That's the
Power of
Kupo
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| January 20th, 2012 |
01/20- 12:00PM EST
Welcome to another edition of Q&A.
Finally someone guessed my top five Zelda games!
I was getting worried it wasn't going to
happen. This week we've got a number of
great letters including more Shin Megami
Tensei history and another edition
of the lightning round where I answer your
shorter questions rapid-fire.
Without further delay, on to the letters and
tweets!
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Zelda: Ocarina of Winning
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Well, Link certainly wouldn't back away from
a fight, so I am going to
keep on guessing your top 5 until I, or
someone else, has it right.
And I don't even care about the prize any
more. This has me frustrated!
1 Ocarina
of Time
2 Wind
Waker
3 Link's
Awakening (that was
an easy hint haha)
4 Twilight
Princess
5 Link to
the Past
Wheels
Well
your frustration has ended, that
is the correct answer! Though Skyward
Sword will likely be
the new top dog and bump Link
to the Past off the
list, those are my five
favorites. I thought I had
stated in previous Q&As my
distaste for Majora's
Mask, but I guess
people forgot because they kept
including it in guesses! Anyway,
thanks everyone for the entries,
I think next contest I may have
you all guessing my top five
favorite Final
Fantasies. That will be
fun!
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Okay, so I have yet another question for
you. With the release of the
PS Vita drawing ever closer, the PSP is
about to become old school, and
therefore something I am willing to play.
>_<
Wheels
You
know what, the PSP was really
kind of old school from the
start. It got ports of a bunch
of classic RPGs, and for the
most part the new content for
the system had a decidedly
old-school feel to it as
compared to the DS, since it
didn't have new touch screen
controls to mess around with.
Look at the lineup of RPGs on
the system some time. Though
there are plenty of duds (I'm
looking at you Lord of Arcana),
they are far outweighed by the
volume of quality content. Heck,
Europe even got two classic
ports, Breath of Fire
III and Tales
of Eternia, that never
came out in the US. The PSP is
cheap now, as are its games, so
go for it!
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So I am scouting around for a cheap second
hand PSP and was wondering
if there are any (relatively obscure) RPGs
out there that I should know
of. I am already planning on getting Final
Fantasy
Tactics, and that one store I told
you about had a
special edition set of Tactics Ogre
lying about, so I might pick that one up as
well, but aside from that I
haven't really been paying much attention to
the PSP RPG scene. I am
not looking for any of that mainstream
nonsense. I am done with Final Fantasy,
except for Tactics that is, so... If
you have
any suggestions, that would be great. Is Growlanser
any good? I saw there's
a new one to be released soon.
Looking forward to your enlightening
answers, oh great Master Gyrator.
Dan Dan Revolution
(aka Daniel B.)
Wheels
I
would say start with Knights
in the Nightmare. I
know that also has a DS version,
but I think the game may
actually be easier to control on
PSP, and has better visual as
well. It's truly an original
experience. Next up give Gladiator
Begins a try. Not sure
if it is directly available in
Europe, but it's a gladiator RPG
where you create your character
and then participate in various
events on your road to freedom.
Being so combat focused it can
get repetitive at times, but the
package overall is great. Persona
3 Portable is a
brilliant port, possible even
better than the original. Trails
in the Sky is an
absolute must for anyone who
loves Japanese RPGs. Make that
your first purchase! Monster
Hunter is of course
worth trying as there is
something to Japan's love of the
series. An oddball
recommendation would be Mimana
Iyar Chronicle. It
isn't the best RPG out there,
but the localization by Aksys is
just great. Sadly I can't
comment on Growlanser.
I've yet to play anything in
that series!
Last but not least, buy all the
Ys games.
That is an order!
Looking forward to hearing from
you again sir!
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Hey!
This is much longer than I intended.
I missed the most recent Chrono
talk, and my conscience is making me opine.
I agree (unnecessarily)
that the soundtrack is beyond sick. As a
trained musician, I can only
think of a handful of games that have the
breadth, depth and sincerity
of the game. It never shies away from being
EPICALLY SERIOUS when
appropriate, or from being light and fun
when called for.
Wheels
You
know I don't think I really
appreciated it back in my youth,
but the soundtrack truly is
quite amazing. My only gripe
remains the battle theme which I
think they needed to switch up
later in the game. Still, I like
that it occasionally calls back
to Chrono Trigger,
but for the most part it does
its own thing, and really that's
true of the game as a whole.
