Who Needs a
Title
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| February 3rd, 2012 |
02/03- 12:00PM EST
Welcome to another edition of Q&A. Final Fantasy
XIII-2 is out, and as expected it
is in many ways just as divisive as its
predecessor. Still, what I like about it
more than anything else is the fact that
Square Enix was able to get the game out
without an insanely long development cycle.
That shows their development process may be
improving. I say may because Final Fantasy
Versus XIII is still nowhere to be
found. Maybe that will make it out this
year?
On to the letters!
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Breath of Fire Bastion
Quarter
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Heya,
I am very happy that you're playing Breath of Fire.
Can you be more specific as to which and
where you are in it, with a side dish of
thoughts/opinions? I listen to the
soundtrack from IV a lot and it makes me
wanna replay them all, other than the
annoying combo system they instituted in IV, I
didn't dig that. The main plot twist (IMHO
anyway) makes it worth it though.
Wheels
I
was recently on an episode of
the RPG Backtrack about Breath
of Fire, so I was
playing a tiny bit of the second
game to jog my memory. I also
recently jumped into Breath
of Fire IV which I had
previously never played, and
plan to play through Dragon
Quarter again as well.
The series has never really
grabbed me outside of the
brilliant Dragon
Quarter, but we'll see
how IV fares. If I
enjoy that I'll give III
another shot since I can play
them both on my PSP.
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Have you personally played Bastion?
I'd never heard of it (sorry, I'm not really
in the indie game scene, and I hate playing
multiplayer. I'm old-school in that respect)
but after the raves it got from your Best Of
feature I downloaded it last night. Then I
stayed up way past my bedtime, and was quite
cranky at work this morning. So fun so far!
Wheels
I
have actually! I saw it on sale
on Xbox live and decided to
download it since it had gotten
so much praise. Though I don't
like it quite as much as others
do, there's no denying the
quality of the title. The
narrator is probably the coolest
feature in the game. The actual
game mechanics are fun as well.
Its just a solid quality title,
and I look forward to seeing
what that developer does next. I
highly recommend people try it
out.
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I'm also slogging through Final Fantasy
X-2, mostly because I feel like I
should. I never played it before. I've owned
it and just forgot to care. So I'm not
really interested in maxing jobs or anything
that I normally do, I just want the 100% in
one game so I can move on with my (digital)
life. Did you ever play this?
Wheels
I
could never maintain my interest
in Final Fantasy X-2
for very long. I didn't think it
was terrible or anything, and I
did think the battle system was
quite good. I think maybe the
lack of a quality soundtrack and
a somewhat uninteresting story
just kept me from getting sucked
in like Final
Fantasy X itself did.
Oh well, I'll give it another
shot some day.
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Should I ask if you're excited for XIII-2?
I don't remember where on the FF
Fanboy spectrum you fall. Personally, I
fight the old-schools stereotype. I played
the original when it came out, and I still
love all the new ones. They're all different
and flawed, but you really can't compare
many games to the production quality of the
main FFs.
Enjoy the week!
JDX
Wheels
I
have a similar opinion. I am a
huge fan of the series, and I
prefer to look at each title
individually, instead of liking
or hating them based on how
similar they are to other games
in the series. Final
Fantasy has always
been about experimentation, and
Final Fantasy XIII
was quite the experiment as far
as battle systems go. I thought
it was one of the best in the
series, so I was very excited
for the sequel and so far I'm
enjoying it quite a lot. Without
the long intro section that is
the bane of XIII,
XIII-2 will
likely be the more re-playable
of the two. Really, aside from
the completely botched Final
Fantasy XIV, I think
the series is quite healthy,
assuming that Square Enix can
speed up its HD Development
cycles. I don't really get the
doom and gloom people are
putting on Final
Fantasy. As I recall Final
Fantasy XIII sold quite
well despite all the
divisiveness. There are
certainly things the series can
improve on, but when your last
non-mmo entry sold more than
five million copies, I think
you're still doing quite well.
Anyway, thanks for the letter,
look forward to hearing from you
again. What's your favorite Final
Fantasy?
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Legend of Chrono
Soundtracks
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Dear
Wheels,
Thank you so much for sending me my
grand prize!! I already love it, and I
haven't even played it yet. I will be sure
to start playing it as soon as I get done
with Valkyrie
Profile 2. Speaking of which...
