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Foxworth - June 30 '01- 1:04 Pacific Daylight Time

Who's doing Q&A?

I guess I am…

I have no clue what I should be putting into the intro here. As I'm sure you are already well aware of, this is my first time here in Q&A land. Like LordBrian, I work in the New Media dept. I'm currently going to school at Cascadia Community College in Bothell Washington where I plan to get a degree in Network Administration and Web Development. Outside of gaming I enjoy hiking/biking when I get the chance (which isn't that often anymore). I love most anime, a number of my favorites are Trigun, Bubblegum Crisis: Tokyo 2040, and Macross Plus. I'll stop here since you probably don't care that much.

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Red Warrior is it


Dear It-san,

So, my friend and I get into this argument over what the most valuable thing in an RPG is. He says side-quests and extras, but I say plot. This is a really hard question; could you answer it? Also, I have a really good game idea...what should I do with it?

Thank you, S/He-san,
Illegal Allen

Foxworth:
Everybody is entitled to their own opinions, I would personally take an RPG with an excellent storyline and character development over one with a thousand side-quests and extras any day.

 
More opinions

Greetings, Mr. X:

I have a couple of responses to Google-whatever's rant about the Final Fantasy series, along with a couple of questions I hope might interest the masses.

First, I agree that it would be nice to see something other than Ifrit be the Fire-guy in a Summon. That might be neat. But I do have to say that one of the best parts of the Final Fantasy is the new interpretations of the classic Final Fantasy stuff. I look forward to seeing the new Shiva and the new Ramuh.

Second, not all monsters are the same. In fact the only one that comes to mind right away is Ochu, who somehow has been able to make the transition from game to game.

Third, the special attacks are something pretty new. I know that FF6 had them, but wasn't that the first one to feature Limit Breaks? Which, by the way, are different for each new game.

Well that does it for the Final Fantasy part. You can cut that out and just post the questions if you want.

Question #1: What exactly is a second party game? I was under the impression that if Nintendo made a game for the Gamecube it was 1st Party, if Retro made the game it was 3rd Party, and if I made the game it was 2nd Party. Am I wrong?

Question #2: Did I miss something about Dark Cloud? I know about fifty people who love it. I thought it was frickin boring.

Question #3: Is it possible for a slime to sweat?


Well that about wraps it up. Good luck to Goog with that whole "not sleeping" thing.

--C.L.

Foxworth:
Granted, new interpretations can make older things seem new and interesting, and don't get me wrong, I like the new interpretations, but as the old saying goes, it is possible to have too much of a good thing.
1: The difference between a 2nd and a 3rd part game is that a 3rd party game can be for any system, where a 2nd party game would come from a company where the publisher is the console maker, and has complete control over the development even though they aren't doing the work. (IE. Rare)
2: I wouldn't know since I haven't had a chance to play it yet.
3: Sure they can sweat! I can't think of a reason why they couldn't

 
Roms are bad mm'kay?

Greetings,

Do you think Valkyrie Profile qualifies as part of Enix's Soul Blazer series? If not, why do Illusion of Gaia and Terranigma?

Speaking of Terranigma, I downloaded an emulator and the Terranigma rom and was wondering if it is possible to burn snes roms onto CDs for play on my psx. If so, how??

I also downloaded the Lufia and Lufia 2 roms, but don't have time to play both. I really want to try out Lufia 2 but would it be better to just play the first one first and play the second one at a later time? How much of the story or impact will I miss if I skip the first one and just go straight for Lufia 2?

Thanks!
Kayos

Foxworth:
1: Not really, a lot of why IoG and Terranigama are part of the set is that follow the same kind of religious overtones that SB does, where VP deals with the Norse mythology.
2: I frown on ROMs, look around on eBay, or just about anywhere, get an actual copy! It's more fun playing them on the original anyways!

 
Not a question, but a common misconception

Hello whoever-is-doing-this-column,

First off, I have to disagree with Google's comment that Skies of Arcadia is the only non-Working Designs game recently to come out with a great localization. Granted, really great localizations are few and far between, but one of, if not the best, I have ever seen is Vagrant Story's. That game is so well done, you'd almost think it had originally been written in English, by someone who was very familiar with how people spoke a few hundred years ago. Plus, I've seen no grammar errors in it, and the single typo in the game is in one weapon's name, where there are two spaces between the words instead of one. Whatever your opinion of VS's gameplay, you have to acknowledge its wonderful localization.

And btw, in case you didn't know, localization and translation are not the same thing. Translation is merely the changing of the Japanese into rough English. Stopping at this point gives you something like Final Fantasy II US. Localization is what polishes and refines the script, and what WD and the people who did VS are so good at.

One more thing, then I'm done. To everyone who says the Final Fantasy series carries too much over from each game, you may be right, but it seems more people like that sense of continuity than are bored by it. Personally, it doesn't bother me that much, but after the nostalgia-fest of FF IX, I was sort of hoping they would realize that that game brought a sense of closure to the series up to that point, and so they were free to dump a lot of that baggage. It seems that FF X will have most of it though, but perhaps the future games won't.

Bart (so, what do you think of the new editorial archives?)

Foxworth:
I'm not sure what the question is, but Bart brings up a good point. There is a big different between translation and localization. Just because a game had poor dialogue doesn't mean that the translators made the mistake, the people who do the localization are who decide what the end product. I thought I would mention that Rico, the man behind tomorrow's column works for Enix and does localization (but you can't blame him for anything QUITE yet, he's new there) but I'm sure he would enjoy questions about his job.

 
The mystery sender

Hello, I have a simple question two part question,
1.By Q2 2002 how RPG's will be released for GBA?
2.Of these how many to you recomend?

Foxworth:
As of right now, there are only 4 games that have been labeled with a US release, or have already been released. It really depends on what the developers choose to make their games for.

I'm rather looking forward to the remakes of Breath of Fire, BoF2, and MM Battle Network (I've always loved the MM series)

 
Wouldn't it be more of a chant?

Hey (monks sing) MR. UH MISS WHAT-EVER

You messed up my monks. It's as bad as when they confused Kuja as a female. Ok I've asked this to many people lately but since it's hard since there's no real topic. What cliche in RPG's would you wish to happen in the real world? On the FF7 limit breaks I know this. To get the second one of a level, you have to do the first one 6-8 times. To go up into the next level, you have to kill something like 60-80 monsters by that character. So you cast magic that attacks all to do it quickly. What do you think is the secret RPG that is going to be translated by Working Designs?

Imperial Mog

Foxworth:
That's Mr. Foxworth to you.
I don't know about you, but I would love to be able to go into Bill Gate's house, and be able to take anything I wanted. The actual set number of times you need to use the first limit break is 8 times. I don't like being wrong, so I'm not going to guess. That, and if I were right, it wouldn't be a secret anymore now would it?



Quickies

Holly, Where have all the quickies gone?

They're all dead Dave.

Closing time:

Well, it wasn't as bad as I thought it would be, I've had a particular staff member pushing to see that every person on staff does Q&A at least one, and I've been putting it off. Needless to say, she finally won.

Oh, speaking of anime, I went to Sakura Con back in April with Mikel Tidwell (FireMyst) I must say it was a LOT of fun, and we even got a chance to meet Lia Sargent (LtR Me, Lia, Mikel), voice actor for such dubs as Trigun (Milly Thompson) and a number of games (Thousand Arms: Kyleen). It was a lot of fun, and I plan to go back next year.

Well, I think that about does it for me. Rico will be your host tomorrow, so be sure to send in your questions!

Foxworth "That was a fun ride" @rpgamer.com
OOOO... I even get to put in my own hidden text!

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