01/25- 12:00PM EST
Well this week has been somewhat
bittersweet. Ni No Kuni was released
to much positive response and I've been
having a grand old time with it myself. A
lot of effort went into this localization!
Still a shame we couldn't get the DS
version, but maybe it will be remade for 3DS
some day. The bittersweet half of this comes
from the news that no one picked up either
the Darksiders IP or its developer
Vigil in the THQ asset auction. While the
franchise will probably be purchased on the
cheap by someone, the end to what looked to
be a promising developer is quite sad. I
wasn't a huge fan of the first Darksiders,
but was surprised by the second and have
been playing it more than anything else on
my WiiU. I'm sure the fine staff will land
on their feet, but it seems like they really
enjoyed working together. I wish them all
the best of luck!
Now then, on to the letters...
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Dungeon Crawling For the
Masses
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Wheels,
Recent offerings of dungeon crawlers (some
may be a couple years old now) have sold
pretty well considering the "niche" appeal
and old school trappings. Ones I've
played (especially this past year) were Wizardy
on PS3 (Ok), Etrian Odyssey III
(Amazing), Unchained Blades (Fun and
funny), and Legend of Grimrock on
Steam. What new things or changes
should be made/could be made to bring in a
newer generation that didn't grow up with
these things while keeping some of the old
appeal that keeps players like me coming for
more? Do any of these listed (Leave
out Elminage!) have any features
that should be applied to all? Have
they removed anything from older games that
should have been left in? Love to hear
your thoughts!
-MHRelias
Wheels
Now that is a fantastic
question! I think the first
thing to realize here is that
these first-person dungeon
crawlers are mostly going to
attract a retro crowd, so the
importance here is to keep them
coming while at the same time
creating a game that is
flat out good enough to expand
beyond the core audience. Some
games of this type such as Wizardry
and yes Elminage stick
way too closely to old
conventions that don't work as
well anymore (and even if they
didn't they have other issues).
For example people want to be
able to customize their own
party, but no one wants to have
to deal with the vagueness of
the character classes in many
Wizardry clones. These
types of games also seem to have
a tendency towards awful dungeon
design, with too many pointless
empty rooms and dead-ends.
The Etrian Odyssey
series provides the perfect
template for mixing old school
appeal with new school design.
It has the retro style, with
classic turn based combat, music
literally made on an old
computer (except in IV),
classic first-person turn-based
exploration, and of course do it
yourself mapping on the touch
screen. Despite all that, it
brings a number of modern
features to the table that make
the series leagues more
accessible than Wizardry clones.
Character classes are very clear
as to what they are, with well
designed skill trees and no need
to try and find
race/alignment/stat combinations
that let you use a class
(because Etrian Odyssey
games have no
race/alignment/stat selection).
The series has excellent menu
navigation that makes combat and
party management easy. The games
are quite challenging, but not
to the unfair levels many Wizardry
clones reach. Finally mixing
random encounters with visible
F.O.E. enemies provides an
interesting wrinkle to gameplay
no seen in classic games (except
games like Eye of the
Beholder that already do
on screen enemies).
That of course brings me to Legend
of Grimlock. I haven't
actually played it yet, but it
appears to bring the Eye of
the Beholder type dungeon
crawler to the modern age with
an awesome fresh coat of paint.
I think with a slick look like
it has and with a focus on real
time combat it provides a nice
template for getting new Western
gamers into the genre. Of course
I'm sure it has other modern
niceties as well, such as in
game mapping?
So in the end what it comes down
to is applying modern
sensibilities to classic design
to create something that is both
retro and fresh at the same
time. Both Atlus' dungeon
crawlers and Legend of
Grimlock provide fantastic
templates by which developers
big and small can learn from. Wizardry
clones have a lot of cool
things about them, but if they
can just modernize their games a
bit I think we could see more of
a renaissance in this great
sub-genre.
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A Truly Impossible
Challenge
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Defend The Indefensible - It was correct not
to localize 7th Dragon. Have
fun ! (SeverinMira, sorry for
borrowing your new bit, but I thought of
this and just HAD to ask it.)
Wheels
Why!?!?!?!?!?!?!?!?!!?!?!?
