01/04-
12:00PM EST
Welcome to 2013! 2012 was an interesting
year for RPGs, but we'll be getting to that
with the usual RPGamer year end feature soon
enough. Here on Q&A we're going to stay
focus on all the cool RPGs announced for
this year along with the possible
announcements we could see! Heck, maybe I'll
even be able to finish Elminage
before 2014 (that game is a beast)!
Anyway, let's get right into some excitement
about games coming out this year...
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Not the Devil Summoner
With 1920s Slang
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Wheels,
Soul Hackers is coming to America.
What is largely considered the best SMT
is finally coming here. So, my
question is, will this finally be the
mainline-styled SMT to hit the
popularity of the (great, but honestly not
as awesome) Persona series in
America, or are the more standard games
doomed?
-MoogleGunner
Wheels
I
can not describe my excitement
that we are getting two
Atlus-developed dungeon crawlers
in a short time span. While the
Etrian Odyssey series is
now old hat and I expect the new
one to be another polished and
upgraded entry in the series,
I'm more excited for Soul Hackers
because of all the good things
I've heard about the original. I
do have a copy of the Saturn
version, which I've played
around with, but it's hard to
get a good feel for the game.
I'm sure a translated and
upgraded 3DS version will be a
far better experience. I haven't
read in-depth about what changes
they've made, so I just hope it
has more modernized features
than Innocent Sin which
still felt mostly like a port of
an old PS1 game for me. We shall
see!
Now, as far as being as popular
as Persona? I think
that's be a tough feat to
accomplish, especially given
that other SMT games
aren't even as popular as Persona
in Japan. I think it has the
chance to bring more people into
the main SMT fold than
Strange Journey did
though because of the love for
the original among importers and
the nicer graphical look thanks
to being on the 3DS. If people
over here enjoy it, and assuming
Shin Megami Tensei IV
follows shortly after that we
could see a stronger base for
the main series. Of course if Persona
5 finally gets announced
then that will understandably
get the most attention. The long
and short of it is that anyway
you look at it, it's a good time
to be a fan of SMT.
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Fighting the Doom and
Gloom
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I wasnt planning on writing this email but I
thought it was necessary to address the sort
of doom and gloom of last week.
Wheels
Well,
I don't know if it was so much
doom and gloom as it was perhaps
end of the year blues? Besides I
thought I did a lot to counter
the gloom! There are certainly a
lot of RPG localizations we're
missing out on, but I don't
think it's that bad as long as
you don't remind me about 7th
Dragon (just the first
one, second one isn't as big of
a loss).
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We had 2 people going on about how games
arent localized, and how people hate
japanese dev.
Well its simply not true. In general more
jrpgs than ever have been made on more
systems than ever with more localized than
ever. What does this mean?
It means jrpgs are more spread out on more
systems. In the old days people could
purchase 2 platforms, and get most of the
rpg work of that gen. Now? You need
5..........
Wheels
The thing about hating Japanese
development is a whole different
issue not necessarily tied to
RPGs that I don't really want to
go into.
I don't really agree with the
point that RPGs are spread out
across more systems. With Japan
buying more portable platforms,
more JRPGs have been coming to
DS and PSP than anything else.
With the decline of both due to
piracy, new platforms, etc.
we've missed out on some titles
late in the life of both. C'est
la vie as they say. We really
haven't missed out on very many
localizations for Wii/PS3/360.
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Lets look back at the systems of yesteryear
with a lot of rpgs on them
Gen 1 - Nes
Gen 2 - SNES/GB
Gen 3 - PSX/GBC
Gen 4 - PS2/GBA
Gen 5 - DS/PSP/iOS/Wii/PS3/360, THEY ALL
HAVE RPGS ON THEM MAN
Wheels
You're
missing some things in those
lists. There were a ton of great
RPGs on Genesis, Sega CD, PC
Engine, and even some on Game
Gear, so a list of SNES/GB
doesn't quite cover it. PSX/GBC
also skips the many RPGs on the
Saturn. PS2/GBA I'll give you as
GameCube/Dreamcast/Xbox were all
light on RPGs. Now, you are
correct there's JRPGs on all
five of those systems, but we
were talking about unlocalized
JRPGs and those fall very
heavily into the DS/PSP category
given Japan's preferences.
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You are right. We are in a transition phase
of new systems coming in, and old ones
coming out. That does effect things. Given
that. This year was INSANE in the states
with rpgs.