Wheels
No
problem! I am always happy to
see people picking Falcom games
as a prize, so I hope you enjoy
Trails in the Sky
once you finally have a
PSP. Your mention of Valkyrie
Profile 2 reminds me
that I really need to get around
to playing the first game...
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Question #1
Does RPGamer accept reader retroviews? Not
looking to find a way into journalism or
anything, but as you may have guessed by
now, I do enjoy writing, so I figured I
might as well give my opinion on games I
manage to finish. Maybe it'll even spur me
on to actually finish games for a change...
(I WILL ONE DAY SEE THE ENDING SCENE OF FF6!!!
I SWEAR!)
Wheels
We
used to, but we no longer do. I
still encourage you to write up
a review, and maybe start a new
thread about the game to post it
in. You never know, you may find
out you really enjoy writing
reviews! I certainly would be
interested in reading it. We are
looking for new reviewers! Also,
please, PLEASE go finish FFVI
as soon as possible!
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Question #2
So apparently we have now decided to just
take along the entire OST of Chrono Cross
on that space ship of ours. Why not just
upload the entire database of every RPG tune
ever made, along with any other material any
of the composers might have made? (Yasunori
Mitsuda has some cool non-videogame music)
Wheels
Well
I think the point was we only
want to send the very best into
space! Still, with storage being
relatively cheap, we could
probably load up a huge hard
drive with tons of the very best
video game music, and that would
eliminate all the arguing over
what is the best. Still, I
suppose that's not as fun as
arguing is it?
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Question #3 (aka The Most Important
Question)
Will this aforementioned spaceship include a
holo deck? Because in that case, I am so
going to insert that Chrono
OST playlist and immerse myself into an RPG
like never before, you know what I'm saying?
Also, I noticed some new hot topics, and man
are they hot this time!!
Wheels
I
didn't even think of that. You
know what? Yes, this ship will
include a holodeck where you can
play all the games we've
included music from. The aliens
who discover this ship will just
have more awesome than they know
what to do with.
Anyway, let's see what hot
topics have caught your eye!
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3. What franchise needs an RPG?
Tough one... Which franchise would you like
to see turned into one? Not sure if this one
counts as a franchise, but I could see Dark Crystal
being turned into an excellent RPG, or
perhaps a kind of Zelda type RPG (Adventure
game, whatever, I really don't care). Yes,
that would make a great action RPG. Labyrinth
as well. David Bowie would make an excellent
Kefka-like bad guy... A re-make RPG of Dune
would be cool too. Sting would also make a
cool bad guy. (Right? Or am I mixing
singer/actors up here?)
Wheels
I
don't recall Sting being in that
movie, but he would be cool in a
Dune game
regardless. I think any of those
movies would make great RPGs.
They all have good followings,
so why not? Nothing has really
come of these properties of
late, so maybe someone will try
a video game. I'd certainly love
to play a Dune
RPG.
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4. What RPGs do you NOT want to see get an
HD update?
I want to see no HD update AT ALL. HD
updates suck out the life and soul of the
old school games. I once heard someone say
that the FF6
sprites (paraphrasing here) "conveyed an
emotion they shouldn't be able to", meaning
that even with the limited amount of pixels,
they just oozed character. There's a reason
for that. HD updates are just lazy "hey
let's polish the sprites so we don't see any
pixels because that's what we think people
want" affairs. I LIKE PIXELS!!!
STOP IT PRODUCERS!!!
I'd rather they go the opposite route and
make 16-bit or even 8-bit remakes of new
games. Go search Youtube for Final Fantasy
7 8-bit version. It's awesome!!
Well, that's it for this week. I am working
on a little present from me to you, but it's
not done yet. I think you will like it
though.
Best wishes,
Daniel B.
Wheels
Well
I think that's a bit unfair.
Listen, I love a good classic
pixel game as much as the next
person, and there are many HD
updates that are lazy. However,
when you look at games like Odin
Sphere and see what can
be done with 2D graphics, I
think there are many RPGs that
could get a whole new life with
completely redone 2D visuals.
Just look at the update to Final
Fantasy IV on PSP. It's
just all about doing the update
right.
Despite this I think that 8-bit
demake of Final
Fantasy VII is
amazing!
Anyway, make sure you
write back in and tell us how
you're liking Trails
in the Sky!
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Hey Wheels, First, a point of order. Bamboo
is not a tree. It's a type of grass. To
slightly change the topic, what trees do you
think would make good villains? My vote is
either for the manchineel or one of
the acacia variants with the really nasty
symbiotic ant colonies.
