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Night of the Cheesy Sheep |
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Googleshng - October 31 '01- 2:00 Eastern Standard Time
Yeeha! I got my picture posted in RPGamer's
Fan Art section! Since most people seem to really dig that picture, it seems I can now claim to
draw something BESIDES slimes. Good to know. In other news, it's Halloween today, my favorite holiday.
With a full moon no less! While normally I'd be finishing up a costume and getting in a car this morning,
this year, due to a series of irksome and time consuming events outside my control, my only plans this
year are moping about my lack of plans. I'll have to go party or play Resident Evil games or sacrifice
a goat or something... but first, the column!
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Mogness
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Hey (I sing) Googleshng
I wonder since it's Halloween. What's the scariest thing you've seen in
an RPG? I also would die laughing if the similarity of a Dragon Warrior
character to Jay Leno was noted on the Tonight Show since they sometimes show
pictures of things that look like him. Also I can only imagine what the
Jaywalking segments would be like in an RPG. I can't believe how dumb the
people are on there, imagine dealing with townsfolk who can only say no more
than a few lines. The mental image is just silly. Also on characters who look
like people, what other examples are there? Also have you met people who
acted just like a character or even scarier one who looked and acted like one?
Imperial Mog
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Googleshng:
The scariest thing I have ever seen in an RPG would be Phantasy Star 2's Headrots. Start with a big
purple bug-quadroped thing. Then put some giant mushrooms on its head. So far so good. Then you see it
attack. It walks up, then the mushrooms rip open it's skull to reveal their roots wrapped around it's
brain. These roots then contract which causes brain juice to squirt out at your characters. Not only is
this JUST PLAIN SICK, it does a ton of damage too. Second place would probably have to go to something
in Koudelka, but I'm not sure what. Later on in that game bosses get NASTY.
Oh, and you want people who look like RPG characters? Check
out Thor's page. He needs to update this again... it's Halloween after all.
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Xenosaga explanations
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Ok I have a few questions about xenosaga since i haven't really been keeping up with RPG world for quite some time due to my complete lack of money, so, is xenosaga a sequel to Xenogears, if so why does the cover say Episode 1 and why is a different company making it, is it sorta like the deal with Breath of Fire and Breath of Fire II, because I've noticed smilar artwork and my friends tell me it is but I need a straight answer.
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Googleshng:
A few people asked me some things about Xenosaga that I thought were common knowledge by now, so let me
just give you all a little recap.
An overly ambitious fellow whose name eludes me at the moment and who happens to work at Square at the
moment comes up with an idea for a very wide sweeping story.
He takes this story, divides it into six chapters spaced thousands of years apart, and, with the help
of his co-workers in one of Square's various internal development teams, proceeds to make the fifth chapter
into Xenogears.
Xenogears Perfect Works comes out with a lot of spiffy art, and some general summaries of these six chapters.
Mr. Overly Ambitious and his team, for one reason or another, decide to leave Square and form their own
company, Monolithsoft.
After working in silence for a year or two, they choose Namco as a new publisher.
After a little stock sharing to straighten out any possible legalities, Monolithsoft reveals that what
they've been working on is in fact a game adaptation of the first of those 6 chapters. To be followed
down the line by the other five, including a remake of Xenogears.
Some people dance in the streets, while others scream in horror, depending on how they felt about Xenogears.
Two very large trailers that don't show off the gameplay come out.
So, as I said yesterday, Xenosaga is a sequel (well, prequel technically) to Xenogears, made by the exact
same people (give or take a couple since groups of 100 or so people are prone to change a little all the
time). It's just getting published by Namco instead of Square. All THAT means for those who don't know
by the way is that there will be a Namco logo on the box, and the press gets all sorts of information
on the game since it doesn't have a bigger RPG looming over its head stealing all the PR.
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Tough question
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Heya Goog. Just one question. What game that, before it came out, you were the most hyped up about? I'm going to have to say mine used to be Chrono Cross, but has now been topped by Dragon Warrior 7. I can't wait for that game.
-Ultimos
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Googleshng:
I can't pin it down just one game, so here's a few from recent memory. Koudelka, Chuchu Rocket, Hoshigami.
At the moment, I'm just drooling over Pikmin and WarCraft 3. Why not Hoshigami you ask? Well, because
I had a chance to check Hoshigami out at E3, and I know exactly what to expect. That's how I am with
hype. When I have enough info to REALLY wonder about a few details, I drool, but if I find'em out, I
stop.
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Two big questions
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Hello Googmeister,
I have a couple of questions and one comment to
contribute to your comlumn today.
Question 1) Does the Sega Saturn need to be left
turned on for a while in order to charge up the
in-system save memory? I am playing Albert Odyssey (a
great game btw) but everytime I turn it off the system
resets completely. I even have to reset the date and
time each try. Can you impart unto me any knowledge
to help with this problem.
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Googleshng:
I had a similar problem around this time last year when I snagged a Saturn. It isn't a question of charging
up the battery so much as the battery just going dead after either X years or X years of disuse, not
quite sure which. The problem is easily solved though, just pop open that hatch on the back, yank out
that lithium battery the size of a Necco wafer, get a new one at Radio Shack, and you'll be good for
quite some time.
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Question 2) Dragon Warrior 7 has the job class system
like FF5 and FFT, correct? My question is how you
learn abilities in the different classes. Is it by
Job Points ala FFT, or do you just go up in levels and
learn abilities? That game is looking very nice.
Now for the comment. I recently read the coolest
fanfic ever written. It is the Matrix/FF7 crossover
entitled "What is the Square" written by the God of
humorous FF7 fanfics, Geode. I highly recommend this
to anyone.
Woooooooo!!!!!
Skull Leader
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Googleshng:
OK, here's how DW7's class system works. Much like FF5, every time you gain a class-level, you learn a
new ability. There's a few important differences though. A- there aren't really "job points" per se. Instead, class-levels are
spaced out by fixed numbers of fights. So no given type of monster will net you class levels faster. However,
fighting really wimpy monsters doesn't count towards gaining class-levels, so you can't just kill single
slimes for quick character building. B- Some classes are only available after you master others, or
a couple other conditions. C- While in FF5, you get to equip one ability your character has learned at
any time, in DW7, everything you ever learn you can always use. So, if you take the time to master every
class, you'll have access to every ability in the game every fight. You'll also have something like 3 or
4 hundred hours on your clock though. Many classes.
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