EX. Chaos rings II, Final
fantasy Dimensions, Final fantasy
13-2, Atelier memeru, tales
of graces F, gungir, growlanser,
class of heroes II, ragnarok
tactics, pokemon conquest, pokemon
black 2, kingdom hearts ddd, paper
mario, ect ect ect
And this is a transition year? we were
blessed.
Wheels
I
would be inclined to agree. We
got a ton of good JRPGs (FYI Class
of Heroes II didn't make
it out in 2012) this year, with
a good number even coming out on
consoles. I'm still surprised we
got as many PSP games as we did,
but I'm not going to complain
(even about a lack of Final
Fantasy Type-0). Besides
the lack of some Dragon
Quest spin-offs, we even
got most of the big RPGs on
3DS/Vita. So a good year all
around, hopefully the Vita will
pick up in sales so niche
publishers can keep bringing
over RPGs for it (I really want
the new Ys localized!).
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Now regarding whether or not we will ever
see a 7th dragon. Most of why we
havent seen it is poor management, and poor
luck really. But isnt that why we dont
get alot of localizations? I mean people
pretend like we in past gens everything got
localized, it was never the case before.
Sega has rpgs every gen they dont localize.
Wheels
I
don't agree that it's poor
management. I still
think 7th Dragon on DS
could have done well in the West
(especially after seeing Dragon
Quest IX do well) but
publishers have more sales info
than we do so maybe they saw
trends in the market that just
didn't make it worth it. I think
Square Enix not bringing over
games like SaGa 2 and SaGa
3 on DS that could easily
be renamed to Final Fantasy
Legend is all the evidence
I need as far as the DS market
goes (which makes the
localization of Four Heroes
of Light seem out of
place, but hey I'll take it!).
I'm not really going to blame
bad management on the lack of 7th
Dragon. The second game
being on PSP pretty much killed
chances from the start. Plus,
after Valkyria Chronicles 2
was a bust in the West I can't
even blame them for not trying.
It sucks, but we can always hope
for fan translations (and for
Sega to move the series to a
different platform).
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2013 is looking ridiculous for localizations
fire emblem, devil hacker, generation
of chaos VI, ni no kuni and
more all in quarter 1?
With bravely default, rune
factory IV and more probably coming
later?
I am not sure if people are more spoiled. Or
they just have revisionist history of how
things used to be.
-Alan
Wheels
I
agree that 2013 is looking
great. I'm hoping for Bravely
Default news because that
game looks like a lot of fun.
Don't be too hard on people
pining for more localized games.
Remember that despite the fact
we are getting a lot of
localized RPGs, we're getting a
lot more specialized RPG that
might not be everyone's cup of
tea. We've gotten a lot of SRPGs
on portables. For those not
really into that type of game,
the list of localized games will
suddenly seem much smaller. So I
don't think it's revisionist
history so much as pining for
different types of games. We'll
see how people feel after this
year!
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@AskWheels For Q&A: What is a game in
your backlog from last year that you didn't
get the chance to play, but are hoping to
try in 2013?
-merrygodown
Wheels
There were some games I dabbled
in but didn't finish, but as far
as game I'd like to try but
didn't really get to spent any
real time with? That would have
to be Unchained Blades.
I bought the game right away but
never really got to it other
than the first few minutes. Just
too many games to play on my
PSP! I'm going to try it on 3DS
instead as I've always preferred
dungeon crawlers on the DS/3DS
two screen format. So I'll
probably get to that soon. In
addition, I've also got copies
of Yakuza 3 and
Yakuza 4 that I'm itching
to play. I'm new to the series
but I have a suspicion I'll find
it to my liking. I think that's
about it! Most other games that
I want to finish in 2013 I've
already dug into a fair amount.
So 2013 looks to be the year of
first person dungeon crawling
and Yakuza for me!
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@AskWheels This week's Defend the
Indefensible: "Any death in Dark Souls
II should result in a game over &
deleted save." 50 words+. Go. :D
-severinmira
Wheels
People freaked out when the
director of Dark Souls II
mentioned something about a
straightforward design. I mean
who wouldn't freak out? Dark
Souls excellence is
actually enhanced by the open
and often obtuse nature of the
game itself that allows the
player to discover elements of
the world on their own. Let's
imagine that the director was
actually talking about the
straightforward nature of
progression, meaning once you
die in the game that's the end
of that run. Imagine the
director is a huge fan of
roguelikes where permadeath is
the name of the game. Like Dark
Souls, death would be a
teaching tool, only this time
you have to learn a larger and
more pronounces lesson on how to
survive instead of just how to
survive what area you just died
at. Imagine the obsession of
completing the game and finding
all the secrets that are there
that require surviving in the
face of pure defeat. Of course,
some things about the game
experience would have to be
changed to accommodate this and
prevent cheap annoying deaths
that would ruin the experience.