Wheels
Really?
Bamboo is a type of grass? That
I did not realize. Damn crazy
biological classifications!
There are bamboo forests, how
can they not be trees!
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Now, on to the challenge! I called for a
holiday-centric RPG, and since it was just
after Christmas at the time I will go with
that holiday.
If there's one game style that I think would
suit a Christmas RPG, it would be the
meister-RPG, a.k.a. Atelier. Since there is
no Christmas in the Atelier gameworld
(canonically, as stated in the Saturn
version of Atelier Marie), we'll
just pull a Nora on them and call
this game Studio Lucia.
Wheels
I
like this idea already. The
gameplay style of the Atelier
series is a perfect match for
making a game about what I
assume is toy making.
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The cute teenage protagonist this time
around is Lucia (pronounced loo-CHEE-a
because I like that pronunciation better),
who is the youngest member of the Claus
clan. The Clauses have been charged with
overseeing the Winter Festival since time
immemorial, with each member of the clan
watching over a different region. They
promote love and friendship while subtly
punishing bad behavior in children, all on
the down-low. Lucia's cover story is that
she's taking over her grandfather's toyshop
and studio in the town of Spielstadt.
Wheels
Isn't
a cute teenage protagonist a
bit...cliché? I hate
talking about clichés,
but its a bit hard to look over
this time. Why not just let
people play as the Claus man
himself?
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For the most part, she does as any
meister-RPG heroine does, collecting raw
materials and filling out orders. A new
mechanic would involve her ability to
experiment and improve on existing recipes.
This option would kick in whenever her
ability level is a certain amount above the
difficulty level of the item she wants to
make. So if Lucia is at level 15 and she's
making level 3 teddy bears, she can either
choose to go with the basic bear or add new
items to the mix to see what happens.
Success means that she has a new toy design.
This can be useful for weaponizing toys to
help her out in battle as well.
Wheels
Sounds
like this would allow for a lot
of customization, let players
make a variety of different toys
and experiment instead of just
having to create a set recipe.
This means I could recreate that
Santa in a tank ad from The
Santa Clause.
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As part of her secret job, Lucia has to
design the official toys that good children
will receive on the night of the Winter
Festival. She will have to submit her five
best toy designs every year, one every two
months. The sixth and final design of the
year is what the bad children will get, and
may be poorly made, disgusting, or even
dangerous to bratty kids.
Wheels
Oh
man that would be fun. I'd
design a coal monster toy that
talks in an annoying voice and
throws coal pellets at the bad
kids!
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Of course there's the usual amount of
friend-making and all the other social
aspects associated with a meister-RPG, and I
would like to see a game of this type
showing actual changes in the landscape
according to the time of year. Not even the
PS3 Atelier games give us snow in the
winter, after all. Well, that's all I have
for now. Hurry up and write me back, okay?
Your fellow columnist,
Gaijin
Wheels
That
would be cool. It's a shame the
Atelier games
don't do that. A game about day
to day life really needs to show
all the changing seasons! Anyway
its a neat idea, and is
something I would certainly like
to play. I'll get my idea to you
asap. Here's a sneak peak: it
will be based on Monster
Hunter.
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With the revivals of Fallout,
Xcom
and Syndicate
as shooters, do you think this is a good
trend for the industry? what older
franchises would look to see get cross-genre
revival.
Scott
Wheels
I absolutely think it's a good
thing. Fans of the older games may
not care much for the changing of
genres, but as long as they stay in
the spirit of the originals I think
it's perfectly fine. I have no
problem with people buying the new Fallouts
in droves. They may not be
perfect, but they do tap into what
made the originals great, and may
even make people go take a look at
the older games! There's nothing
wrong with that. In most of these
cases, the revivals are moving away
from turn-based systems, which just
don't sell these days except for
some notable exceptions. I don't see
an issue with trying something else
with a franchise instead of just
letting it die. As for what
franchise I'd like to see come back
with a cross-genre revival, I'd love
to see Quest for Glory
return in some form. They could make
it an action RPG, with the adventure
elements coming in the form of more
Zelda
style puzzles. What about
you?
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That's it for this week, I'm off to play
more Final
Fantasy XIII-2.
See you next week!
-Wheels
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What I can't wait for:
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Hot Topics:
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3. What franchise needs an RPG?
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update?
5. Will Western developers ever return to expand
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