|
Weapon |
Equipped Effect |
Price |
Gold Sword
Fgt 6 |
Power 25; Break% 15
Obtained Pts + 25% while equipped.
|
125 Gold |
Diamond Sword
Fgt 10 |
Power 40; Break% 2
Obtained Pts + 10% while equipped.
|
200 Gold |
Rod of Knowledge
Sch 10 |
Power 30; Break% 5
Gain 10% of opponent's current Exp. with a successful attack; other Exp + 10%
|
500 Gold |
Killer Sword
Fgt 13 |
Power 30; Break% 5
Crit% + 25
|
250 Gold |
Falcon Sword
Fgt 15 |
Power 30; Break% 2
Attacks twice; attacks can be directed at same/different targets.
|
350 Gold |
Counterblade
Fgt 15 |
Power 45; Break% 5
Counterattack chance + 50% while equipped.
|
350 Gold |
Crazy Blade
Fgt 16 |
Power 120; Break% 30
|
500 Gold |
Eye Gouger
Wpn 1 |
Power 50; Break% 1
50% chance of blinding target.
|
250 Gold |
Mad Sickle
Wpn 3 |
Power 55; Break% 10
25% chance of confusing target.
|
300 Gold |
Slumber Whip
Wpn 5 |
Power 60; Break% 5
25% chance of putting target to sleep.
|
350 Gold |
Mage Masher
Wpn 7 |
Power 60; Break% 2
25% chance of silencing target.
|
400 Gold |
Sanctuary Sword
Wpn 10 |
Power 60; Break% 10
Can hit even those protected by a Sanctuary spell.
|
750 Gold |
Cursed Blade
Wpn 11 |
Power 70; Break% 1
25% chance of inflicting Curse status on target.
|
600 Gold |
Arching Thunder
Wpn 13 |
Power 50; Break% 2
50% chance of attacking each enemy;
Thunder-E;
Attacks Long-Range;
25% chance of casting Thunder additionally upon any hit.
|
700 Gold |
Diamond Hammer
Wpn 14 |
Power 145; Break% 2
40% chance of missing;
Target's Armor Break% + 25
|
900 Gold |
Viral Sword
Wpn 15 |
Power 80; Break% 3
25% chance of inflicting Virus status on target.
|
750 Gold |
Statula
Wpn 17 |
Power 25; Break% 20
50% chance of turning target to stone.
|
700 Gold |
Wizardsbane
Dra 1 |
Power 60; Break% 5
Does 4x normal damage against Blk and Src classes.
|
750 Gold |
Cleric Hunter
Dra 2 |
Power 60; Break% 5
Does 4x normal damage against Wht and Sil classes.
|
750 Gold |
Fightersmite
Dra 3 |
Power 60; Break% 5
Does 4x normal damage against Fgt and Wpn classes.
|
750 Gold |
Defendercide
Dra 4 |
Power 60; Break% 5
Does 4x normal damage against Def and Arm classes.
|
750 Gold |
Skewer
Dra 7 |
Power 100; Break% 8
Attacks 3 targets in a row, either on the scoreboard or on the battlefield.
|
1000 Gold |
Rainbow Beam
Dra 9 |
Power 75; Break% 2
May attack with any chosen element;
Attacks Long-Range
|
800 Gold |
Ecliptic Edge
Dra 17 |
Power 190; Break% 5
Crit% + 25
User is inflicted with unpreventable blindness while equipped
|
1200 Gold |
|
Armor |
Equipped Effect |
Price |
Willbuster
Def 7 |
Break% 3
Magic Damage - 75%;
Magic Power + 25% |
600 Gold |
Full Plate
Def 9 |
Break% 1
Phys. Damage - 25% |
150 Gold |
Lustrous Gold Shield
Def 10 |
Break% 2
Absorbs up to 30 points of damage per day. |
300 Gold |
Force Armor
Def 14 |
Break% 5
Halves all elemental damage. |
300 Gold |
Counterguard
Def 15 |
Break% 5
Cancels and re-counters any counterattacks. |
250 Gold |
Glass Armor
Def 15 |
Break% 50
Automatically bestows Reflect status;
Phys. Damage - 50% |
400 Gold |
Platinum Platemail
Def 16 |
Break% 2
Phys. Damage - 40% |
500 Gold |
Crystal Shield
Def 18 |
Break% 15
Absorbs up to 500 points of damage completely. |
500 Gold |
Swordstopper
Arm 1 |
Break% 5
25% chance of breaking attacker's sword;
Phys. Damage - 10%
|
150 Gold |
Staffstopper
Arm 2 |
Break% 5
25% chance of breaking attacker's staff;
Magic Damage - 10%
|
150 Gold |
Stealthy Garb
Arm 4 or Thf 2 |
Break% 3
Evasion + 25%; M.Evasion + 25%
|
500 Gold |
Spiked Armor
Arm 6 |
Break% 10
Phys. Attackers receive 100% of damage back.
