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Googleshng - November 21 '02- 2:00 Eastern Standard Time
This just in: Metroid Fusion contains a REALISTIC thermal scanner.
I don't think that's every been done by a game before, and I honestly doubt it with movies too. Especially
Tremors 2... and extra-especially with Predator.
Sean: Greetings, readers. I'm Seán, I run the (a bit content-sparse,
hint hint) Editorials section, as well as lord over the Message Forums
with an iron fist. If you've been following Q&A for a while, though,
you've probably seen me around a few times, so I'll shut up and save
space.
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Anime style PC games
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The rpg in Anime style are mostly only for the game consoles, and the PC
doesn't have any anime. Is there a secret law which says anyone who bring
Anime to the PC will be tortured, killed, then eaten up by monsters? No
game company ever brought the two together because of indifference to
computer gamers. Yes, Septerra Core was on the computer but was in the
style of the game console while Final Fantasy VII just is a ported console
game. I am waiting for RPG for the computer which works in the PC style,
but with the Anime Graphics which made console RPGs so famous. In short an
"Anime Computer RPG." I suppose this day will never come because gamers
like you and the game companies don't desire change.
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Sean:
Interestingly enough, the Japanese view any animated work as 'anime', not
simply their own, as it has come to mean here. Fitting, perhaps, since
the word was taken from the French. In any case, the lack of such styled
games is likely due to the majority of Windows game developers being based
in North America rather than Japan. I'd wager that as that animation
style becomes more and more accepted and aped by the United States,
though, that more games with that style will appear magically for the PC.
Googleshng:
Short form: PC RPGs don't look like Japanese cartoons because they aren't made in Japan.
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From the inboxes of a dozen people...
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Actually, there was a one-handed controller made for the PS1. Ascii
made it, and it was called the grip. I'm actually suprised nobody
mentioned it. It's actualyl a pretty good design.
Oni Vagrant
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Sean:
The same company was also responsible for a one-handed controller for the
Super Famicom as well. I remember it being advertised in Nintendo power
as the perfect RPG controller You could play while drawing maps! As
I recall, it was about palm-sized, the d-pad was on the face, the four
face buttons were on the side, where your fingers would naturally grip it
if it were held in your palm, and the rest was on the back. Not sure if
it was ever released over on my side of the water, though, and no, I don't
want to know. Don't send in letters to tell me tomorrow.
Googleshng:
Ah, the days of drawing maps... That was so long ago I can't even remember if I miss it. Oh, and Rico realized
I mentioned yon SNES controller yesterday after writing that reply there. Shame on him... or something.
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Nintendocity
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Hey Googameister.
Metroid Prime takes place after Metroid 1, and Metroid Fusion is a
direct sequel of Super Metroid. The Metroids ARE destroyed, so the
solution? Mix the metroid into the protagonist! Thus the hero has
Metroid DNA and keeps the title relevant... unlike Zelda: Link's
Awakening.
Also, Suikoden 3 can be played by either hand. But the left hand won't
allow you in the menu.
And to give this questionary relevance... What are your thoughts on
the Ura-Zelda thing and it's coming to America? I know Zelda isn't a
true blue RPG, but I'm sure it's worthy of some comments from
everybody's favorite slimeball.
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Sean:
Although mention of me seems to be lacking, I'd really like to play Ura
Zelda. By and large, the dungeons in Ocarina of Time were fun and used
their respective gimmicks well. As long as the additional dungeons in Ura
Zelda share more in common with the Shadow or Spirit temple than the Water
temple, I'm down. I swear, Kondo must have turned into a sadist somewhere
along the line... stupid song of the Royal Family...
Googleshng:
You know what creeps me out about Metroid Fusion I wrote down a complete plot summary of it EIGHT YEARS
AGO. Every single weird convoluted rationalization. Heck, I even wrote down that you end up wearing blue
armor since you don't have access to the standard suit!
Anyway though, expansion to Zelda Toot. GIMME.
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Anger and the GBA
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just wanted to say that while the weekend host, Andrews, is probably
very knowledgeable about games and such, I find his style lacking. I
have come to RPGamer for years now (since before Thor) and have read
the Q&A column because the hosts give respect to those who send
questions. They don't belittle them (at least not EVERY letter). I
understand that in some instances it is ok to poke fun at a letter,
but Andrew went overboard. I've always respected RPGamer as a
respectable news site for RPG's, and the staff have always been
respectable. I just want to ask Andrew to tone it down a bit. No one
is perfect, belittling (sp) people because of that fact just gets
annoying after awhile. An overabundance of sarcasm and ridicule do
not belong in RPGamer Q&A. Moderation is key.
On a question note, i've been thinking about getting a GBA. Any RPG's
you'd reccomend? (or any cool games for it in general?) I'm not very
picky.
~Tek
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Sean:
Personally, I rather like Andrew's style. I'm a sardonic man myself most
of the time, and I think that belittling everyone isn't necessarily a bad
gimmick. It gives columns a personality, and keeps the insults from being
taken personally.
Regarding the Game Boy Advance, Golden Sun didn't really strike me; I
never finished it. Both the Castlevanias are good, although Harmony of
Dissonance is the weaker one, with considerably easier enemies and a less
interesting magic system. Plus, Jeust moves slower than the original
Simon... Mega Man Battle Network I'd recommend highly, and knowing Capcom,
that recommendation probably works for the sequel as well.