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So for my time-space capsule of Chrono
Cross music, my top 5 list (sorry,
I'm verbose) would be:
(5) Leaving
the Body (it actually feels like your
best friend is
departing the mortal coil in front of your
eyes. And then it ditches
the pizzacato and it gets worse/better)
(4) Chronomantique
(not the most powerful, but it perfectly
captures
the essence of the original with the spirit
of the sequel, i.e.
archipelago = calypso. Excellent cover)
(3) Dream
of the Shore Bordering Another World
(epic name + epic
strings + slight minor key = awesomesauce)
(2) Garden
of the Gods (given that the benevolent
Dragon Gods are
actually eeeeeeevil, this is pretty spot on
for
wonder/magic/awe/mortality)
(1) Frozen
Flame (So emotive, at such a critical
scene. Made even more
poignant in that it only plays once in the
game, which is an extremely
rare and underused technique, arguably most
recently/effectively since
Forever Rachel, although I think that played
twice if you stop at
Kohlingen before going to Zozo.)
Wheels
Oh
man Forever Rachel, that is a
classic tune right there.
Anyway, all fantastic choices
from the Chrono
Cross soundtrack. This
game is really kind of
unappreciated when you think
about it. I wonder if a nice
update that fixes the story a
bit would finally get many to
realize the quality of it.
Especially the soundtrack, one
of the absolute best ever.
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Notable mention to the fun (The Splendidly
Grand Magic Troupe), the
peacefully ambient (Jellyfish Sea), the
mysteriously ambient (Island of
the Earth Dragon) and one of the best ending
songs ever (Radical
Dreamers). I'm just more epic and minor than
fun and major.
Incidentally, I have a sleepy-time video
game playlist (*cough* I'm a
dork) and a ton of Chrono is
on it.
Wheels
The
variety in the soundtrack is
amazing, and all the tunes do a
great job of fitting with the
location or event that they
match up with. I think there are
many instances where the music
can be so good that it makes
everything in the game better,
and this has to be one such
case.
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Valkyrie
Profile
(the combination of guitar shreds and epic
Norse Godly songs is so well
played. And seriously, the names? Behave
Irrationally? Dreamscar?
Eternal Hydrogen Anxieties?? What were these
people smoking??)
Final
Fantasy VIII
(by far doesn't have the most memorable of
FF songs, but also one of
the most consistent soundtracks. Almost
every track is spot on for the
gaming situation. From FLWV's impending
witch doom to Drifting's....
drifting.... to Julia's piano lounge chic.
The Salt Flats has 1718
plays on my iTunes, mostly on my sleep-time
playlist)
Legend of
Mana
(almost a tie with Secret of Mana,
and
I'm
sure
I'm in the minority. But this is the rare
soundtrack that
makes me want to play a game even when I
know I don't actually enjoy
playing said game)
Lufia II
(simple and perfect for its environment. It
catches the sense of
adventure which has been mostly lost with
the melodrama in today's
games. They based an entire series around
the 'big' secret that Lufia
is Erim and Erim isn't really evil, yet
still made me care)
Xenogears
(NEARLY
as
excellent
as Chrono
Cross,
if
not for some useless background filler. But
when it's key songs are
on, they're unstoppable! E.g. The Valley
Where Wind is Born, Ship of
Regret and Sleep, and Shevat [1667 plays,
3348 with the Zohar002 piano
arrangement, go to YouTube now if you don't
know it]. June Mermaid,
Shattering of the Dream Egg and Lost...
Shards are overrated as far as
I'm concerned)
Wheels
More
nice choices. I have yet to
truly play Valkyrie
Profile, but I will get
to partake in those tunes soon.
Final Fantasy VIII
I think is a little underrated.
Some songs are a bit too similar
to themes from Final
Fantasy VII, but when
it hits a high point, it REALLY
hits it out of the ballpark. I
mean that opening theme for
instance is just amazing. I have
a real soft spot for FFVIII,
which I hated as a kid and then
really enjoyed when I gave it a
second chance. I even love Eyes
on Me (I'm terrible I know)!
Legend of Mana
you know I'm a huge fan of given
the team that made it. The
audio-visual qualities of that
game are just through the roof,
and it has aged splendidly. I'd
still give the edge to Secret
of Mana,
but it is very close.
Lufia II
is another I've never played.
I'll have to look up some
tracks!
I was never much of a fan of Xenogears,
but that had absolutely nothing
to do with the soundtrack.
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But you still take questions, right? I have
a slew of quickies.
