02/08-
12:00PM EST
Well, we now have our first big delay of
2013! Thanks to a multiplatform
announcement, Rayman Legends for
the Wii U has been pushed to September and
I'm none too happy about it. This could have
been a great month for platformers since the
new Sly game just came out. Oh
well, we still have Etrian Odyssey IV
to look forward to! Of course, many people
saw their copies of Fire Emblem see
delays as well this week due to some kind of
supply issue, but I can assure
you folks it is worth the wait!
By the way, no one sent any entries for the
new contest in yet! All you have to do is
pitch me a remake of an 8-bit RPG similar in
style to Ys I&II Chronicles. On
to the letters!
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Where Has All the Music
Gone?
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What does it take to add a submission to
your music section? I have a bunch of
remixes that could really, really, REALLY
use some exposure. If you deem them
good enough, that is.
-Jason
Wheels
Well sadly there isn't any
criteria at the moment because
we don't currently have anyone
running the music section. You
could always post in the forums
about it to see if we could drum
up some interest to get the
section running again. In the
interim, you can send me the
remixes and I'd be happy to
share them on Q&A if I find
them to be good!
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Well, I ordered and am looking forward
greatly to Fire Emblem: Awakening,
as I got a 3DS XL specifically for the sake
of it and Soul Hackers. I have
high hopes but am at the same time expecting
to be disappointed on some level (a state of
mind that has been a constant over the last
four years).
Wheels
You
should be more optimistic! Awakening
has arrived to much fanfare
from fans and critics alike so I
doubt you'll find much to be
disappointed about there. Soul
Hackers being an update of
an old game may disappoint some,
but I doubt it. It has a stellar
reputation with importers! So I
wouldn't worry there. Of course
you may be disappointed in the
battery life of the 3DS, so
there's always that.
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One thing that has been bothering me for a
while is why Eien no Aselia for the
PC didn't get much buzz when it was
localized over here. Yes, visual
novel/rpgs are a very, very niche genre...
but it has one of the best stories I've ever
seen in an rpg in a setting that is
absolutely fascinating to consider. I
mean, the protagonist gets summoned from his
home world... and ends up as a slave soldier
for a petty tyrant from a dynasty that
happens to have influence over people like
him. As a starting situation, I don't
think you could get much more soul-crushing
than that, eh? Not to mention that his
weapon keeps threatening to drive him insane
and he has to learn the language as he
goes. While the game system is nothing
to write home about, it serves its
purpose. Expecting innovative and
extraordinary battle systems from any visual
novel company other than SofthouseChara is
fundamentally ridiculous, after all.
Wheels
Well I guess I'm as much to
blame as anyone, because I've
never heard of that game! Plenty
of other visual novel type games
have gotten attention, so I'm
not sure why this one fell by
the wayside. That said, the
story sounds incredibly
interesting and I'm going to
have to check it. More games
need to come up with interesting
ideas like this (even if they
are also soul-crushing) and of
course pair that kind of story
up with better game mechanics.
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Speaking of wasted potential... you
mentioned Covenant of the Plume in a
previous entry. I do agree that the
game is one enormous pile of wasted
potential, with a protagonist who is
uninspiring and a cast of characters that
seem to exist only to provide a scene where
they are murdered by the protagonist using
the plume. I mean, a protagonist
full of misdirected anger who is blind to
everything but vengeance... whoo-hoo...
could you get any more cookie-cutter?
Wheels
Well you could likely find a way
to be more cookie-cutter, but
you are right, Covenant of
the Plume wastes what is a
really cool idea. They should
have spent time building up a
cast of characters before even
getting the power of the plume.
Then, the game could have
presented battles that are
virtually impossible to beat
without it, thus forcing players
to take out characters they have
probably learned to love. Now
that would have been a cruel and
awesome game!
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To be honest, I don't see that much to look
forward to during the coming year other than
those two. It's only just started, and
most of the games I'm looking forward to
seem to slated for 2014, such as Project
Eternity and The Elder Scrolls
Online. I loathe straight
dungeon crawlers like Etrian Odyssey,
so I can't bring myself to be excited by
that, and I've been gradually losing my
taste for absurdity, thus weakening any
interest I might have had in the latest Neptunia
game. I also find it hard to be
enthusiastic for Dragon Age 3, with
the memories of the disaster of 2
still fresh in mind. Sorry if I sound
bitter and cynical, but this looks to be a
somewhat boring year for a gamer of my
tastes...
