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   The Cowbell of Happiness  
Chris Martin - January 27th '02- 2:00 Eastern Standard Time

Went to a party, and I got back much later than I thought I would. So let's skip all the fancy stuff, and get right to it.

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Though the brightness of the sun has drifted far away...

Tomorrow holds the sunlight of a brand new day for me....

A word from Ms. Trista Setsuna Meioh

Speaking of the PAL markets, (The European and Australian markets) there is another... rather interesting point that just came up. As you well know, there's always been one solution (although expensive that may be); importing.

Well... change that to a possible 'was'.

http://www.theregister.co.uk/content/54/23814.html

And as some supplementry material you might also want to read this:

http://uk.eurorights.org/

These particular articles might prove interesting. The state now is appalling, yes, but things may look far worse. A lot worse. Here's to hoping that Sony won't chase that avenue and use the UK and EU laws to outlaw the use of importing. I might not be directly affected, but well, once the EU and US go the one path, Australia is bound to follow.

No one quite believed me that eventually someone out there would be willing to throw enough money at a legal system to hit the legal crack that's been sitting there for years, but it's in both the American and British legal system. Although from a legal standpoint, America's system does have a few failsafes concerning this, I don't know how well it can take lots and lots of money thrown at them (Through lawyers naturally). I don't particularly LIKE the arguments being presented to prevent importing, (basically being the fact that you're breaking the copyright patent and circumventing copyright protection by using a licenced product in an unlicenced territory (in most cases from the US to the EU)) but they're there, regardless of the fact that it's... well, sheer idioticy. I don't like the idea, but it's there.

One of the major reasons for witholding releases from the European and Australian markets I've been told from developers at E3 (We had nice conversations incidentally) is the simple fact that releasing to the market can be a real pain in the backside, for relatively smaller gains. Here, we're only got about 20 million people total, so that's why Australia's on the backwater of gaming since the running market of people to run and buy games is relatively small, and hence can be told to wait.Well, until they can prove that every person in Australia owns their own PS2 and will each spend $100+ AU for a copy of FFX. ;)

In Europe, the fact that to get numbers, you need lots and lots of translation teams to get a market the size of America. (At least three, from what some told me French, German and I think Italian) As well... just say getting past the French Government can prove difficult. They may be the creme la creme of the civilised world (or so they say, but what what do I know?), but they sure have some weird laws concerning the amount of non-French content allowed and how it's distributed. Just say in the case of FFX, they want every word translated and dubbed, I'd be surprised if they settle for English voicing with French subtitles for instance. Germany also has some... rather difficult laws, but that tends to focus on World War 2 type games and is a story for another day.

Then of course there's little things like the above article which can make things an absolute mine field for anyone outside the US to release a game in Europe, either through direct importing, or by going through the long audious process of retranslating and localising a game. In either case, that means delays, or games not showing up at all... well, not legally anyway.

Then again, this is a legal technical standpoint of the poor state of European gaming (and a rather shady but currently valid one at that), and not many people in America I will suspect care, since well... how possibly could it affect them?

I guess that shows that we're as paitent like no other place on Earth to wait for our games. Or we're just so badly repressed.

Sorry for the technical tangent on addressing yesterday's letter.

Just a thought.

Mistress Nightshadow.

PS: Australia's paradise? Well... to visit yes. Not to live here though. When you have raging bushfires the size of three story houses some 20 miles away making a black ash fog which can get you to hospital, I'm not too sure. And think of all the displaced or killed animals when 80% of one of the world's biggest national parks went up in smoke. And for the last time Chesh, you know as well as I do that Paul Hogan is an American.

Cheshire Catalyst:
Mistress Nightshadow descends from on high to comment on our situation in the lowly Q&A section of our site. She makes a variety of interesting points, the most important being that Paul Hogan is a lying bastard. Doing all those Subaru ads. And here I've been eating every meal I could at the Outback steakhouse in a vain attempt to approach his level of coolness. Now, I discover that it's all a big fraud.

Damn. This must be how it felt to be a fan of Milli-Vanilli

 
Quick and easy. Perfect for a tired host...

Hello,

I'll ask questions now...

1) In FF6 where does Banon go after the whole apocalypse fiasco?

2) In CT if you killed Magus the first time and played your game over in the Plus thing, can you choose not to kill him the second time?

3) Are the characters in FFX memorable?

4) What's your favorite Orson Scott Card book? Favorite book in general?

5) How many RPG's are in the works for the GameCube?

6) Is Rhapsody fun? Is Hoshigami?

Thank you kindly,

Star Flare

Cheshire Catalyst:
1. Heaven, presumably.
2. Yes sir, you can.
3. Let's see...(without looking)Tidus, Yuna, Lulu, Auron, Khimari, Rikku, Wakka. Yup, I remembered 'em, so they're memorable. (Seriously, they're pretty good. Better than FFIX, not quite FFVI.)
4. Ender's Game is pretty sweet. He wrote a great book on how to write sci-fi/fantasy. Favorite book? Probably changes every day, for me. At this point in time, it's Snow Crash.
5. According to our games page, looks like about six. (Of which, 4 are original)
6. #1 is alright, if cutesy. #2 is good, if not a bit too hard for some folks.





Quickies

Cheshie ~

OMG! WHY on earth is there a picture of Cloud in the character art for Kingdom Hearts!? (Looking at the new GIA article.) And if I'm not mistaken, looking at the bottom picture with Cloud in it, is that Cid in that screenshot at the bottom left!? O_o

~ Kiri the catboi

After some thought, I've decided to hope for the best with disney. Like many things in life, Disney was cooler when I was younger. Remember Malifecent? The evil fairie queen? The fact that a disney movie included the line "and I summon the power from the pits of HELL!" is awesome. Also, go check ifilm.com . Look for an old Disney short called "Education for Death" it's old WW2 propaganda, and it's freaky. Basically, it's based on a book that details the education of a nazi. It's worth a watch.

i was reading in a message board and came across this little insight about ffx and what sould be in ffxii:
"My manipulation would transform once normal attack spells into status effect causing spells, making combos possible. Such as, casting Water on an enemy aside from causing damage, could perhaps cause the status effect Soaked."

i laughed, i thought you might...
bob

That could work, but I'd just keep casting the spell on Yuna. Y'know, with her white dress and all.

Once more into the breach, my dear Chesh,....

Another easy one? Once again this quote is from chrono trigger, only this time its said by Melchoir (sp?) after he fixes the masamune for you.

-Doug

Correct! Ding-ding!

The Last Laugh:

That's gonna be it. For tomrrow, send Aegis your letters.
The disney/square thing. Unholy union of darkness? How about importing games? Do you do it? Talk to Aegis about it over a cup of tea.

Here comes the quote. It's really good, but really vague. I'll give you a hint. It IS from Chrono Trigger. Now, who says it?

chesh In our world, every storm has an end. Every night brings a new day. What's important is to trust those you love, and never give up. We must never give up hope! @rpgamer.com
You can do it!

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