I'm sad to say there's actually
lots of good reasons for this
but why would you make poor
Wheels do this? 7th Dragon would
be a highly niche game here in
the west on a system that at the
time was rife with piracy. Sure
somewhat similar games found
success (Dragon Quest IX,
Radiant Historia) but
they had more marketable art
styles. Publishers and
reatailers alike would and
should be worried about 7th
Dragon's odd chibi art
style. Even the presence of the
creator of Phantasy Star
wouldn't help. Plus Sega had
just had failures to an extent
in Shirin and Sands
of Destruction.
I hate myself for typing all
that.
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Moving on, you asked me why I blamed
Reggie. I don't really blame him, but
he has always seemed like an idiot to me at
press conferences and expos. I think
he said SOMETHING sometime that REALLY
annoyed me, but I don't remember any
specifics (I think it was
localization-based). You can also read
this as "He is the only person I know from
Nintendo of America".
Wheels
That's fair (that he's the only
person you know). He is the
figure head of the whole North
American operation. Still,
Nintendo is a large company so
there's problem lots of blame to
go around when it comes to
anything you're mad at the
company for. I'm still mad at
them for the last Fire
Emblem, but who knows what
caused them not to localize it.
Maybe the whole business
department?
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Any idea why Ys Strategy was
released in Europe but not in North
America? My only guess is that XSeed
doesn't like strategy games...
Wheels
Well XSEED wouldn't have been in
on that as it came out way back
in 2006, well before they got
involved with localizing the Ys
series with Falcom (though Ys
Strategy wasn't developed
or published by Falcom). The
game was probably just too old
by then to consider localizing
(yes I know Trails in the
Sky was just as old when
they brought it over but that
had a great reputation from
imports while this did not). Not
clear what caused Rising Star
Games to pick it up, maybe
strategy games are more popular
over there? Reviews for it
aren't that great so I don't
think we missed much? Ys
Strategy just seems to be
an oddity in what is already an
odd licensing history for the Ys
series.
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I also wonder why Atlus didn't localize Luminous
Arc 3 after the first two. Were
the sales of the second game not up to
snuff? Obviously, the first game sold
well enough to bring the second over...
Wheels
That's a good question. It may
have not even been sales, maybe
just a busy publishing schedule?
Or perhaps worries about piracy
on the DS? I think that was
around the time when piracy on
the DS was high, but still
relatively difficult to do on
the PSP. Probably just a
combination of factors. Given
their low print runs you can
generally tell if a title has
done poorly if it is readily
available well after release
(though this is changing a bit,
their big titles are more
plentiful) , and neither of the
Luminous Arc games are.
So I'm going to chalk it up to
bad timing, and thus bad luck
for Luminous Arc fans.
Any Luminous Arc fans
out there have more info?
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May as well answer some of your questions,
too:
1) Dead, but expect Square-Enix to kick or
mutilate the corpse in some way (like that
teaser site for their new browser
game). Didn't tri-Ace state that they
had no intention to continue the
series? Of course, I can't really
blame them after the backlash from 3
and 4. They just never realized
that they COULD make a game in that series
that fans would like if they just made one
small adjustment: portable system. By
not focusing so much on eye candy,
everything else would just fall into
place.
Wheels
You know despite the success of
the second Star Ocean
game I just never get the
feeling that tri-Ace really
likes doing sequels. Most of
them tend to be worse than their
predecessors (again, Star
Ocean 2 the exception) and
new IP has resulted in
masterpieces like Resonance
of Fate and Valkyrie
Profile. So Square-Enix
will probably fire up some ports
and such but I don't think
(barring an infusion of young
talent interested in working on
it) tri-Ace will want to be
involved.
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2) It won't fix ALL of the issues, but
hopefully it will fix MOST of them.
For example, the battle-less first few hours
(took me three...) can't be fixed.
However, my main complaint with the game can
easily be fixed: ALL battles help you master
jobs instead of only battles that are
high-enough in level (I don't think I stated
this in the best possible way, but you
should get my idea).
Wheels
I
haven't been paying detailed
attention to info on the remake
of Dragon Quest VII but
I'm sure many battle tweaks will
be in order. That said there's
more issues I'm unsure of, such
as the length of time taken to
get to the job system. Being a
popular game in Japan, I have a
feeling that may not be in the
cards for a tweak. Who knows?
I'm OK with the game staying a
slow burn, but I doubt many
agree with me especially after
the reaction to Final
Fantasy XIII. Whatever
they do change I hope it works
out for the better.
