see PSP games, PS1
games, etc. collected and
updated. So, I have no interest
in the PS4 until a HD remake of
Blazing Souls is
announced because that will mean
the number of HD updates and
remakes as reached such a
critical mass that you'll be
able to find just about any old
game with an HD update or remake
on the PS4.
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RPG Characters As... - In honour of Inazuma
Eleven 3 being announced for Europe, what is
your starting eleven for a football/soccer
team based on RPG characters? Not including
any Inazuma characters obviously :P
Enjoy :D
- Severin
Wheels
Well, I haven't played Inazuma
so you need not worry about
that! This should be fun...
Sonic (from Sonic
Chronicles) Goalie - What
better person to have in net
than someone who can move faster
than anyone can kick the ball?
X (from Mega Man X
Command Mission) - His
robotic ancestor has his own
soccer game, so imagine X will
do just fine!
Wakka (from Final
Fantasy X) - Blitzball
seems close enough to soccer
that Wakka should be right at
home on this team.
Chie (from Persona 4)
- She specializes in kicking so
I have no doubt that she could
easily take to the game of
Soccer.
Robo (from Chrono
Trigger) - Yeah just try
getting past this guy on
defense...
Bahumat (from the Final
Fantasy series) - Oh you
wanted to try and score did you?
Mario (from Mario and
Luigi and Paper Mario)
- Having appeared in a soccer
series himself, I think Mario
and his special kicks are a
perfect fit for this team.
Layle (from The
Crystal Bearers) - His
gravity manipulation powers on
either offense or defense would
make winning quite trivial.
Jean Grey (from X-men
Legends) - She would have
the same use on the field as
Layle with the additional
benefit of being able to look at
the thoughts of the opposition
and see what they're planning.
Ryu (from Breath of
Fire: Dragon Quarter) - I
guess he could use his dragon
powers or something? Just
figured I should fit him in
given it's a Dragon Quarter
themed week.
Wolverine (from X-men
Legends) - He would be
awesome on offense and you never
have to worry about him getting
injured!
There you are, try and beat that
team!
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Breath of Fire of Future
Past... OK I've Taken This Joke
Too Far
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All this talk about the BOF series
has made me think of BOF 4 and how
underrated it is, in my opinion. I rarely if
ever hear it mentioned but I thought it was
a terrific game. The plot was interesting
and took some pretty dark turns that I
didn't see coming. The second act in
particular was early video game storytelling
at its finest I thought. Yes Nina, Cray, and
Ryu are still insufferably boring, but
characters like erschin, fou-lou and mamie
(their tragic story was quite moving)
brought something interesting to the table.
Wheels
I've seen a good number of
people praise it, but not nearly
as much as the other games in
the series. Perhaps it just got
lost in the shuffle of later PS1
releases? I haven't gotten to it
myself but what little I've
played of it seemed far more
interesting than the earlier
entries in the series. As far as
being dark, I've always felt the
series had a darker edge to it,
but it sounds like perhaps this
one is even more so? I'll have
to find the time to dig into it.
The setting at least seems more
interesting than the typical
fantasy type locals of the
previous entries.
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The camera was awful, but the gameplay
overall was fun. I also liked that it didn't
rush through locations, like say when you
were stranded in the marshlands, or the
several days spent on a ship, stuff like
that you don't see in games too much. The
soundtrack also is very good. It's just one
of my favorite games and it always loses the
BOF spotlight to 3 which I
thought was far inferior.
-Brian
Wheels
Well, so long as the gameplay is
fun I can't complain too much
about a bad camera in a turn
based game. I like interesting
(as you can tell by my love of Dragon
Quarter) so perhaps this
entry will resonate well with
me. We shall see! I was mostly
bored by Breath of Fire III
so it doesn't exactly have a
high bar to reach. Since you are
a fan of IV I'd be
curious to see what your opinion
of Dragon Quarter is.
Feel free to write in again to
talk more about Breath of
Fire!
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See you next week!
-Wheels
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