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The scary thing is I can see someone doing it.
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Hey Goosh,
*snip*
Okay, I guess I should ask some questions or
something.
1) What would you think of an RPG revolving around the
Simpsons?
2) Regardless if you hate the idea or love it, for
question number 1 what type of rpg would you make out
of the game (i.e. Action, Turn Base, Stategy, etc.)
3)Read any fantasy Genre books? If so who? I been
looking for a good one until Terry Goodkind brings out
his next edition to the sword of truth saga...we
definitely need more fantasy writers out there.
Eh, that's good enough for today. Keep up the great
work Googs.
Silly Negro
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Googleshng:
Any sort of Simpsons licensed RPG would be absolutely horrible. Haven't the last twenty years taught
us anything? I suppose if I was forced to design such a game at gunpoint though, I'd do a standard RPG,
seeing how you have 4 characters.
Moving on, I've read a few good fantasy novels, but generally they aren't by people who are normally
considered fantasy authors. If you're looking for a new series to get into, go find the Chronicles of
Amber, but that's really the only recomendation you can get out of me on that particular sub-genre of
SF.
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Cyberpunkage
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Hey Google,
Yes, Shadowrun is the greatest pen-and-paper RPG in my opinion. I love
it. It has flat Target Numbers using only d6's, like you talked about in
that D&D letter. Mike Mulvihill (sp?) works for WizKids now, helping churn
out Shadowrun material at a steady pace with the help of publishing company
FanPro.
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Googleshng:
Shadowrun really has some excellent rules. I'm particularly fond of the whole stun system and how it
takes the place of MP.
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On to RPG questions, as every leter should attempt to have at least one:
1. Even though you might not be able to afford it now, would you at least
give .hack/infection a chance if you could score a free copy or borrow from
a buddy?
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Googleshng:
Well yeah. It's just that I don't have enough interest in the concept to put any effort into obtaining
it is all.
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2. Are there any RPG's on the horizon that have cyberpunk/futuristc themes
to them? I plan on getting a copy of Neocron when I can buy a computer that
was built in THIS millenium. And Warcraft II, of course.
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Googleshng:
Well, there's Xenosaga. .hack is about playing a MMORPG which is fairly cyberpunk I suppose. Oh, and
please tell me you meant to type WarCraft 3 there.
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3. Where's the beef?
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Googleshng:
Trust me. You don't want to know.
Incidently, I'm surprised they haven't revived that campaign, in light of not really having anything
notable now that their founder died.
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4. Also, which RPG, on any platform, are you most looking forward to this
year, assuming they all ship out reasonably close to the scheduled dates?
-Spike
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Googleshng:
I am seriously not in a position to think about spending any money right now. You'll have to get back
to me in a couple months.
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Now HERE'S an answer.
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Actually, Microsoft didn't buy out FASA and fire everyone. After 25 years
of being in business, the owners of FASA decided to quit business while they
were ahead, and move on to other projects (this is way back on January 25th
of 2001. (This does happen occassionally to other RPG companies as
witnessed by Hogshead Games current closing, even after the relative success
of their Nobilis RPG).
Anyways, after the closing of FASA, their various properties went to a
variety of places. As far as I know, no one has picked up the licence to
either Vor: the Maelstrom or the Crucible games they ran.
WizKids LLC (www.wizkidsgames.com), the makers of MageKnight, own the
Battletech intellectual property, as well as the Shadowrun material.
However, they have licensed the Classic Battletech line out to Fantasy
Productions GmBH (a German company) while using the Battletech material for
their click based systems. WizKids also is resposnbile for a Marvel
Superheroes and a DC Superheroes Heroclix games as well.
Further official Shadowrun information can be found here as well:
www.shadowrunrpg.com
The Crimson Skies property, however, returned to the ownership of Microsoft,
and as far as I know, not anyone else has broached them to use it.
Living Room Games (www.lrgames.com)however is currently producing material
for the Earthdawn Series.
Use as much of this information as you desire, hope it helps you.
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Googleshng:
That's more info than I expected to hear. Your version of history doesn't seem to cover the canning of
that Shadowrun PC game though. In any case, thanks.
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More non-question type stuff.
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Hello,
You probably got many replies saying this, but the CDX PS1 GameShark will indeed work with the PS2 (for PS1 games). Presumably this is because (I think) one or more of the PS2's components is actually hardware from the PS1 (or a newer version of such hardware). Also, the GameSharks/Action Replays (same product), before the PS2 at least, modify memory addresses. Registers, unless I'm taking a definition too strictly, make up the super-small memory that's actually a part of a processor.
Just a small note that ANY new GameSharks out in stores are actually called the Action Replay now. The name in North America was attached to the distributor, InterAct, rather than to the makers of the device, Datel. InterAct sold the name to MatCatz and any new devices called GameSharks are GameSharks in name only.
-yrrab436
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Googleshng:
I stand corrected.
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Again with the non-questions...
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Hey googlything,
Am I the only one who noticed at the end of the
Chrono Trigger remake (if you wanna call a direct port
from the SNES to the PSX but with a new bonus menu a
remake) that in the credits under composer it says no
other name but the devil himself? I mean Nobuo
Uematsu. In the SNES version it was Yasunori Mitsuda.
I am a loyal Mitsuda fan and loathe Uematsu. Mitsuda
is the best composer of all time, hands down. And to
think he was disgraced by having his name removed and
Uematsu gets the credit for adding a couple pieces
(which weren't all that good) for the bonus material.
I'll get you Uematsu, you diabolical fiend.
Mitsuda>Uematsu
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Googleshng:
The term you want there is port. Not remake.
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