1) If you could play only one game for the
rest of your life ad
infinitum, which would it be? Mine is either
Valkyrie
Profile or Shadow Hearts:
Covenant.
Wheels
I'd
have to go with either Dark
Souls or Resonance
of Fate. Both are
fantastic and include new game
plus modes that keep increasing
in difficulty (Dark
Souls keeps increasing
for at least eight playthroughs
I believe). That would probably
keep me busy and happy for quite
a long time!
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2) Which game makes you angry because it was
so close to being amazing
for you, but just dropped the ball? Mine is
either Legend
of Mana or Terranigma.
Wheels
Wait
what? Legend of Mana
is amazing! I'd have to say Unlimited
Saga. It came so close
to being a cool computerized
version of table top RPGs but
got so bogged down by horrible
interface and design decisions
that it just went completely off
the track.
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3) What's your favorite
almost-RPG-but-not-quite? No Zeldas,
I'm not interested in that
debate here. Mine is Soul Blazer.
That
may
not
count though, so Alundra.
That
may also not count.
Wheels
I'd
have to go with Infamous.
Very nearly an RPG, and it's a
fantastic open-world super hero
game with a city designed around
the hero's powers. One of the
best games of that type I've
played in quite some time.
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4) Can you tell me what your LEAST favorite
Zelda
is, no cd-i? Mine is the Oracles,
they bored and annoyed me,
you should never have to buy two games to
get one.
Wheels
I'm
not sure what you mean buy two
games to get one, since those
games are two completely
different and (for me) fun Zelda
games. The only thing you
get for playing both is a
bonus boss fight. My least
favorite Zelda
would have to be Zelda
II.
It is just so stupidly
unbalanced and annoying at times
that I usually don't find it to
be much fun.
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5) Have you played 7th Saga?
Thoughts?
Wheels
I
have not, I've read about it
however and it sounds like quite
the oddball game. Is it worth
playing?
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6) I love the entire Breath of Fire
series. IV
just missed my
short list for OSTs. And I love that they
form a continuous timeline
chronicling the death of their Gods, the
deterioration of the world and
races, and what happens when 'humanity'
fights back over centuries of
deity abuse. It mostly ends badly, and Deis
is annoyed with all the
idiots. Have you played and loved?
Wheels
I've
dabbled a bit in all of the
games except for few, which I
bought a physical copy of I
think like a week before they
released it on PSN. Good series,
never really loved any of them
except Dragon Quarter,
which we'll get to in a minute.
The games felt pretty average as
far as JRPGs go for me, but at
least had a slightly different
style to them. Wish the series
hadn't ended abruptly.
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7a) What game storyline left you burning for
more? Mine are Breath of Fire: Dragon Quarter (even
though
I
think
it
was very well done at the end) and Eternal
Sonata, which felt like it
abandoned the entire freaking plotline for a
deus ex machina.
Wheels
I'm
going to go with Dragon
Quarter as well as Resonance
of Fate. Both provide
very interesting
post-apocalyptic worlds that I
think could be expanded upon
much more. Of
course they also share in common
being absolute classics that no
one seems to have purchased.
Still, both could use some kind
of continuation.
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7b) What game was completely satisfying,
even if not a happy ending? Shadow Hearts:
Covenant (completely
atypical romantic conclusion, kind of
Freudian messed up but awesome), Final Fantasy
X (before the sequel
'fixed' it), and Valkyrie Profile:
Silmeria come to mind (I think
you're playing it so I won't
comment, but it's quite well done if you
have the 'bonus' ending. One
of the rare sequels to make legitimate
headway in bettering the
predecessor's story and characters. Baten
Kaitos:
Origins also comes to mind, which
is even more severely
ignored and underrated)
Wheels
I
really have to go with Final
Fantasy X. It really
was such a heart-breaking ending
that it deserves commendation.
More games need endings like
this, after all, when saving the
world you'd think that more
heroes would die along the way.
I guess not everyone can be Suikoden?
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8) Did you ever play Threads of
Fate?
It's
silly,
short,
super fun, and completely overshadowed by
the rest
of Square's work at the time.
Wheels
I
haven't but it is sitting on my
PSP waiting to be played. I'll
let you know my thoughts soon!
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9) Do you have any games you played as a kid
that you can play now and
think of how much you didn't catch the first
time? E.g. 7th Saga has time travel?
Cloud and
Tifa get it on on a hilltop? The sprite in Secret of Mana
was a boy? Square
games have really, really blatant naming
stereotypes (Kain, hello?