It could be done, and it could
be an incredible and thrilling
experience for those that go in
with an open mind! Imagine the
feeling of accomplishment at
finishing that kind of Dark
Souls II.
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@AskWheels Tie for Capcom and Sony for
me. Why SEGA?
-MHRelias
Wheels
(This was in response to me
tweeting that Sega was the only
company I both hated and loved
with equal measure)
Well, let's start with the love
part shall we? I love the RPG
series they've been able to
create even if they don't always
keep them going. The Shining
series and Oasis
games were certainly highlights
of my childhood. I enjoyed the
Sonic games of course. I was a
huge fan of the Saturn and
interesting new series like Panzer
Dragoon. The Sega Saturn
is of course where we start to
get into the hate. Sega of
America wasn't exactly managed
well, and the Saturn was a huge
bust. Which lead to a small
print run of Panzer Dragoon
Saga and my search for a
copy (for a decent price) that
took over a decade. Then the
Dreamcast came along with none
of the franchises I had loved on
the Saturn and new Sonic games
that I couldn't get into in the
slightest. Throw in a bad
revival of the Shining series
and I'm sure you can see where
that stems from. Still, Sega
despite all their troubles
manages to find creative people
and pump out some amazing stuff
(and some awful stuff yes) so I
continue to follow the company
with interest. Now if they could
just get their Western
operations into a better working
order...
Oh and you have the time to
write in I'd love to know why
you hate/love Capcom and Sony!
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Hey Wheels,
Hope you don't mind me writing in so much.
Regarding Final Fantasy Tactics, I
love all of the "special" classes like Holy
Knight and Divine Knight (and Orlandeau's
horribly broken Sword Saint), as well as the
Dark Knight class (I once played the game
with five Dark Knights - wrecked everything
on the battlefield). Too bad it's such
a lengthy process to get just one Dark
Knight. But it's so good, since you
can heal yourself, heal MP, and also just
crush your enemies. I just finished
the game yet again, loved it. It's a
real shame that you don't see SRPGs from
Yasumi Matsuno anymore, really. I'd
love more Ivalice Alliance games and/or Ogre
games. One thing that makes these
games so great (to me, anyway) is the
translation from Alexander O. Smith and his
friends (who did the FF Tactics: WotL
translation). I really enjoy that sort
of 18th-19th century dialogue, and the
characters feel more sure of themselves with
the new translation.
Wheels
Not at all! I am always in need
of questions so constant letters
is actually very welcome. Keep
them coming!
I love those special knight
classes as well! Of course
they're horribly broken, making
the end game a bit easy if you
abuse those characters. Final
Fantasy Tactics remains
one of my favorite games of all
time. It's a real shame that
Matsuno ended up leaving Square
Enix (and also everything that
went on before he left) and I
hope that some day he makes some
more SRPGs. Sadly I doubt he'll
ever go back to Square Enix and
work on any of his old series.
Alexander O. Smith and friends
did a brilliant job on the War
of the Lions translation,
and all their other work really.
I got to see him and an
associate do a panel at PAX East
a few years ago talking about
the localization process that
was incredibly interesting and
enlightening. Sadly I didn't
know about the panel beforehand
so I had none of the games they
worked on with me to have
signed!
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I agree with your comment on Tales of
Graces f's lack of world map. I
know a lot of RPG fans love the
"traditional" world map, but I'm rather
indifferent to the idea. I guess I can
enjoy both of them. For example, I'm
quite excited about Ni No Kuni's
more "traditional" world map (less than a
month left, and I got the Wizard's Edition!)
yet I like what Final Fantasy X
offers.
Wheels
Variety is the spice of life!
Traditional world maps are fine
when done well, but sometimes
people get annoyed simply
because a game doesn't have one,
without any consideration for
what it has instead. The
traditional world map is a fine
enough way to allow for
exploring a world, but it came
into being due to limitations of
early games so RPGs should
explore as many exploration
methods as possible now that
technology allows it. That said
I'm really looking forward to Ni
No Kuni in general!
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I'll check out the Darksiders games,
thanks. They kinda look like "dark" Zelda
games, which sounds interesting to me. Could
be something to pick up and play while I
wait for Ni No Kuni, which is
supposed to have lots of content.
Wheels
Give them a try! The second game
is a fair bit different than the
first, mixing in more aspects of
Diablo with loot and a
skill tree and less in the way
of Zelda type tools. It
even manages to work in some Prince
of Persia mechanics. Both
are worth a try. They obviously
wear their influences plainly,
but I can't think of any other
games out there that mix
gameplay ideas quite like them.