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4) I'm going to have to go with Theatrhythm:
Final Fantasy. I am such a
sucker for nostalgia...
Wheels
I
can't argue with that in the
slightest. I love the nostalgia
trip that game provides, and it
is a fine rhythm game in its own
right. I wish it had certain
songs, but it is somewhat
impossible for them to include a
catalog that pleases everyone. I
would love to see more fan
focused games like this and less
All the Bravest.
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The runner up was Dust: An Elysian Tail.
When I thought about the games form this
year, I was really surprise when I realized
how highly this ranked. Definitely the
first time an indie title has been that high
on my yearly list (Zeboyd's games never make
it to the list because I never find time to
play them the year they are released).
Wheels
I
actually haven't played that
game or even have any
recollection of what it looks
like! I think I need to fix
this...
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Other strong contenders were LEGO: Lord
of the Rings (most immersive LEGO
game yet) and Devil Survivor 2
(making a great battle system even
better). The Last Story and Xenoblade
would probably be on this list somewhere if
they weren't still sealed.
Wheels
Is
LEGO: Lord of the Rings
that good? I've never been able
to get into the LEGO
games for some reason but I
wanted to try that one. Devil
Survivor 2 is a huge
contender for game of the year
for me, even more so than The
Last Story and Xenoblade.
The refinement of combat from
the first game and an
interesting story kept me
playing through that game with
hardly a break. I'm glad I'm not
the only one that thought it was
that good! I hope the sub-series
continues with a third game on
3DS.
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I want to point out that Final Fantasy
XIII-2 WOULD have been my GOTY......if
it didn't have a sequel-bait ending.
Always localization-hungry,
Fayted
Wheels
Well I had a long list of issues
with XIII-2 (I prefer
the first game), but oddly that
didn't bother me as much. I
think we all knew another sequel
was coming beforehand, but I can
see why it annoyed people so
much. I guess had I liked the
game more I would have been
right there with you! I did love
the game's soundtrack at least.
Anyway, thanks for the letter!
What are you most looking
forward to this year?
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@AskWheels what is your favorite Kirby
ability?
-Noodle
Wheels
Well that is a fantastic
question with so many possible
answers. Do I choose some of the
classic abilities like that
laser thing I got to use in some
of the early games? Do I choose
something from that strange yarn
based game that I never played?
Or perhaps I choose something
from his often dominating
performances in Super Smash
Brothers? I think the last
one has to be the answer. I
loved his ability to transform
into a giant rock or anvil (it's
been awhile) and smash down on
people. I used that often for
devastating effect. Still, my
actual favorite thing would have
to be singing Kirby with a Link
hat on. He looked so cool! So
yeah, favorite Kirby ability
would be Kirby as Link, if that
counts.
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Hey Wheels,
With many RPGamers being upset by new iOS
titles like Final Fantasy: Dimensions
as well as spin-offs like Final Fantasy:
ATB, what would your dream iOS Final
Fantasy? What would the business model look
like?
Your bud,
Trent Seely
Wheels
My
dream Final Fantasy for
iOS is actually something very
similar to Final Fantasy:
Dimensions. The initial
app should let you create a
party and do some intro dungeons
(and it should be free). Then,
the DLC would be a large number
of different adventures to take
your party on of varying sizes.
Some could even be whole classic
Final Fantasy games! DLC
pricing could vary based on size
so if you were just looking for
a short adventure you could buy
something cheap. You could even
add social features like
transferring parties to friends
or even loaning out characters.
They could even release an
adventure editor that let people
create their own adventures that
could then get approved and
added to the in-game content
sore. Now how cool would that
be?
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That's it for this week!
-Wheels
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About the Host
Quote Archives
What I Can't Wait For:
1. Etrian Odyssey IV
2. Soul Hackers
3. Fire Emblem 3DS
4. Monster Hunter 3 Ultimate
5. Tales of Xillia
On my Playlist:
1.
Green Day
2.
Persona live
3.
Less Than Jake
4.
Queen
5.
Reel Big Fish
Hot Topics:
1. Will Ni No Kuni reignite interest in
console JRPGs?
2. Will Dragon Quest VII 3DS fix all the issues
of the original?
3. Where could Mass Effect's story go next when
the series eventually comes back?
4. What is your GotY (or GotY Runner-up) and
why?
5. Where the heck is Thief 4 and what else could
Eidos Montreal be working on?
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