Ozzie, Flea and Slash?)
Have a great week!
JDX
Wheels
Cloud
and Tifa what now? I think I
still may be missing that one. I
hear you on the Secret
of Mana point, I gave
that poor sprite girls' names so
many times its not even funny! I
can't really think of anything
else other than that at the
moment, I shall see if memory
serves me better the next time
you write in. Look forward to
hearing from you again!
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Hey Wheels!
As promised, here is the next part of my
Japan-only Megami Tensei overview.
While North
America got the two Devil
Summoner:
Raidou Kuzunoha games, these two
games never made it over here.
Oddly, the first Devil Summoner
game was re-released on the PSP as a
slightly enhanced port back in
December 22, 2005, but this was never
brought over to North America.
Considering how Atlus has been adamant about
bringing over almost every
game in the Megami Tensei
franchise since Shin Megami Tensei
III: Nocturne, it's strange they
never released the original Devil Summoner.
I have heard that
allegedly, Atlus USA was interested in
localizing the game, but
couldn't because Sony America thought it
wasn't different enough from
the original game. I've heard of Sony doing
this before, but I have no
idea how true this is, in regards to this
game or others.
Wheels
Yeah
I'm not sure I get why Sony
does, or did things like that.
Isn't that the reason Working
Designs eventually sited as for
why they went under? Its a
shame, as given the popularity
the series has gained here I
think they would have done just
fine.
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But anyway, perhaps I should get to the
actual game. Shin Megami Tensei: Devil
Summoner,
originally released for the Sega Saturn back
in 1995, takes place in
modern Japan and stars the ever popular
nameless protagonist, a college
student. He and his girlfriend are attacked
by demons, which have
started roaming the country. They are saved
in the nick of time by a
demon hunter named Kyouji. However, he is
unexpectedly killed under
mysterious circumstances shortly after
saving you, and then your
character is trapped in a warehouse and
killed by one of the game's
antagonists, a man named Sid Devious. I
guess there's only so much bad
luck a guy can run into, because then your
souls ends up going into
Kyouji's body and comes back to life.
Kyouji's spirit isn't too happy
about it, but there isn't much he can do for
the time being.
Regardless, with a new body, your character
must discover the reason
for the demon invasion, save his girlfriend,
and find a way to get the
souls back in their own bodies. The gameplay
is a fair bit different
from the other MegaTen games
at the time. The dungeons are full screen
and very detailed, although
the movement is apparently choppy in the
Saturn version. The battle
system isn't much different, although there
is a front and back row,
with front row characters only being able to
use physical moves on
front row opponents. Demon negotiations are
a bit more complex, but
they've added a demon loyalty system.
Basically, you have to keep your
demons happy or else they may ignore your
commands or even leave you. I
can't find the specifics as to how to keep
them happy, but it
apparently makes the game more aggravating
than it should be. Even so,
the game sounds pretty interesting and was
apparently popular enough in
Japan to be reissued under the "Sega
Collection" label. The PSP version
of Devil
Summoner comes down
on the difficulty and has some other minor
conveniences (one of which,
perhaps, is making the loyalty system less
annoying). This is another
one I can't find much info on.
Wheels
Interesting,
sounds like the Devil
Summoner games we
actually got are quite a bit
different, huh?
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Devil
Summoner:
Soul Hackers drops the Shin
Megami Tensei mega title. It was
released for the Sega Saturn in
1997 and for the PSX in 1999. There doesn't
seem to be any direct
connection between this game and the first Devil Summoner,
but apparently some
characters make an appearance. Soul
Hackers takes place in the near
future, where people play games
in vast virtual worlds connected by what I
assume to be a super
futuristic version of the Internet. Your
character likes to play an MMO
called Paradigm X until he starts getting
strange anonymous messages
saying someone will steal his soul. Sure
enough, his soul is nearly
taken before a guy named Redman saves him.
As it turns out the
mysterious Phantom Soceity is using the
Paradigm X game to steal souls
for some nefarious purpose. It also turns
out that your character
contains the souls of many people, mostly
Devil Hunters and throughout
the game you live through the final moments
of their lives to find out
what's going on in the world and try to stop
the Phantom Society with
the help of a group of hackers called the
Spookies (really?). Despite
running on the same engine as the first Devil
Summoner, Soul Hackers is
apparently a more polished game and many
consider it the more enjoyable
of the two. The Demon Loyalty system
returns, but is less annoying, the
graphics are overall better, and you can
install in-game software on
this game's version of the COMP, the GUMP
(gun-COMP, if you didn't
guess) to be able to save anywhere and have
an onscreen map, among
other things. The battles are supposedly as
slow as the first game. The
story and characters, though, are where this
game shines, silly names
aside. It seems that Atlus USA also wanted
to bring over the PSX
version of Soul Hackers, but
Sony shot them down. Assuming that's true,
it's a crying shame since
this sounds like a good game.
