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Ask Google |
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Snow Covered Lands |
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Googleshng - February 17 '03- 2:00 Eastern Standard Time
In Magic, there are certain advantages to lands being snow covered.
In real life though, having snow so deep you can't tell if there's a car parked in the driveway or not,
there isn't much you can get done at all. At least the power hasn't gone out.
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Exploration
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Why for the love of God, why can we not get a decent RPG for the PS2? By decent I mean great. Gone are the days of RPG's with millions of side quests, a great plot, and tons of exploration via airships or whatever other means of transportation you could find. FF-X is probably the best we've gotten on the PS2 SO FAR and it's very linear with little extra to do. Even the airship doesn't let you explore the world map. I've had to bust out my old PSX games to get my fill of exploration. When are we going to get a game like (insert any FF game which came out on the PSX here) with exploration and sidequests for a next generation system? Bah! I'm going to go play Quest For Glory V!
The Disgruntled Lich King
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Googleshng:
Wild ARMs 3 has that traditional sort of world exploration, but aside from that, yeah, there's a serious
lack of games without rigid linearity on the PS2.
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I really don't recall much about this game aside from how great Stampede is.
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I wanted to clarify a quickie that Andrew answered yesterday (Sunday, February 16th), concerning Dragon Warrior VII. The reader asked why Estard was the only island not sealed away, and Andrew responded by saying that it was, de facto, sealed away, since every other island was anyway. ThatŐs not true:
(Spoiler Alert)
According to the game, the Demonlord was unable to seal Estard because God used the last of his powers to protect it. Theoretically, it was because the hero would be born there, and thus it was vitally important that the island be saved. (That, and the Ancient Fane was there too.) Estard was the only island that didnŐt get sealed, which is why it can unseal all of the other islands. (It would follow that, were it sealed, it would be unable to do so, since it was subject to the same prison that the other islands were.) This is confirmed when the Demon Lord actually does seal Estard, during the 2nd disc. Hope this clears everything up. Sorry for writing so much, and so frequently.
Wisdom
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Googleshng:
It's still somewhat academic though to have only one island not sealed in another dimension. You still
have a one island per dimension ratio going.
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Woe unto ye...
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dear goole,
I have been searching for a copy of Hoshigami for PSX. It's been a long time
since I"ve played a good Strategy Rpg. I live in Vancouver BC and have been
unable to locate a copy. I was hoping you could help
Thanks
Kenji
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Googleshng:
Odds are you can find a copy of Hoshigami pretty cheap on eBay, but I really wouldn't recommend it. Hoshigami
is too frustrating to really be worth playing. For example, if a character dies, they stay dead. Characters
can easily be killed in one hit. This is not a good combination. Some other TRPGs you may have missed:
The GBA Tactics Ogre game, Saiyuki: Journey West, Vandal Hearts, Koudelka, Vanguard Bandits.
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Both sides
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Greetings,
I've been passively reading the column this weekend and am a little
surprised by the .hack bashing. It may be too late to tell Andrew about the
positive aspects of .hack//infection, but I figured I should at least speak
out on it's behalf.
To start with the graphics are rather poorly done. However, just about
everything else is well done. The battle system is far more complex than
some might have you believe. If you find yourself simply smashing the X
button, you're doing something wrong. Once you have other players in your
party you have complete control over what kind of actions they're going to
take, which is essential to beating higher level enemies. Magic is more
than useful, it's required, and since mp regenerates you can cast without
too much fear of being stranded half way through a dungeon without magic or
items.
Then there's the whole interaction with the other "people" playing the
World. Most of them have very distinct personalities with lots of items to
trade. Trading also happens to be one of the better features of the game,
as it allows you to find better equipment more rapidly than waiting for an
enemy to drop some. Also with weapons and armor providing you with skills
ala FF9, it adds a lot of strategy to how you equip yourself for an area.
Since I've already gone off on a tangent I'll simply say that the hacking
elements are neat twists on rpg staples (stealing, mostly). And the sheer
volume of things to collect and find are more than enough to keep some
people playing, if that's the kind of thing you enjoy.
Anyway, the short of it is that it's a nifty dungeon crawler with plenty of
things to find and reasons to keep exploring, not to mention that the plot
alone is worth the price of admission (if you plan on watching the series
and ova).
Feel free to cut this short, as it is rather lengthy, just felt the need to
stick up for this particular game since it has won me over.
-Neo Leviathan X
"It's like Shinji got a computer and started playing The World!" -my
girlfriend's reaction to the main character of .hack//Sign.
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Googleshng:
You know, the more I hear about this game, the less I want to play it.
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Ah'ma Deus! Numba one!
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Hey there, g,
I'm sure I saw a news update that said RPGamer has
decided to cover Deus Ex, but now I can't seem to find
it. What's the deal?
Also, which game did you think was 2002's best (RPG or
not)? I like SMS, but I didn't think it was as good
as M64. I don't know; it just didn't *feel* as fun.
-jaraph
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Googleshng:
I think it was a media update actually, and I'm honestly not sure. Either someone pulled the coverage,
or someone just forgot to link to it properly. I can't seem to get any confirmation on which though.
As far as the best game of last year goes, that's a pretty tough call. Particularly seeing how I'm a bit
fuzzy on some dates. I think Metroid Prime was the most pleasant surprise of the year though. I'm still
amazed that they actually made it work in 3D.
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