Here's hoping either THQ sticks
around or someone picks up the
series. One final note on the Darksiders
games is they take place at the
same time so there's no need to
start with the first one if the
second looks more appealing to
you.
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Wow, I didn't know you've played a good
amount of the Suikoden games.
Good stuff. Yes, I believe that you
should definitely play Suikoden III,
but I'm not going to hype it up too much.
Let's just say that it's a game worth
playing, and the key thing to really
remember is that its just different.
Wheels
It
is way up on my list of games to
play in the near future. I can
assure you that at the least I
will play it before I give Suikoden
IV a try. Once I finish my
current playthrough of Suikoden
II I'll see about firing
it up.
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Agree with your point on needing better
writers for JRPGs. Though, I wouldn't
be surprised if a lot of the good writing is
lost in translation or censored (though
nowadays Japan seems to be more censor-happy
than the US). I know a big complaint
is teenaged heroes, but Atlus has proven
that you can have young characters that are
interesting. Personally, I would like
to see storylines that aren't on such a
grand scale, for two reasons: Firstly, it
feels more realistic (i.e. Suikoden's world
feels so much more realistic than most
JRPGs) and secondly, it leaves room for
continuity and new storylines without
recycling too much content. I was
thrilled, for example, with The Last
Story's focus on a portion of the
"empire". I'd love more games in the
series.
Wheels
A
big complaint currently is games
focused on teenaged heroes for
sure, but I think it's more
complaining about the same kinds
of teenaged heroes. If more of
them were written the way Atlus
writes them I doubt we'd see as
many complaints. Also I agree we
need way more games that focus
on a smaller very well defined
portion of a world. This is one
of the reasons Persona 4
is so great. It clearly defines
the town you spend time in and
still manages to be a huge RPG
despite lacking the ability to
"explore". Suikoden also
did a great job of focusing on
smaller areas of a world. With
rising development costs this
approach even makes much more
sense from a fiscal point of
view. Persona 4 probably
didn't have the anywhere near
the budget of other big PS2 RPGs
but manages to be just as big
and enthralling.
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Okay, sidebar questions time!
1) Will tri-Ace ever make a game on their
own again?
Good question. I could see them making
one, but I have a feeling that it won't be
for a while. With the exception of the
Valkyrie Profile series, most people
agree that tri-Ace can't really tell a story
worth a damn. However, they excel in
gameplay (which, arguably, is the most
important part of a game). As such, I
could see them helping other companies out
by designing the gameplay portion whilst the
other developer(s) concentrate on the
storyline for a while, until they get some
ideas about a story on their own.
Personally, I couldn't get into Resonance
of Fate, and I thought Star Ocean
4 was bland enough for me to trade it
in rather quickly.
Wheels
Sorry to hear you couldn't get
into Resonance of Fate,
but we agreed in that tri-Ace's
strength lies in their ability
to make compelling gameplay. One
of the great things about Resonance
of Fate to me is that the
game keeps the story to a
minimum and let's the player
focus on gameplay for the
majority of the game. Cut-scenes
get longer near the end, but
never as long as anything in Star
Ocean 4. I think the
company may be working on a new
engine and some other stuff
behind the scenes and just doing
some smaller projects. It
doesn't seem like the company is
any financial trouble, and given
that they worked on Final
Fantasy XIII-2 I don't
think there's any indication
they wouldn't work with Square
Enix again despite working on
some games for other publishers.
We agreed in that it probably
won't be for a while.
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2) Is the 15 million total of Tales
games shipped unexpectedly high or low?
I'd say that's quite good for a series
that's not insanely popular
world-wide. I wouldn't have guessed
that the series sold as much as it did,
though I don't know about all of the games
that make up the series. Apparently,
things are good enough for Bandai Namco to
release some of their games overseas, which
I'm thankful for. So yeah - for a
niche series, not bad I say.
Wheels
I
agree, people sometimes seem to
think the Tales series
is bigger than it is. There's
many series out there that would
absolutely love to reach that
total. I'd love to see the Shin
Megami Tensei series get
that big!
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3) If you could replace a game's soundtrack
with that of another, which would they be?
I'd definitely get rid of Tales of
Graces f's soundtrack. I don't
remember a single track from the game, and
overall it was really bland and
uninspiring. If we were going by games
from the same series, I'd easily replace it
with Tales of the Abyss's
soundtrack. If from any series, I'd
pick something like Final Fantasy IX
(since it's more of a lighthearted game than
some of the other games in the series) or Star
Ocean 2.