Googleshng:
I wasn't expecting the sort of chew-out everyone style yon new weekend host decided to run with when I
gave him the gig, but it makes for an interesting read and yields shockingly few complaints. Plus like
Rico said, insult one person and you're a jerk, insult everyone and you're just running with a premise.
Plus the way I figure it, if the anger angle really puts people off, they'll just stop writing in on the
weekends, which would yield a fairly immediate change in tone I'm sure.
Anyway though, both MMBN games are extremely good, as is Circle of the Moon. Then there's Golden Sun which
is either extremely unremarkable or one of the greatest games ever made. Either way it's darn pretty,
and pretty standard fair for the developers. (See also: Shining series, Beyond the Beyond)
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F F 7 8 Shamiel! Shamazel! ...
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Hi,
A comment and some questions.
First, anyone who's going to bash FF8 should realize that the game
is so
poorly received partly because it's constantly being compared ton FF7
which
is a really good game. I played them out of order (6, 8, 7) due to
availability and probably would have enjoyed it less if I'd played 7
first.
Next, I've got a copy of Dark Age of Camelot. Is it good for
anything
now, or has the MMORPG community for it died down by now? I know it's
over a
year old.
Finally, I've never played D&D or any paper RPGs for that matter.
Would
I be completely lost attempting to play Baulder's Gate or another D&D
related
PC RPG?
Thanks,
Ladyhawk
~PS I love the Rime of the Ancient Mariner reference
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Sean:
I remember back when it came out most people loved FF8. That sort of
thing happens often enough: A game is received very well, then a vocal
minority starts complaining about parts of the game and people either
follow the trend for kicks or because they take a closer look at the game.
In any case, I prefer 8 to 7. While 7 had a much deeper plot than any
other FF to date, it was a rather poorly executed game. FF8, on
the other hand, had a poorly executed ending, but the game itself
was quite well done. People mostly seem to get fed up with the
"ridiculous amounts of Drawing", but that's pretty much equivalent to
bashing FF7 because it's tedious to level up to 99.
Haven't played any MMORPG, really, so I can't comment on Dark Age of
Camelot. D&D based RPGs would seem pretty safe to jump into, though.
There're usually a lot of controls to learn, but the actual mechanics of
D&D are probably somewhat familiar just from your playing of console RPGs;
It's pretty standard stuff, really. Plus, all the nasty rules are
implemented automagically... which is usually a good thing.
Googleshng:
and it's not like there's a story to D&D you'd want to be familiar with or anything. Anyway,
getting back to FF7 vs. FF8. First of all, that's a debate with 5000 incoherent rabid fans on both sides
I'd rather not set off before leaving for the weekend. Still, it breaks down like this:
FF7- Case for: Most people's first RPG, impressive for the time, mini-games out the wazoo. Case
against: Lousy translation, summons that take forever, didn't age too well.
FF8- Case for: Tried a lot of new things, set new graphical standards for the series, aged pretty
nicely. Case against: Truckloads of micro-management, uninspired character design, lost a lot of the feel
of the series.
Final Note: Drawing 100 copies of a spell in FF8 takes something like 2 minutes. Mastering a Materia/Job/Esper
takes a couple hours. It's actually much faster and more convenient, you just have to do it actively instead
of going through a few dozen fights.
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Now THIS deserves a vehement reply.
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why are you always bashing ff its a good game the storys are top notch
and
the characters actually have some kind of development going on( i
know that
must be evil for all the old timers out there) and when you say they
are not
hard enough does it really matter i mean this is not some old 5 hour
dungeon
crawl like wizardy i think that it is great that square is making
something
that is more than a game something with some kind of plot and
relevance not
just some other silly ogre and demon masher that exist with little
purpose
other to reinforce the stereo type that all games and gamer are
mindless
childrens things
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Sean:
If I had a nickel for every time Googleshng here has said he likes the
majority of the Final Fantasy series, I'd have been able to buy Metroid
Prime already and I'd be playing it instead of answering this letter.
I'll leave it up to you guys as to whether that's a good or bad thing.
Googleshng:
First of all, there are three magical friends who live in most blocks of text. Spelling, Punctuation,
and Grammar. If you write something without the help of at least two of these friends, you look like a
complete idiot.
Second, unless you consider Parasite Eve 2 and Vagrant Story to be in the FF series, I don't go around
bashing it. Heck, even if you do, I don't complain about the lack of difficulty in them, I just complain
about how they're unplayable piles of dren.
Third, the advantage videogames have over passive forms of entertainment is that they require quick wits
and/or reflexes on behalf of the player to successfully navigate various challenges in a mentally stimulating
fashion. Therefore a certain degree of difficulty is always required to keep from being simply a long
cartoon with terrible production values.
I'm not sure about your planet, but here on Earth more or less all RPGs have solid storylines, dungeon
crawls are far longer than five hours, and now that I really think about it, only two or three Final Fantasy
games make a noticable effort to make their characters more well rounded than their peers. 1 and 3 don't
even give any of your characters any dialog or individuality whatsoever.
Finally, if the stories of recent Final Fantasy games have any relevance to your life, you need to get
yourself into therapy pronto.
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