Sincerely,
Travis Lucius
Wheels
Why you gotta hate on my dungeon
crawlers (I kid, I understand
they aren't for everyone)? I'm
not that psyched for Elder
Scrolls, but Project
Eternity is quite
intriguing. I think you should
be excited for Dragon Age 3.
They're clearly taking much
longer with it after the
reaction to the rushed out Dragon
Age 2. Of course, you
should probably also wait until
they show more of it to get
excited, but I have high hopes
for it. Anyway, I hope you have
a good time with both Fire
Emblem and Soul Hackers
and find some more games to your
liking this year! Let me know
what you think about Fire
Emblem once you've had
some time to play it.
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Mr. Brass Wheels. We haven't done this
back-and-forth since your progeny came into
existence. Shall we?
All right, let's cover your gripes with the
2012 feature's dishonorable mentions.
Since I wrote about many of them, I feel it
appropriate. First, Damaging Dung
Deposit. You enjoyed it?
Fair enough, I wouldn't try to rewrite your
mind and say you weren't having fun with
it. I didn't. Why didn't I enjoy Disgusting
Diarrhea Dose? Certainly the
story played a massive part in it, since the
only time I felt like the game wasn't
visibly spinning its wheels came with a
nonsensical moment at the end that finished
with an audible 'thud' as the game decided
its entirety had been completely
wasted. No, I don't really want to
sample more games in the series after this
either, given that I have a lot of other
things I could be playing instead (or
watching, when it comes to Disney
stuff).
Wheels
I
was hoping for one of your
lengthy letters sometime soon,
and as always you deliver!
The story in the Kingdom
Hearts series isn't what
I would call its strong suit.
After a bunch of side entries
the whole thing has gotten
ridiculously convoluted. I do
enjoy running around the various
Disney worlds, but you obviously
weren't a big fan of how they
treated the different Disney
properties. I play the series
mostly for the gameplay,
extracting what enjoyment from
the story I can. So let's
discuss gameplay!
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As a game though, I didn't really like it
either. Sure, I'll grant that I
complain about 3D cameras more than
most. I complained about this one,
justifiably as it turns out. I didn't
like the Drop mechanic - at all.
Taking the choice of when I'm done with a
character out of my hands and into the
game's just vexed. The enemies all
looked kinda similar, the fighting wasn't
revelatory enough to make up for all the
backtracking I had to do, the final battles
demanded I run out and grind a bunch to
avoid getting killed super fast, I was
really happy it finished as quickly as it
did. Yes, I wrote the brief mention we
made of it as a disappointment, and for me
it earned that title.
Wheels
I'll grant you the camera has
issues; it's not perfect. At the
very least, the game does
support the Circle Pad Pro for
those that have issues with the
camera. The previous portable
entry (Birth By Sleep)
did have as many camera issues.
Now as far as the drop mechanic
goes, I wasn't a huge fan of it
either but it didn't bother me
all that much. It usually forced
me into a drop just as I was
getting sick of playing as that
character. Can't agree on the
combat impression of course. I
found it to be a great evolution
of Birth By Sleep's
combat. The various new
environmental moves also added a
lot of spice to things. I play
these games on the harder
difficulties though, so I'm not
sure how much that may effect
our differing opinions. Anyway,
I can see why people would be
disappointed so at the end of
the day I'm not too surprised it
made the list.
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Paper Mario: Sticker Star I also
wrote about. Now, it's hardly a
terrible game. I wouldn't say that at
all. I would say that it
wasn't enough of a platformer to work for
me, and with all the weaning of RPG
elements, that's how I would've liked to
enjoy it. If I could consistently kill
things just by bashing them with a hammer or
jumping on their heads so I wasn't
interrupted all the damn time with worthless
cannon fodder Koopa minions, that would be
one thing. It's not that way though,
and the enemies are really persistent in
coming after you to get in the way.
Wheels
They are but often I sought them
out myself because I had so much
fun with the combat. As far as
weaning of RPG mechanics go,
there were never that many there
to begin with. Granted the
removal of XP is a bit jarring,
but for me it didn't kill the
joy of combat. There wasn't any
real meaty platforming, which is
something I think the game could
have used.
