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ASK OLIVER
27th Column Breakdown
February 23, 2009

02/23 - 3:00 p.m. CST

No, the title to this column isn't supposed to make a whole lot of sense. It's a play on words, but you'll just have to guess what I'm referring to. Some of you might get it.

I have officially recovered from a rather miserable bout with the flu. I seem to contract this illness right around this time every year without fail. Funny thing is that I just had it a little over a month ago. It barely lasted a day though, so I think it felt the need to come back in order to fulfill its usual 3-4 day obligation. I went to class this morning for the first time since last Monday, and thankfully, I'm not as far behind as I could be. I think.

I did utilize some of my sick-time to play some Persona 4, which I'm moving through very slowly, but greatly enjoying. I also played a little bit of Chrono Trigger DS, which has become the game I play for 20 minutes or so before bed on certain nights. Fun game, but, ah... let's just say I've played plenty better.

On to the LETTERS!





The Letters
Reflections on simpler times...


Hey Oliver,

...Did someone mention the Sorceress Assassination Plot in FFVIII? Oh, that's right. You did! That was one of the best gameplay sequences in all of FFdom, now wasn't it?

Oliver

Yes, it was. Reflecting on it makes me want to replay FFVIII right now, this instant. I have fond memories of playing through that sequence late at night, and yelling obscenities at Irvine when he refused to take the shot.

*sigh*

Those were simpler times.

In retrospect, though, I don't see why it was necessary to trap Edea’s float between the gates when it was essentially a straight shot for Irvine anyway. Plus, it obliterated the SeeDs' only advantage: the element of surprise. (Of course, the sequence was so awesome that I find myself not even caring how irrational it was. It was just so exciting!) Maybe you can make some sense of the "trap her between the gates" decision?

Oliver

It's been years since I played Final Fantasy VIII, so I honestly don't remember such specifics. I know that there was a specific spot in which Irvine was to hide and take the shot... maybe her passing through the gates signified that she was in range. Or something. I dunno. In any case, who really cares about such minor details?

Boy, now I’m in a retrospective mood... When it was mentioned last week, I realized that FFVIII was truly the “mixed bag” of the series. It contained some of FF’s most awe-inspiring narrative sequences, while simultaneously giving us embarrassments like the "oops, I forgot we all used to be orphans together" plot twist. Now, I won't ramble too much about my misgivings here, but I will condense them into a single statement for you: the plot implodes upon itself when Disc 3 starts. The main party could've used a certain je ne sais quoi, too. What about you, Oliver? Was FFVIII a mixed bag for you?

Aww, now I wanna play FFVIII again...
Cornman89

Oliver

wtf does "je ne sais quoi" mean...

*wikipediawikipediawikipedia*

Oh. Okay. Yeah, sure, I guess agree with that. FFVIII certainly didn't have the strongest cast of characters in the series. I wouldn't say the plot "imploded" on itself, although it had a few... rather massive holes. And the orphanage scene was utterly retarded, I agree. In spite of all this, I enjoyed almost everything about FFVIII. Even the junction system. I've always been a fierce defender of the game, and I always will be.

Always a pleasure, CM.



You've been so marked


Greetings Montok

I hope this new year finds you hale and hearty, following your Blue Dragon plus re-birth.

Oliver

Gee, that joke never gets old.

After the response you gave to your mystery correspondent in the Feb 10 Q&A column, I feel I have gained an insight as to why you are such a staunch advocate of the Tales series (though perhaps not particularly adept at defending them). Like myself you seem to place paramount importance on a game's characters, namely appealing personality and meaningful development. I find myself quite enjoying Tales games despite their often generic stories because of the distinctive characterisations contained therein, yet I digress this is not the reason I am writing in.

Oliver

You are correct, sir, and I believe I've stated as much on multiple occasions. The characters and personalities found within the Tales series are endlessly entertaining, even if the plots they participate in are less than stellar. Kratos, Zelos, Luke, Jade, Yuri, Raven... some of my favorite RPG characters, just to name a few.

So why did you write in...?

Rather, I was thinking of picking up Metroid, yet I do quite enjoy a bit of good exploration. As such I was wandering whether you would be so kind as to enlighten me as to the degree exploration plays in that eponymous title.

Oliver

First, if you're only now thinking of picking up Metroid, you're about 20 years too late. I'd recommend starting with one of the Metroid Prime games.

Second, I hate you.

Third, let me explain, in precise detail, my views on the Metroid series and the "exploration" contained therein:

The Metroid series, including the three Metroid Prime titles, have always presented the player with a very large, beautiful alien world to traverse. However, while you can ocassionally wander from the beaten path, discovering such hidden treasures as (gasp) MISSILE UPGRADES and ENERGY TANKS located in TINY, FEATURELESS ROOMS, the game is actually entirely linear in structure. There is always a singular goal you must achieve, generally through locating some upgrade in order to access a different area, just so you can rinse and repeat. The game is not "open-ended" and the "exploration" that people speak of boils down to locating the numerous missile and energy upgrades scattered throughout the world. When I think of "exploration," I'm thinking more of Fallout, The Elder Scrolls, and other such titles that are, in fact, open-ended in nature.