Wheels
That
is really a shame. Even more a
shame they didn't bring over the
Saturn version! I wonder what
stopped this one from coming
over. Its not like it was a port
of an SNES game or something, it
just seems very strange. Maybe
some day it will make it over in
the form of a remake!
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And those are the first two Devil
Summoner Games. Near as I can tell,
they have little, if any
connection to the later Devil
Summoner: Raidou Kuzunoha games.
Even so, they appear to be an
interesting pair of games, and it's a shame
that these never made it
over here, esepcially if it's true that
there were attempts to localize
them. On a random note, the character art
for the demons in both games
is similar, if not identical to that of many
demons in Shin
Megami Tensei: Strange Journey.
I
thought
it
was
a
neat thing to point out since I've been
playing SJ
lately. Next time I will discuss
a very obscure MegaTen
sub-series the Last Bible
games.
-Strawberry Eggs
Wheels
Interesting,
I wonder then why they chose to
reuse the Devil
Summoner name instead
of calling them a new
sub-series? Regardless this
deepens the pull of cool SMT
games that I really wish we had
gotten. I look forward to
hearing about the next
sub-series! Thanks again for
these histories, they really are
quite fascinating!
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How awesome is Reckoning going to
be? Soooo awesome, right?
-Ocelot
Wheels
As someone who likes the Elder
Scrolls games but thinks
their combat is boring, I sure hope
so. I liked what I played of the
demo, but will need more of the game
to form a full opinion. Still, with
a coll graphic design and everything
else going for it, I am very hopeful
for Reckoning. I'll
probably have to wait a bit though,
since February is full of game
releases!
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Dear Wheels, why come RPGs don't turn-base
any mores?
-BongoBill
Wheels
Well in this modern age turn-based
games have become somewhat
antiquated, and simply aren't as
popular as they used to be. There
are exceptions of course, such as Dragon
Quest and the like. However
with Japan going crazy over Monster
Hunter it seems even that
market is moving away from
turn-based games. I don't think
we're going to see it go away
completely, but I'm certain we'll
see more games that are a hybrid of
turn-based and real-time, such as Resonance
of Fate.
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Why isn't QFG
more recognized for how great it is? It was
doing what every game is doing now 20 years
ago.
-Falselogic
Wheels
No idea, it really was well beyond
its time. If you play the VGA
version it even is quite a fine
looking game. The mixing of RPG and
adventure genres was a match made in
heaven, and I'd really like to see
someone expand upon it even more. Quest
For Glory is just an all
time classic. Shame that even after
five entries, this series seems to
get little love. Would you want to
see Telltale tackle this series
after they take on King's
Quest?
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Continuing last week's theme, I would like
to hear some RPG characters as desserts :D
-@severinmira
Wheels
I'd have to say that all RPG
characters are like soufflés.
When cooked properly and served
without delay from the oven to your
plate, they will rise to the
occasion and be quite delicious.
More often than not however, they
simply fall flat.
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did nobuo uematsu’s Final Fantasy
3 music and the terminator music
have anything to do with each other besides
they sound very familiar?
-Dex
Wheels
I don't really think they sound
similar, but as far as I can tell
there's nothing really to that. Terminator
2 had of course been out
for awhile prior to the release of Final
Fantasy III (VI), so you
never know!
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That's it for this week, I'm back to playing
some more Mega
Man games.
See you next week!
-Wheels
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What I can't wait for:
1. Mass Effect 3
2. Tales of Graces F
3. Final Fantasy XIII-2
4. Grand Knights History
5. Tales of the Abyss 3D
On my Playlist:
1. Mega Man music
2. Mega Man X music
3. Zelda music
Hot Topics:
1. With Tales Studio no longer a separate
entity,
what will this mean for the series?
2. Why do you think Mega Man Legends was never a
big commercial hit?
3. What franchise needs an RPG?
4. What RPGs do you NOT want to see get an HD
update?
5. Will Western developers ever return to expand
beyond typical fantasy
and sci-fi settings?
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