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Yes, too, I might have enjoyed mucking
around with the puzzles if the game didn't
use up my one-at-a-time stickers even if
they didn't solve the problem. That
bugged me. A lot.The final battle with
Bowser was pretty neat, I'll give it
that. Otherwise I just didn't have a
terribly good time. Of course, it
wasn't my votes alone that put it at the top
of the disappointment list, so you've got a
lot of other people to browbeat on the
staff.
Wheels
Yes, the using up of stickers
that don't solve a puzzle was
pretty annoying. That said, I
loved the puzzles and the
general emphasis on adventure
game elements that weren't used
quite as much in previous
entries. It feels like a Mario
take on classic adventure games,
and I just had an absolute blast
exploring the world and wracking
my brain to figure out some of
the puzzles. I get why people
are disappointed, but personally
I had more fun with this entry
than any previous one save for The
Thousand Year Door. I'll
take the sticker puzzles over Super
Paper Mario's perspective
switching any day of the week.
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I noticed you didn't speak up about Crimson
Shroud. Any particular reason
why?
Wheels
I've downloaded it to my 3DS,
but haven't actually played it
yet. I'm sure I'll have
something to say after that. We
shall see!
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Woo, mood shift with a challenge. Put
Grace Kelly into an RPG. As an actual
princess, that shouldn't be too hard.
Wheels
It
shouldn't be but I'm going to
come with something totally out
of left field. In this Grace
Kelly RPG you star as the member
of a collegiate barbershop
group. After doing a version of
the pop song Grace Kelly, you
feed your curiosity by finding
out who she was. Find out
inconsistencies and weird fact
about her life (fictional, this
wont be totally based on
reality) you eventually discover
she is still alive and part of a
strange global conspiracy. There
you have it!
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No more word about Super Robot Taisen:
Original Generation.... Not so good,
no sirree. Maybe seeing this
(admittedly the PS3 version, so the GBA
isn't as snazzy) attack will get your
attention back to it. That attack's first
incarnation in OG 2 on GBA is plenty
girly, but it's been made even more so.
Having played through the first Shadow
Hearts, I have to recommend that you
at least try it before moving on to the two
later games. If you don't, its combat system
will be a rude slap in the face after seeing
what comes later.
Wheels
Yeah I'm really failing on the Super
Robot Taisen front. I
think I'll put the game in the
GBA slot on my old DS which I
take everywhere, so I can fire
it up for a few battles every
now and then. That video only
makes me want a PS3 game we'll
likely never get! I will keep a
lookout for said attack in OG
2 of course.
I guess I should track down a
copy of that first then. I
wanted to get some of the games
before they start skyrocketing
in price further. They can still
be had for right around $30
which isn't too bad for somewhat
rare PS2 RPGs (have you seen the
prices for some of the .hack
games?). Then again my copy of Covenant
came in so I may find it hard to
resist...
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So. Shadow Hearts Covenant,
which you now have access to, is a damn fine
game. If you're only going to play one
in the series, make it this one. The
combat system is really cool, the plot
progression is fascinating, and the sense of
humor is considerable. Of course, I
did write a review not too long ago on the
thing, so you can just go read that to know
more in-depth about my reasons for adoring
it.
Wheels
I
will do so. I imagine I should
avoid the likely spoiler filled
Shadow Hearts episode of
the RPG Backtrack? The game
sounds really interesting and I
picked it up before the others
and the World War I setting sold
me on it. I may follow your
advise and try the first game
before I play it. It's a shame
there haven't been HD
collections for classic PS2 RPG
series like this.
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Shadow Hearts: From the New World is
more divisive, but I enjoyed it nearly as
much. The tweaks to the combat system
are great, though its core is easily
understood by someone who played Covenant.
Some people seem to have been bored by the
story, which admittedly takes awhile to go
from just being outlandish and off-the-wall
(you're breaking Al Capone out of
Alcatraz! You're fighting through
Roswell, where the base thinks it's captured
an alien! You've got a vampire who
takes calories from the enemy to change her
shape!). Once it does get going,
though, you've got a pretty grim story
that's captivating. It's also a fair
challenge, so if you want to be on the edge
of your seat for bosses, this'll do
it. Unless you're dead-set on never
playing anything else in the series, I
highly recommend it.
