Googleshng - January 25 '02- 2:00 Eastern Standard Time|
Jaraph: Wow, a third week...I guess MLK day had more
of an effect on the US postal system than I would have
guessed. In any case, I have accepted an offer of
Tactics Ogre, and it's been in the mail for a couple
of days now, so by tonight or tomorrow I should be
eating my tactics-loving heart out. I guess there
isn't much else to say, so onward we plow.
To the assorted beings answering this letter, one of which might be human
and the other one of which might be something you'd find in the pipes
underneath your toilet:
Why would people brag about leveling to max in an RPG, when all it
amounts to is how much time you've spent leveling up on it? I can see
bragging about pulling a 60,000-point combo on THPS2 or winning a Godlike
Deathmatch on UT, since both rely on skill and reflexes, but where is the
fun in leveling up to astronimical power, since the main thing influencing
that is the amount of time you pour into it?
Speaking of which, why does strategy and difficulty in so many RPGs
amount to "level up until you can beat them"? I've read your comments on
that Hirogashi-whachamacallit[sic] game, and I find something disturbing
about a game where the main strategy is building up XP for a couple hours.
(Sure, it was acceptable in earlier times, but today?) Surely RPG developers
can churn out more games where winning is more a matter of strategy than
level-building? Any such games that you know of?
Finally, what is the funniest way that one of your characters has died?
My personal one would have to be when my B-TECH battle armor overheated,
turning me Well Done.
"Die, Commie scum!" *zap zap zap*
P.S.Today's strange piece of trivia: In which RPG can you kill off Harry the
Bunny Master in an Agriculture Dome?
I *might* be human? Strange how merely
co-hosting with someone who's gender/species is murky
can bring one's own chemical makeup under suspicion.
I'm afraid I have to disagree with your "all it
amounts to" comments about leveling up. First of all,
just because it doesn't require great hand-eye feats
doesn't mean it's nothing. Sometimes being able to
make yourself just sit there and level-build is quite
a challenge (see Dragon Warrior). Second, character
development is one of the main points of role-playing.
Seeing your little sprite grow to demi-god like
levels of power is just plain fun. This is true
especially for games with cool class systems like
DQVII and FFT. Oh, and I don't think goog was
suggesting that you should just level-build your way
through Hoshigami. It was merely offered as an
option. As for RPGs you can't just level-build your
way through, there's Brigandine, for one. Ogre
Battle, as well, if you want to have even a half-way
decent ending. As for funny deaths, I always thought
Aeris's was pretty amusing...
Here's my philosophy. Games should either A- Have fun complex ability trees to advance at your leisure,
like FFT and DW7, or B- Not have an experience system at all and just concentrate on things like challenge.
Of course, games where experience is a limitted resource can be interesting too.
Heya Google and Jaraph *bows*,
Simple questions, not so simple answers...well, some might be, but
anyway (oh, and Jaraph, if you haven't read these books, read them. For
this question, just insert some other Science Fiction books ^__^):
1. Which of O. S. Card's books did you enjoy the most?
2. Which series did you think was better? The original saga, or Ender
GAIDEN (aka the Bean stories)?
3. Know when he's going to put out another Ender (or should I say Bean)
book? He needs too, or I'll have to read his other books...oh wait, that's
not a bad idea.
4. RPG related: You've held back on your "snide comments" (as you've said
yourself) about FFXI. I want to hear them. Now. ^_^
5. That praise letter you got today (1-24) set my mind a buzzing. I know
there are readers and contributors to the column that have been around since
Brad, and some since Thor....but am I the only one left that remembers Q&AK?
(Andrew Kaufmann, in other words) *grumble*
Ok, I'm done.
Wow, google suggested being polite, but I
don't think I'm worthy of a bow. As you correctly
guessed, I have indeed failed to read the mentioned
selections, so I'll allow my much-informed co-host to
field those Qs. As far as Final Fantasy XI, I will
say this: I've played and loved every single Final
Fantasy, including IIIj and VIII. However, I will
never, ever play FFXI. MMORPGs just don't offer what
I consider to be a real RPG experience. While I do
enjoy chatting with 'the guys' online, I don't need to
buy a $50+ dollar game *and* pay a monthly fee to do
it. Oh, and I'm much more of a newbie than you, it
would seem. The faithful g has been doing Q&A all the
time I've been around.
Ender's Game is a very good book. Ender's Shadow is a very good book. The sequels to both are good except
for that nasty little habit of chopping off the last chapter and turning it into yet another book. So,
the next book will be out once all but the last chapter is finished.
Don't remember the context of the FF11 thing, but here goes. I don't like MMORPGs to begin with. In practical
terms, they honestly don't offer any advantages over playing a paper RPG with a bunch of friends, or
pulling out Secret of Mana and a multi-tap. And that's the high end of the spectrum. There's a few added
perks to those too that a MMORPG can never achieve. Like having a GM there to change the world on the
fly to suit your needs. Then of course there's the added problems of MMORPGs. Online problems: Lag, bugs,
random illiterate losers from AOL, people who hunt newbies for sport, etc. Financial problems: Paying
monthly fees, and STILL having to buy expansions occassionally. And then of course the problem that the
game keeps going on while you aren't playing, so every second you're not in the game you're falling behind
the pack in experience, and paying for a game you aren't playing.
FF11 compounds these problems by being on a console, which adds more restrictions than I'd care to delve
into to the experience. More importantly, there's the concept. The FF games are not linked by a common
setting. They are linked by common proper nouns (which don't really translate too well into a multiplayer
environment), and common game mechanics and special effects, which flat out don't work at ALL in that
sort of environment. Consider that in each FF game there is a spell whose special effects destroy the
earth. Consider how often this would be cast if you had 5000 people running around with it. You'd get
seasick. So, naturally, those would have to get more or less thrown out. Plus the FF series is famous
for linear character driven plots, which don't work in this context either. So, honestly, the only thing
remotely FF like about the whole experience would be the names of classes, which are used by about 50
billion other online RPGs I'm sure.
Oh, and for the record, I've read every Q&A column ever posted on this site, and wrote in quite often
before getting this job. Although come to think of it, when I wrote in it was almost always to correct
When When When?
do you know when konamis suikoden 3 and yu-gi-oh duel monsters will be
released in the u.k.
Hiya (Rho? Bren? Ma?), I've admittedly not
been much of a Suikoden fan thus far, but III does
look cool. As far as I know, though, there isn't even
a US release date yet, beyond the ambiguous '2002.'
As for yu-gi-oh, I think I heard March 18 or somewhere
around there. Oh, and speaking of Konami games, does
anyone remember that code that you used to be able to
use on all the old Konami games? Sweet memories of yore...
No I don't. European release dates are nearly impossible to find, most often because they do not actually
exist. When they do pop up though, we DO throw'em in our release dates database, which you can check a
lot faster than you can ask me.
Up Up Down Down Left Right Left Right B A (Select) Start.
Doesn't Bowser say "FUNGAH" in Mario RPG?
Hmmmm, I love that game, but I'm afraid I
can't tell you..
Yes. Oddly enough, that's what I was quoting too. Have a mutant tilde. ^