02/22- 7:00PM EST
Welcome to another episode of Ask Wheels!
It's been a bit of a sad week with the
passing of Kenji Eno (designer of such games
as Enemy Zero), and the closing of
long time game site 1Up. Sad to lose an
industry legend and a website that got me
interested in writing (and podcasting thanks
to Retronauts).
Oh well, I guess the PS4 was announced or
something too?
On to the letters!
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No Cloud No Squall Shall
Hinder Me
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@AskWheels For your column: Make a team of
any 10 Final Fantasy characters from
any game. Should be a usable team (so make
sure you have at least one healer for
example).
@kylelitke
Wheels
There are so many different
options that it took me a while
to come up with a team, but here
it is. I've selected ten and
given them each a "role". Anyone
that wants to take this
challenge as well is welcome to
send me in their team!
Thief - Locke (FFVI)
- The obvious choice for thief.
Zidane would be a close second,
but I have to go with Locke
given his superior pedagree
(does Zidane ever really steal
much?) and the fact he can learn
magic from Magicite.
Black Mage - Vivi (FFIX)
- He's got the classic look,
he's got the spells, and he's
got a fun personality to boot. I
think he fits this role
perfectly!
Holy Knight - Agrias
Oaks (FFT) - Weren't
expecting someone from Final
Fantasy tactics were you?
With a number of devastating
sword techniques available she
is one of the best damage
dealers you'll find in the
series.
Superhero - Layle
(The Crystal Bearers) -
With the ability to manipulate
gravity for himself and others,
Layle would be quite an awesome
force in combat. The combo
potential with other members of
this group is limitless. Plus,
unlike some Final Fantasy
characters, he is not full of
angst.
Summoner - Yuna (FFX)
- There are many Summoner
choices in the Final Fantasy
series, but I think
Yuna would have to be the best.
Here summons stick around and
fight instead of doing the usual
one off attack, and she has a
good number of different options
as far as summon selection. She
also has a great selection of
White Magic so she can serve as
a backup White Mage as well.
White Mage - Ashe (FFXII)
- I know this selection doesn't
seem to make sense on face
value. However, Final
Fantasy XII has the best
selection of White Magic in the
series, so my designated White
Mage will be from that game.
Sure, she'll have access to lots
of other skills, but the primary
focus for her would be to select
skills that enhance White Magic.
Sentinel - Fang (FFXIII)
- We'll use whom I consider to
be the best Sentinel in Final
Fantasy XIII for the role
of absorbing lots of punishment
(just like FFXIII itself
absorbed lots of punishment).
Debuff Specialist -
Vanille (FFXIII) - Well
we've already got her best buddy
on defense, so we may as well
use Vanille and her debuffing
skills.
Buff Specialist - Basch
(FFXII) - Similar to
White Magic, Final Fantasy
XII also featured a
fantastic selection of support
spells so we'll use another
character from it for this role.
The Wild Card -
Setzer(FFVI) - Because
what would this team be without
the man who can use the fixed
dice?
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Oh Were Oh Were Is My
Lunar
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Do you think we'll ever see a true Lunar
3 from GameArts?
Wheels
It's
tough to say at this point (I'm
assuming you're ignoring the DS
game as a Lunar 3). The
remake of the first Lunar on
PSP was a surprise after a long
absence from the series so I
wouldn't say another one is out
of the question. That was a good
opportunity to make a new game
so I was a bit confused as to
why they needed to redo the
first entry yet again. A Lunar
3 would seem like a good
project to honor the memory of
Takeshi Miyaji (one of the
founders of GameArts who worked
on the original Sega CD games
and created Grandia).
I don't know what kind of budget
they have to do such a project,
but I could see I nice Vita game
with HD 2D artwork. Of course,
they may just start remaking Eternal
Blue instead of doing
something new! For a series with
only two popular main entries Lunar
remains in the hearts and minds
of many gamers, so I would like
to see them at least get the PS1
games onto PSN so more people
could try the games.
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Also will we see a Breath of Fire 6
from Capcom or will they only focus and rely
on Dragons Dogma as a their new RPG
series?