Wheels
Sounds like a worthwhile
experience to me! What was so
divisive about it? I generally
like to try RPGs in a series
that are divisive because sadly
fans of series can I often
dislike a reason for incredibly
illogical reasons (I've done so
myself). The oddball elements of
the story sound right up my
alley so I think I'll track down
a copy.
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Oh, and someone seems to think the Grand
Canyon is located about where Denver is,
based on the map. Huh. I guess
someone forgot to check the actual geography
again.
Connection challenge time! Link The
Ruling Voice to FEDA!
Wheels
That is funny, reminds me of
that one Dreamcast (or was it
Saturn?) series you were telling
me about that takes place in a
not very realistic USA.
Oh connection challenges! It's
been awhile.
The Ruling Voice was
distributed by Warner Brothers
-> Warner Brothers owns DC
-> Ubisoft developed and
publish Batman: Rise of Sin
Tzu based on DC
characters -> Ubisoft
published Lunar Dragon Song
-> Lunar Dragon Song
was developed by Japan Arts
Media -> Japan Arts Media
developed Song Master
for the Super Famicom ->
Yanoman published Song
Master -> Yanoman
published FEDA.
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Back to the 3DS for a time. I just wrote a
little something, beating the street release
date even, about Fire Emblem: Awakening.
A few things went unmentioned, such as the
game's occasional insertion of a gag weapon
like glass swords with all of three uses or
logs that apparently fall under the spear
class. Listen to this and you
might get properly pumped for the
surprisingly intricate score.
Wheels
Oh
man, I've been loving the music
in the game so far. Not to
mention that the game itself
plays quite well, and includes
an option to turn off
perma-death for those that are
scared of it. Good to have this
series back in the US after my
prediction powers horribly
failed and we didn't get the
previous entry! Highly recommend
people click that link to sample
the soundtrack.
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There will come a time in the near future
when I resume the Suikoden delving I
began last fall. What can you relate
to me about IV, Tactics, and
V that I should know before beginning
their experiences?
Wheels
I
have yet to play IV or
Tactics myself. IV
is of course regarded by many as
the worst in the series, but if
you've been following Q&A
you'll know I had several people
write in to refute this fact. I
have a feeling that while it
probably isn't the best entry by
any stretch, it's badness may be
somewhat exaggerated considering
that other games in the series
are just that good. Tactics
has a somewhat better reputation
despite being associated with IV.
As far as V goes you
should know that it gets off to
a considerably slow start. Stick
with it, and it quickly becomes
a fantastic game. The battle
system is a fantastic throwback
to that of the first two games
and the audio and visual
elements are equally engaging.
Just be aware that it has some
annoying load times.
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Funny isn't it. I asked about Project X
Zone last time. Maybe your
prognostication powers really do work in
reverse... so let's try a few. Super
Robot Taisen Original Generation 2
(PS3). Tales of Xillia 2. Summon
Night 3. Shining Ark, which
apparently sparked a whole lot of jerk
behavior from somebody at Sega. The story is in the second
half, should you care to see it.
Wheels
Perhaps they do, but I think I
correctly predicting we would
get Tales of Xillia? Project
X Zone was an absolute
shocker of an announcement. I
guess Namco is serious about
their commitment to RPGs. I'm
hoping they'll bring over Tales
of Innocence for the Vita
but I highly doubt it. OK enough
rambling, let's predict!
Super Robot Taisen Original
Generation 2 - I don't
think there's any chance for
this one
Tales of Xillia 2 - I
would say this one is highly
likely unless Xillia bombs
in the West.
Summon Night 3 - I would
call its chances dubious at
best.
Shining Ark - I don't
think we'll be seeing this one
from Sega of America. I'm
really annoyed about the jerk
behavior by Sega related to this
game, so I'm not sure I'd buy it
even if it did come over.
Actually that's a lie, you know
how I am with Sega.
There you have it! We'll see in
about a year how I did.
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Severin likes these indefensible queries, so
I'll try one. Why was Square Enix
smart not to localize Front Mission 5?
Wheels
I
actually could call this one a
"defend the defendable". Front
Mission 4 very clearly was
a bust. The series in the few
entries that have come out here
has never been able to find much
of a fanbase. I'm not sure why
given that Mechwarrior
seems to have a sizable fanbase
that would enjoy them. I think
Square Enix should keep trying
with that, but Front Mission
5 was likely too soon.
There were other PS2 games that
should have taken a higher
priority as far as localization
resources. So awful as it may be
for fans, it was the smart thing
to do (financially).