I was also wondering what you consider to be the worst Castlevania game since Simon's Quest, and how you feel about the series' current direction. There's no need to be shy with the criticism, I'm sure readers would like nothing more than your frank and honest opinion.

Oliver

Do you have a death wish or something?

I have played BUT ONE Castlevania game in my life, and I hated it. I will never apologize for this, so all you Castlevania fans in the audience can go get stuffed. *coughchapelofresonancecough*

Finally I was wondering if there was any chance of linking a forum thread to your Q & A column so that readers might find recourse by way of calling you a pillock, should you say anything untoward..

Oliver

No can do on that one, sorry. If readers feel compelled to call me a pillock, they should do so by way of sending me a Q&A letter. Makes it more personal, and also gives me the opportunity to retaliate by publicly tearing them apart, paragraph by paragraph.

Ah but alas time catches up with us all and I'm afraid I must depart. You have my heartfelt gratitude for the sterling effort you put into your column, and my fervent hope that you will participate in this weeks RPGcast to remind Chris that minutia is boring.

Sincerely
SiliconNooB

Oliver

Thank you for the COMPLIMENTS, Noob.

There will come a day that I return to RPGcast. This much I promise. I can't say when, and I can't promise I'll hang around long, but I WILL RETURN. As will Ethan. So keep faith! Stay tuned! Keep listening to RPGcast! And keep spamming the board threads with outcries against MMO minutia, in hopes that one day Chris will actually get the damned message!



Do I Feel Lucky? Well Do You, Punk?!


Oliver! Much has happened since last we corresponded in the Q&A. Such as my being sent on a Clint Eastwood bent by Gran Torino that hasn't stopped yet, though it stalled so I could get my stupid slasher movie fix with Friday the 13th. Clint Eastwood is awesome.

Oliver

Ah, JuMeSyn. How long has it been since I've had the pleasure of picking apart one of your deliciously robust letters, paragraph by paragraph? Not long enough, that much I know for sure.

I hate slasher films. I hate them, and I've sworn off of them for life. I don't know why they felt the world needed another Friday the 13th, but... they were wrong. (But yes, Clint Eastwood is awesome.)

Awhile back you said an occasional music link might be alright, so I'm gonna start you out with this glorious sample of Super Robot Wars, Woman the Cool Spy. Viletta Vadim is a very worthy character and I loved her theme the first time I heard it. Don't mind the Youtube link, it's an audio-only one.

Oliver

Hmmmm... once again I reach a fork in the road of life. Do I momentarily pause the beautiful strains of Olafur Arnalds in order to listen to "Woman the Cool Spy?" Or... do I not?

For now, Mr. Arnalds wins. Nothing personal, JMS.

Hmm. Since last we corresponded I've played a plethora of titles... you mentioned Final Fantasy III awhile back. Yes it's a big grind-fest with a final battle that caused immense irritation at how there is no way to equip characters to make up for the weaknesses of Jobs (Ninjas aren't all they're cracked up to be when they die in one freakin' magical attack). I'm not sorry to have played it, but Final Fantasy V does this a whole hell of a lot better, I feel. Agreed?

Oliver

I forced myself to finish Final Fantasy III DS. I derived enjoyment from it, but I also found much of it to be, as you said, a frustrating grind-fest. I died once on the final boss and didn't touch the game for almost a year. (No save points in dungeons = hours upon hours of progress lost.)

It's obvious that Final Fantasy V took the groundwork that FFIII laid down and vastly improved upon it. The system was easier to use, featured more options, and was just a lot more fun to play around with overall. At least that's my opinion.

Just finished Chrono Trigger on the DS. Suffice it to say the game is just as good now as it was in 1995, although the extra dungeon you can access before finishing the game once is WAY too fetch quest-oriented. Also reuses tons of sprites without contributing any new ones, making it painfully obvious the porters weren't concerned with extra effort. You have played this game, right?

Oliver

I have played approximately 10 hours of Chrono Trigger DS. I'll play more someday, but frankly, the game isn't the ageless gem that so many people make it out to be. A solid and enjoyable RPG, no doubt, but nothing special.

*braces for the oncoming flame assault*

Would you believe my DS malfunctioned again? This time both screens stayed black when I turned the power on. Fortunately Nintendo's warranty lasts until October this year, so I got free FedEx shipment and free repair. This does put a serious crimp in my intent of delivering the first staff review for Fire Emblem: Shadow Dragon though. Macstorm will probably have to do it.

Oliver

Oh that's right, you're on staff now, aren't you? I was wondering why (and how) you'd been floating around #rpgstaff lately. (jk, JMS, jk.)

I'm unsure what dark Gods of Gaming you've managed to upset during your life's travels, but I would suggest appeasing them with a burnt offering of vintage Sega titles before they cause you any further pain.