Wheels
Yeah, Graces f didn't
have the finest soundtrack in
the series. Final Fantasy IX's
soundtrack would likely fit the
game like a glove. I should try
playing it the next time I'm
playing Tales of Graces f...
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4) What is your GotY and why?
Ooohhhh...let's see. Out of all of the
games I've played this year, the ones that
actually came out in 2012 (in the States at
least) were Tales of Graces f, Xenoblade
Chronicles, and The Last Story.
I found Xenoblade Chronicles to be
immensely overrated and gave up after 38
hours or so. So it boils down to the
other two. If I absolutely had to pick
one I think I'd go with The Last Story.
Gameplay-wise, it's kind of a tough
decision; Graces f has an amazing
battle system and some interesting side
quests, and same with The Last Story.
However, the former does have a lot of
boring Inn requests while the latter has
fewer, but (usually) more meaningful side
quests (especially the optional chapters,
such as the haunted mansion level and the
two post-game chapters). While The
Last Story could use some gameplay
tweaking, it's still quite good (especially
when playing the game on manual).
Character-wise, I ended up enjoying the Wii
game's character's more; both the bad guys
and the good guys. The British
dialects and dialogues are welcome, and
there's a lot of humor. Graces f
has some great characters as well, and the
skits are, per the standard, well done;
however, I found myself growing tired of
Sophie and Asbel after a while. The
costume design is also better for TLS.
The dungeons are, hands-down, better in TLS
as well; Graces f has bland dungeons
for the most part. Graphics, I'd go
with TLS. And finally, I would
say TLS has a MUCH better
soundtrack. So, GotY for me is The
Last Story.
Wheels
I
think a lot of people, including
me, will focus a lot of
attention on these three games.
I love The Last Story
but my personal choice would
have to go to Persona 4
Golden despite being a
port. That game is even more
amazing than the original
release. If we take ports out of
the question, I would go with Devil
Survivor 2 for refining
the already brilliant gameplay
of Devil Survivor. I
didn't like the story as much as
the first, but the gameplay is
the bee's knees. Can't go wrong
with The Last Story or
either of those two other games
really.
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5) What book(s) or other non-video-game
entity would you like to see made into an
RPG?
Off the top of my head, I'd pick Harry
Potter. Not the books, but the world
and lore of the books. There's A LOT
of stuff in there that can be made into an
RPG. I actually thought more of a game
similar to the early Shining Force
games - an SRPG, but with traditional RPG
town exploration, NPC conversations, and
side quests. I even made up a few
classes, such as Potioneer (similar to FF
Tactics' Chemist class) and Death
Eater (special class just for some of your
enemies). How about an Auror
class? It could also be a special
class for maybe one or two characters that
joined you. Story-wise, I'd want it
either similar to Valkyria Chronicles III
(where you play as characters who are
behind-the-scenes but during the main books'
plots, such as the fifth book where a lot of
stuff happens off-screen) or something
that's set after the books but with new
characters (and some old characters too, why
not?). Battle system would be similar
to Valkyria Chronicles (which, in my
opinion, is the next step of the SRPG battle
system), especially since everyone would be
long-ranged due to fighting with
wands. Also, while there could be
different town areas, I'd like a main "hub"
sort of town or house, maybe The
Burrow? I dunno, that sounds pretty
exciting to me. Maybe have unlockable
trivia as well, about characters and even
items, or maybe have something where you
finish the game and then can access
something that gives you a sort of "world
tour", with the ability to click on items to
learn more about them, even if it's
something like a desk (similar to one of the
things you got if you bought the
international version of FF VII).
Phew, that was a lot. Talk to ya soon.
Krishna
Wheels
All I can say is that I am now
pining for a Harry Potter
game that will probably never
happen!
Thanks for the great questions
and game idea!
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That's it for this week!
-Wheels
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About the Host
Quote Archives
What I Can't Wait For:
1. Etrian Odyssey IV
2. Soul Hackers
3. DmC: Devil May Cry
4. Ni no Kuni
5. Shin Megami Tensei IV
On my Playlist:
1.
Green Day
2.
Persona live
3.
Less Than Jake
4.
Queen
5.
Reel Big Fish
Hot Topics:
1. Is the Star Ocean series dead?
2. Will Dragon Quest VII 3DS fix all the issues
of the original?
3. Where could Mass Effect's story go next when
the series eventually comes back?
4. What is your GotY (or GotY Runner-up) and
why?
5. Where the heck is Thief 4 and what else could
Eidos Montreal be working on?
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