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Make To Kill a Mockingbird into an
RPG. Go ahead, I'm sure it'll be
interesting!
Wheels
I
actually was not familiar with
the story of To Kill a
Mockingbird so I had to
consult the plot summary on
wikipedia. I would create an RPG
that lacks combat and such and
just focuses on character
relationships. You can explore
the world of the story,
interacting with the characters
and eventually get involved with
the trial that serves as the
main part of the plot. Depending
on your interactions and what
selections you make you can
influence the outcome of the
trial and create a better or
worse ending to the story.
Leveling would involve making
good choices in conversations to
improve your social skills which
would open better dialog
choices.
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Now for something a little different - make
a new Sonic the Hedgehog RPG, one
that I might actually enjoy and not give up
after a few hours.
Wheels
BioWare are masters of the RPG
craft but I would make a Sonic
RPG that focuses far less on
dialog and more on exploration
and combat in classic styled Sonic
areas. Exploration would be
similar to the Mario RPGs
but with a greater focus on
speed. Combat would play out in
real time in a system similar to
the Tales games. Play
style would vary depending on
whether you choose to control
Sonic or one of his friends in
combat while the other party
members would be controlled by
highly customizable AI. The
story would be light hearted and
simple, but include plenty of
opportunities for comedy similar
to the funny moments in Sonic
Colors and Sonic
Generations. Finally, the
game would not feature Shadow
the Hedgehog at all.
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Ah yes, Shining Force III stories,
you haven't had any in some time.
Well, there's the whole matter of Garosh and
Jade. Remember the second fight of Scenario
1, in which the kidnapped emperor
Domaric was being taken out of Saraband on a
bridge while your team was plugging away at
some Masked Monks in the way? There
was an archer named Garosh in that fight,
and if you got up to him quickly he'd run
off and issue a warning of what was really
happening. Do that and, in the middle
of Scenario 2's chapter 5, Medion
would get him as a recruit. Delay just
a little bit and Garosh gets killed, leaving
his brother Jade as the only survivor in the
family. He'll then join Medion,
deserting his nation, in the name of getting
vengeance for his brother.
Wheels
That's pretty cool! I think I
usually managed to save him in
that fight. Moments like that in
the first entry of course felt
hollow for the most part because
we never got to see what they
led to. I really need to get on
to my playthrough of all three
entries using the fan
translation by Shining Force
Central.
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This comes after Medion returns to Saraband
in search of the Emperor. That
requires dealing with the security forces of
Saraband, in a fight where only he and
Syntesis the mage are free. Everyone
else in his force has been locked into
cells, and it's a race to kill the guard
with the key, then run around opening doors
to let your teammates out, which won't do
any good unless they rush out to grab their
equipment from the table in the room.
Naturally the guard force will grow quickly.
Wheels
Now that's a fight I can't wait
to take part in. Scenario 1
had lots of interesting battles.
As this story and others you've
told me have shown, Camelot
seemed to only get more creative
the farther into the three
entries you get. Thanks for only
giving us part one Sega (yes I'm
still bitter)!
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Then there's a fight later in Scenario 3.
A samurai named Jubei spots two of the
Rainblood (who you won't encounter until a
fight in Scenario 2 - they're the
Emperor's chess piece-themed agents of
destruction) and immediately charges out to
take them on, never mind that he'll get
killed solo. This particular battle
has several tunnels through caves to ascend
along the mountainside, so tracking Jubei
down before he gets in the middle of
something he won't survive is a little more
challenging.
Wheels
Yikes, that sounds incredibly
tough. I think I remember a
fight in Scenario 1
where you climb a tower that has
several sub-areas but you didn't
have to chase down some fool to
keep him alive! I'd imagine that
fight may take a few tries.
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Quick confirmation to anyone curious: yes,
DS games from any region will work on a
3DS. I played two Japanese games on
mine, so there's no question about it.
Wheels
I
thought that was the case.
That's good to know! I wish they
had just continued with region
free consoles so I could be
importing a certain slime
focused Dragon Quest game
right now. Oh well, good to know
that imports (unless they're DSi
enhanced games like the previous
Fire Emblem) are still
playable on the 3DS for those
who don't want to keep their old
system around.
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Did you catch my Car Battler Joe
review recently? If so, any
comments? It sure isn't a well-known
game, but you might have heard of it
somewhere.