|
500 Gold |
Monster Guard
Arm 9 or Blu 7 |
Break% 10
Damage from Monsters - 50%
|
350 Gold |
Mega Shield
Dra 5 |
Break% 5
Absorbs up to 70 pts of damage per day;
Evasion + 10%
|
600 Gold |
Protect Armor
Arm 12 or Sil 12 |
Break% 10
Bestows Protect status while equipped.
|
500 Gold |
Shell Armor
Arm 12 or Sil 12 |
Break% 10
Bestows Shell status while equipped.
|
500 Gold |
Deflect Armor
Arm 17 or Sil 15 |
Break% 10
Bestows Deflect status while equipped.
|
700 Gold |
Force Field Armor
Arm 18 or Sil 20 |
Break% 40
Bestows Force Field status while equipped.
|
750 Gold |
Wizardproof Wear
Dra 1 |
Break% 5
Immune to any attacks from Blk or Src contestants.
|
350 Gold |
Anti-Cleric Clothes
Dra 2 |
Break% 5
Immune to any attacks from Wht or Sil contestants.
|
350 Gold |
Fighter's Fear
Dra 3 |
Break% 5
Immune to any attacks from Fgt or Wpn contestants.
|
350 Gold |
Defender's Dread
Dra 4 |
Break% 5
Immune to any attacks from Def or Arm contestants.
|
350 Gold |
Armor of Insanity
Dra 6 or Src 10 |
Break% 3
Phys. Damage - 25%;
50% chance of confusing any attackers.
|
350 Gold |
Armor of Disability
Dra 6 or Src 10 |
Break% 3
Phys. Damage - 25%;
50% chance of disabling any attackers.
|
350 Gold |
Lightspeed Cloak
Dra 12 or Thf 10 |
Break% 3
Wearer gains a bonus action per day.
|
1000 Gold |
Elemental Armor
Dra 17 |
Break% 5
Wearer is immune to all elemental damage.
|
1250 Gold |
|
Benchmark |
Prize Choice |
|
5 pts |
Fighter's Sword (Fgt 2; Power 15; Break% 1)
Wizard's Rod (Blk 2; Power 3; Break% 10; MagPwr + 10%)
Point Doubler (Doubles day's Pts when used) |
|
8 pts |
Defender's Shield (Def 2; Break% 5; Absorbs 20 Pts of Dmg completely)
Cleric's Robe (Wht 2; Break% 20; Wht Magic Exp. Costs - 25%)
Gold Doubler (Doubles day's Gold when used) |
|
10 pts |
AGG (Accessory: Gain bonus Gold when both of a day's trivia questions are answered correctly.)
APG (Accessory: Gain bonus Points when both of a day's trivia questions are answered correctly.)
AEG (Accessory: Gain bonus Experience when both of a day's trivia questions are answered correctly.) |
|
13 pts |
Everybody's Mace (Weapon: No prerequisite job level; Power 10; Break% 3)
Everybody's Guard (Armor: No prerequisite job level; Break% 10; Phys. Dmg. - 10%)
Exit Pass (Item: When used, you may freely exit your current guild immediately.) |
|
15 pts |
Guild Permit (Allows user to create a guild.)
Level-Up Star (Grants target with exactly enough experience to reach the next level.)
Blue Mage's Medal (???) |
|
20 pts |
Point Doubler (Doubles day's Points when used.)
Gold Doubler (Doubles day's Gold when used.)
Exp. Doubler (Doubles day's Exp. when used.) |
|
25 pts |
Staff of Aid (Weapon: Prereq. Wht 5; Power 5; Break% 10; Doubles power of Cure spells.)