-Greg
Wheels
Honestly, I don't think will see
any kind of revival of the Breath
of Fire series. As far as
RPGs go, Capcom has the ever
popular Monster Hunter
series to focus on in Japan and
the new and interesting Dragon's
Dogma, which has gained
attention in the West. I don't
know that there's any big
interest in a revival of
Breath of Fire on either
side of the Pacific. I feel for
fans of the series, but it was
never that huge and with the
cost of development today it
would be an unneeded risk to
dump a lot of money into a new
one. Maybe a lower budget
project like a portable game or
a downloadable title could
happen?
Capcom is a company known for
beating IPs into the ground so
when they let one vanish it's
not usual a good sign for it's
popularity. In my personal
opinion I'd rather see them
explore new IP such as Dragon's
Dogma. Breath of Fire
was fun while it lasted, but its
day has come and gone.
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Hi Wheels,
I finally got my hands on Fire Emblem:
Awakening and I have to give props to
the original writers/localizers/whoever was
responsible for the humorous support
conversations. Compared to the only other Fire
Emblem game I've played, Sacred
Stones, the dialogue has taken a major
step up. Also I like the addition of the
barracks; even more ways to see and hear
from all of the lovely characters.
Wheels
I
would absolutely agree. Not that
the story in previous games was
bad by any stretch, but the
amount and quality here is
beyond what's been done with the
series before. In addition, it
never feels like it's too long
or gets in the way of gameplay.
Instead, you're deciding what
conversations you want to read
and what relationships will
expand to get more of the
dialogue that you enjoy. The
majority of relationships I've
seen are very well written and
fun, providing a nice relief
from the stress of battle. The
series now has a clear path on
how it can expand and grow in
the future. The barracks is
nice, but I wish the
conversations there had a bit
more depth.
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Now that I think about it, some of my
favorite RPG series have featured some kind
of non-plot-related way to learn more about
the characters, whether it is through skits
in the Tales games, private actions
in the Star Ocean games, and of
course all the fun letters and
investigations in Suikoden games
(save for the first one). My questions for
you are 1) What RPG series would you like to
see add some non-plot-related and optional
character scenes? 2) What is your preferred
method for learning more about character
quirks? 3) Any games/series that should put
more of its cutscenes/dialogue/etc as
optional/viewable later?
-riulyn
Wheels
1)
I'd love to see the Disgaea
series add more non-plot-related
and optional character scenes.
Part of this is because the
series can tend to make lots of
dialogue of this type
non-optional, but also making
those types of dialogue optional
would allow them to further
develop the relationships of
characters. Heck, they could
even attach some kind of
randomized dungeon to optional
character dialogue!
2) My preferred method for
learning about character quirks
would have to be the dialogue
trees from many BioWare games. Persona
4 and Awakening do
this to an extent, but BioWare
games take it a step further by
letting you have an actual
conversation with the character,
broaching different topics and
changing their opinion of you
depending upon your selections.
I actually spent hours in Dragon
Age just talking to party
members and learning more about
them. If more RPGs approached it
that way I think we'd all be the
better for it.
3) I already mentioned Disgaea,
but in addition to that I think
the Tales series could
serve to make a lot of its
dialogue optional. That may
sound strange given that the
series already has a ton of
optional dialogue, but I think
too often the games make
non-optional cut-scenes that
don't have enough to do with the
main plot and slow down pacing.
The series already has too much
dialogue so this would be a good
way to reduce it down a bit
without actually removing any
dialogue that fans are used to
having.
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@AskWheels DID YOU KNOW RATCHET IS NOW A
SLANG TERM MEANING FILTHY, NASTY, AND
GENERALLY UNPLEASANT? JUST LIKE YOU WHEELS
BECAUSE I HATE YOU.
-BEAT
Wheels
How dare you slander the good
name of Ratchet from the Ratchet
and Clank series. That
dude is just some kind of animal
thing fighting galactic crime or
something with nothing but a
wrench (and an arsenal of insane
weapons that could probably
destroy worlds and unravel the
very fabric of the universe in
the wrong hands). I have no idea
what brought this on. You must
really hate nice things. Wait, I
know you do because you hate
RPGs!
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See you next week!
-Wheels
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