Speaking of Fire Emblem... I've got a few things to say about both 3 and 4 you will probably find interesting. Such as this serious flaw in 3 related to the forced dismounting I mentioned awhile back. It seems that character stats are not entirely part of the character - they're also part of the mount, and when your mounted people have to move on foot indoors, their stats go down. The most obvious case of this is with pegasus knights and paladins - they lose 6 magic defense when they dismount because it was all in the horse/pegasus! In a game with magic defense being a VERY rare stat to increase, that's a problem. Also the game considers a stat capped regardless of whether it comes from the character or the mount, and thus when dismounted some stats like speed and skill that were maxed outdoors no longer are.

Oliver

Y'know, every time I start to believe that there's some justice in the world, a story like this has to come along and remind me that there's not.

The final battle for 3 I consider it safe to talk about, because this is a 15 1/2 year old game that will never be translated into English. And it's rank with cheapness, which means I have to vent. First off, there are three parts to this final battle. The first part is easy enough save for the presence of a seemingly unlimited number of dragons that kept spawning. Dragons have an attack that ignores defense, so they require very careful handling to keep fatalities away. The second part finds you having to climb a long stairway, single-file. Plenty of long-range magic users are attacking you at the bottom, more are at the top, and there are a couple of magic enemies positioned to attack one after another on the way. Naturally I was horribly unlucky, and BOTH of these bastards with a Drain spell to take a character to 1 HP had it hit. That cost me two people. Also the boss of this part can ONLY be killed with a certain spell, and he'll actually move when you're in range.

The third part is the killer. Medius, the final boss, has five special squares within movement range of him. Each enemy turn from one to five dragons will spawn from these squares, which cannot have a character placed on top to block them. It is impossible to fully block them off, so Marth, the lord, is at the mercy of the RNG. These dragons aren't very accurate but if you get hit by a couple of dragon breath attacks, there goes all your work. Also, Medius is surrounded by four ladies who have to either be snapped out of hypnosis by the right people or killed by you because Medius will eat them and regenerate HP from their bodies. And aside from the Falchion which only Marth can use, Medius cuts every attack's power in half so there's no hope of quickly beating him down.
Oliver

That does indeed sound brutal, but I don't believe I've ever fought a final boss in the Fire Emblem series that hasn't given me trouble.

Enough about Fire Emblem 3 - a few notes on Fire Emblem 4 now. The neatest thing about this game is the incredible variety to the classes. I'll take Leaf as an example: he starts as an okay sword-user. Once he promotes, he gains the ability to use spears, axes, bows, staves, light magic and elemental magic. Coupled with him having very good stats, he's a monster. Fee and Fury, your Pegasus knights, can use swords before promotion. After promotion they can use staves too - you now have flying healers. This is why characters in 4 have both strength and magic statistics, because so many characters can use both. If this sounds broken, remember that 4 is definitely not lacking in challenge.

Need an example of this challenge? Alvis is a nasty bastard who the storyline gives you enormous reason to hate, and when you finally fight him he's formidable. He's on a castle, his weapon is one of the Holy weapons that increases his stats, and his attack power is a mammoth 70 magic. Plenty of people without sufficient Resistance or HP will die to that, and his Defense is also maxed so only a few people can deal any damage. It's a damn good thing he doesn't have the skill to attack twice, or he could kill everyone if you got unlucky. The final chapter comes after him and features a full dozen opponents with 80 HP and some maxed stats guarding the final castle, one each an expert in a different form of weaponry. And they'll chase you.

Oliver

Ah, Fire Emblem - making starting over more fun for everyone!

Fascinating depictions, my friend. For a moment there, I might've sworn that I was actually there, in the flesh, playing the game myself. Srsly.

The other cool and unique aspect to 4 is the love system. You can keep a male and female character together on the map as much as possible, and you'll probably get them to fall in love. If a woman doesn't fall in love, she doesn't have kids and you get different characters in the second half of the game who you aren't able to customize as much. The customization aspect is this: the kids get the skills their parents had, and their stat growths are higher based on who their father was. If you have Dew the thief fall in love with Lakesis, the kids will get his neat Skill that has him steal the money from anyone he fights. Also, the dancers in this game are better than any others because not only can they be equipped with swords (though they're too weak to win many fights) but they revive everyone surrounding them instead of just one. Four revivals a turn if you work it right? Very nice.

Oliver

Wow. That actually sounds kinda cool. It'd be nice to see Nintendo remake a few more of these games for us, especially with features like that.

You've probably had enough, and I'm tired of typing. Good tidings be with you.
JuMeSyn

Oliver

Yeah well I think - eh? Wha? That's it? That's all ya GOT? A MERE 1,248 WORDS?

I barely broke a sweat, I'm afraid. Surely you can do better than THAT, Sir.

I look forward to your ill-fated next attempt.

IN CLOSING

Damn... that JMS letter was... epic. I'm not complaining, I'm seriously just in awe. 1250 words is the length of the majority of the essays I've written for college. I have a feeling that with Mr. Moehnke on staff, our Editorials section will blossom and bloom like never before. (Er, JMS's real name is Mike Moehnke.)

Well, tune back in next week for your bi-weekly dose of Ethos! I would suggest sending him essays of gargantuan proportions, so that editing them down will take just as long as it would if he actually ANSWERED them.

As for me, I'll be back in a fortnight.

-Oliver



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