Sneak Glove (Item: Steal a random item from enemy or opponent with 75% prob.)
Warp Stone (Item: Change points with another player, chosen at random.) |
|
30 pts |
Mind Break (Armor: Prereq. Def 7; Break% 15; Magic Damage - 50%)
Goldgrabber (Weapon: Prereq. Fgt 5/Mer 12/Thf 1; Power 20; Break% 2; Gain 10% of target's Gold with successful attack.)
Hawk's Eye (Accessory: If equipped, Obscure and Obscurega spells have no effect upon you.) |
|
35 pts |
Everybody's Lance (Weapon: No prereqs; Power 25; Break% 3)
Everybody's Shield (Armor: No prereqs; Break% 5; Absorbs up to 50 pts of damage completely.)
Thief's Medal (???) |
|
40 pts |
Deep Pocket (Accessory: Increases Item Capacity by 2.)
Sneak Glove (Item: Attempts to steal random item from target with 75% probability.)
Iron Boots (Accessory: Prevents wearer from getting knocked over.) |
|
48 pts |
Exp. Tripler (Item: Triples day's Experience when used.)
Bullseye (Armor: Blu 5; Break% 5; 50% prob. that any monster attack will be directed at wearer.)
Magnetic Apron (Armor: Mer 5; Break% 5; 50% prob. of obtaining any items used against you.) |
|
55 pts |
Gold Tripler (Item: Triples day's Gold when used.)
White Magic Staff (Weapon: Wht 8; Power 5; Break% 10; White Magic Exp Costs -50%)
Black Magic Staff (Weapon: Blk 8; Power 5; Break% 10; Black Magic Exp Costs -50%) |
|
63 pts |
Point Tripler (Item: Triples day's Points when used.)
Thiefknife (Weapon: Thf 5; Power 20; Break% 5; 25% prob. of stealing with successful attack)
Quickening Armor (Armor: Def 15; Break% 20; Eva + 25%, Can make a bonus guess on one question each day.) |
|
70 pts |
Reliant Blade (Weapon: Fgt 14; Power 60; Break% 1)
Rare Candy (Item: Levels up another item or piece of equipment when used.)
Super Sneak Glove (Item: Steals user's choice of a random item, equipped weapon, or equipped armor of target with 75% probability.) |
|
78 pts |
Tome of Vocations (???)
Bonus Blade (Weapon: Wpn 5; Power 50; Break% 2; If Target's Armor breaks with attack, gain half their current Experience as bonus.)
Countercrit Armband (Armor: Arm 5; Break% 5; Critical hits are cancelled and countered with a critical hit.) |
|
85 pts |
Point Tripler (Triples day's Points when used)
Gold Tripler (Triples day's Gold when used)
Exp. Tripler (Triples day's Exp. when used) |
|
93 pts |
Iron Safe (Item: Prevents Gold loss if held upon defeat.)
Soul Locket (Item: Prevents Exp. loss if held upon defeat.)
Level-Up Star (Item: Grants target with exactly enough Exp. to reach the next level.) |
|
100 pts |
Reflect Ring (Accessory: Imbues "Reflect" status while equipped.)
Opal Ring (Accessory: Wearer's magic is rendered unreflectable.)
Scholar's Medal (???) |
|
110 pts |
Everybody's Blade (Weapon: No prereqs; Power 50; Break% 3)
Rare Candy (Item: Levels up another item or piece of equipment.)
Energizer (Item: Permanently increases target's unarmed attack by 2.) |
|
120 pts |
Everybody's Protector (Armor: No prereqs; Break% 5; Phys. Dmg - 20%, Magic Dmg - 20%)
Guild Permit (Item: Allows user to create a guild.)
Bolsterer (Item: Permanently increases a weapon's attack power by 10%) |
|
130 pts |
Tome of Heroes (It's indecipherable...)
Focus Band (Acc: Grants a 25% chance of hanging on with 1 point with any hit, it points are greater than 1.)
Scope Lens (Acc: Crit% + 20) |
|
140 pts |
Level-Up Star (Grants exactly enough Exp. to reach the next level.)
Gold Hammer (Weapon: Wpn 10; Power 120; Break% 15; 50% chance of missing; Target's Armor Break% + 20.)