I think we should be done now. Your
column's length has just expanded greatly!
JuMeS
Wheels
I
did not see the review initially
but I've since checked it out.
Sounds like a classic case of
great idea, terrible execution.
It's a shame!
As always, thank you for the
tremendous content!
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Dear Wheels,
For some reason, I felt like reading up on
"vaporware" video games a few days ago. It
was then that I rediscovered a long-lost Wii
RPG, Sword of Legendia. Perhaps you
remember it: it was announced as early as
2006 by Namco Bandai, but other than a
single piece of character art, nothing at
all was revealed about the game for years.
There were no trailers, no other pieces of
art or screenshots, not even any basic info
on what the story was about or what sort of
battle system it would have. And no, despite
the name, it had nothing to do with Tales
of Legendia or the Tales
series at all. I was interested in this
game, like most Wii RPGs.
Wheels
Good old vaporware, always good
for an interesting read (even
when such games actually come
out like Duke Nukem Forever).
I was interested in Sword of
Legendia as well. I hate
it when companies announce games
like this, including no
information or even concept are.
Who knows how far it ever even
got into development, or what
kind of game it even was?
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Now that its 2013 and the Wii U is already
out, what happened to this game? Perhaps
it'll come as no surprise that it was
canceled a long time ago, but the
circumstances are odd. As late as 2009
employees of the company were saying that
the game was still in development, but they
could not reveal anything about it. Tsutomu
Gouda, a producer of Tales games
even said that Sword of Legendia's
name would likely change due tot he Tales
confusion. It wasn't until 2011 that someone
finally admitted the game had been canceled
for years!
Wheels
That is pretty odd. Tough to say
what happened to this game.
Torturous development cycle?
Never really put into full scale
development? Was only ever in
planning stages? It's tough to
say. I'd love to find out the
real story about this. Based on
the fact it was canceled, I'm
guessing there was never much of
a game there for us to be
disappointed about not getting.
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At least other Vaporware games had artwork
and screens, if not trailers for their
games. I didn't even know there was the
single piece of art until recently and
thought only the game's title and genre was
known. I understand that projects fall
through all the time, but its odd that this
game was listed on Namco's upcoming games
lists for years when it seems next to
nothing was ever done for it. The name
suggests it might have involved waggle
controls, but I still have to wonder what
sort of game it would have been.
Wheels
That's ever the sad story of
true vaporware, never knowing
what the game could have been.
In recent years some publishers
have had a propensity to
announce titles way too early,
or before they've even been
assigned a development team (I'm
looking at you Final Fantasy
X HD). In the internet age
when often see and hear about a
game for long stretches before
release, announcing a game too
early seems dangerous. Why waste
the publicity a game
announcement brings if there
isn't anything to show yet?
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But enough about that, were there any game
you were interested in that never saw the
light of day, or perhaps are still in
development limbo? RPGs would be more on
topic, but any sort of video game will do.
Well, that's all I have to say for today.
Until next time!
-Cassandra
Wheels
The obvious answer would of
course be Final Fantasy Versus
XIII which was clearly a
case of announcing something too
early. The one that disappointed
me the most though is the
announced remake of Landstalker
for PSP that never happened.
It was one of my favorite games
as a kid so I was excited to see
how they freshened it up.
Nothing ever came of it of
course, which was deeply
disappointing. The only other
one would be the rumored Wii RPG
from Camelot, but I don't think
that was ever officially
announced, so not sure if that
counts. I'm still hoping we see
a new RPG from them sometime in
the near future.
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That's it for this episode, so get those
contest entries in!
Deadline is the 12th.
See you next week!
-Wheels
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What I Can't Wait For:
1. Etrian Odyssey IV
2. Soul Hackers
3. Ys Vita
4. Monster Hunter 3 Ultimate
5. Tales of Xillia
On my Playlist:
1.
Green Day
2.
Persona live
3.
Less Than Jake
4.
Queen
5.
Reel Big Fish
Hot Topics:
1. Will Ni No Kuni reignite interest in
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2. Will Dragon Quest VII 3DS fix all the issues
of the original?
3. Where could Mass Effect's story go next when
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4. What is your GotY (or GotY Runner-up) and
why?
5. Where the heck is Thief 4 and what else could
Eidos Montreal be working on?
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