Poison Needle (Weapon: Wpn 15 or Src 5; Power 5; Break% 1; 10% chance of instant KO, 25% chance of virus, 50% chance of inflicting poison with attack.) |
|
150 pts |
Gold Quadrupler (Quadruples day's Gold when used.)
Rich Man's Armor (Armor: Arm 16 or Mer 10; Break% 5; Damage is inflicted in Gold rather than in points.)
Memoria Armor (Armor: Arm 16 or Sch 10; Break% 5; Damage is inflicted in Exp. rather than in points.) |
|
165 pts |
Exp. Quadrupler (Quadruples day's Exp. when used.)
Sorcerer's Rod (Weapon: Src 5; Power 15; Break% 10; Status-inflicting magic has 1/2 usual chance of failure.)
Silverian Robe (Armor: Sil 5; Break% 10; Silver Magic Exp Costs - 25%.) |
|
180 pts |
Point Quadrupler (Quadruples day's Points when used.)
Protect Ring (Acc: Imbues wearer with "Protect" status.)
Shell Ring (Acc: Imbues wearer with "Shell" status.) |
|
200 pts |
Expert's Badge (Acc: Adds 2 to all classes wearer has gained levels in, and unlocks abilities from those levels.)
Triple Level-Up Star (Grants exactly enough Experience to gain three levels.)
Legend Candy (Levels up another item or piece of equipment to its maximum potential.) |
|
225 pts |
Tome of Curiosities (It's unintelligible...)
Guild Permit (Item: Allows user to create a guild.)
Apocalypse Orb (Item: Forces target contestant to use all of his/her usable items at once, randomly.) |
|
250 pts |
Point Quadrupler (Quadruples day's Points when used.)
Exp. Quadrupler (Quadruples day's Exp. when used.)
Gold Quadrupler (Quadruples day's Gold when used.)
|
|
300 pts |
Bolsterer Plus (Permanently increases a weapon's attack power by 25%.)
Energizer Plus (Permanently increases unarmed attack power by 5.)
AIG (50% chance of receiving a random item when both of a day's trivia questions are answered correctly.)
|
|
350 pts |
Focus Blade (Weapon: Dra 5; Power 75; Break% 15; Casts Focus on user while equipped.)
Might Armor (Armor: Dra 5; Break% 15; Casts Might on user while equipped.)
Gold Hairpin (Acc: Halves all experience costs while equipped.)
|
|
400 pts |
Sage's Star (Item: Increases Sag level by 1 when used.)
Dragoon's Star (Item: Increases Dra level by 1 when used.)
Sockmaster's Star (Item: Increases Sck level by 1 when used.)
|
|
500 pts |
Summon Orb (Item: Conjures a randomly chosen summon when used.)
Rare Candy (Item: Levels up another item or piece of equipment when used.)
Lethe's Mirror (Item: User may take control of a contestant who has been previously sucked out of the contest.)
|
|
600 pts |
Quickener (Acc: Wearer may convert an action to a guess on one of the day's questions
and vice versa, once per day.)
Wizard's Ring (Acc: Wearer may cast a bonus spell per day.)
Fighter's Ring (Acc: Wearer may use a bonus physical attack per day.)
|
|
750 pts |
Consecutor (Weapon: Dra 12; Power 50; Break% 10; 50% chance with each hit of an additional hit, creating a chain.)
Sage's Cloak (Armor: Sag 10; Break% 5; All Exp Costs - 50%; Magic Damage - 25%)
Ribbon (Acc: Prevents all status ailments.)
|
|
1000 pts |
Final Tome (Item: It's unintelligible...)
Dew Lesmiron (Weapon: Fgt 20; Power 100; Break% 1; ???)
Key to Victory (Item: ???)
|
Honesty is important! Don't spoil the game. Keep in mind that masqueraders will be obvious, since two submissions under the same name will cause me to fire an e-mail to the true competitor based on my records, where I can verify their actions. Anybody caught cheating in this manner will be immediately removed from the competition!
Please fill out your nickname and your actions for the day! Place your answer choices in the respective boxes (don't worry about being precise with wording or anything), and write your action in the action box. You can equip or unequip stuff once per day without taking your action up, too. Examples of actions could be "I want to attack Li'l Ant!" or "I want to buy two Eye Dropses!" or "I want to buy a Wood Sword and Smelling Salts, and I want to equip the Wood Sword!"